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Unread 01-19-2010, 05:35 PM   #1
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Default Fans Localize Fatal Frame 4

Whelp, Nintendo are a bunch of wackos, and don't plan on localizing Fatal Frame 4. So fans have put out a translation patch!

I am so on this shit. It won't work with pirated copies, though, so you all are gonna have to actually buy the game to make it work if you decide to check it out.

In conclusion, fuck NoA.
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Unread 01-19-2010, 05:41 PM   #2
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Why does Nintendo hate money? That's the only reason I can think of to not release highly-desired games abroad.
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Unread 01-19-2010, 05:50 PM   #3
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Originally Posted by bluestarultor View Post
Why does Nintendo hate money? That's the only reason I can think of to not release highly-desired games abroad.
Because Nintendo hates any idea of originality or risk these days.
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Unread 01-19-2010, 06:02 PM   #4
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It's not like they can't spare it, though. Aside from that, that logic doesn't really hold up to things like Mother 3, which are sequels to beloved series, i.e. a sure win, especially considering the quality of the game.
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Unread 01-19-2010, 07:06 PM   #5
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Finally a reason to buy and way to play Fatal Frame 4. Then I'll just need to find a copy of 2 and I'll be all set. Thanks for the information NonCon. Not sure how I missed that when I was looking at Kotaku though.
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Unread 01-19-2010, 07:40 PM   #6
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About Nintendo hating money... Has any of the prior three Fatal Frames sold particularly well in the US, or is it a very niche title?

Really, you gotta crunch the numbers before you go about declaring a company to be so evil and stupid because they won't publish your very niche title.
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It's not like they can't spare it, though. Aside from that, that logic doesn't really hold up to things like Mother 3, which are sequels to beloved series, i.e. a sure win, especially considering the quality of the game.
Earthbound tanked, though. It was a flop. Only later did it develop a cult following. However, there's no proof that this cult following was enough to make localizing Mother 3 profitable.
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Unread 01-19-2010, 07:42 PM   #7
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Default No less worthwhile than a lot of other localizations.

Yeah, but one thing worth keeping in mind is that Fatal Frame 4 is the best selling of the entire franchise. If it was worthwhile to localize all three of the previous ones, though I know Nintendo wasn't the one who localized those, I can't see it not being worthwhile to do it for this one.
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Unread 01-19-2010, 07:51 PM   #8
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Best-selling of the series in Japan. Keep in mind, success in Japan does not necessarily translate to success in America.

There are a lot of factors in play when localizing a game. In order to localize this, it would either have to take resources from other projects, or hire a new team. They could have crunched the numbers and noticed that no, it really isn't that worthwhile to pursue.
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Unread 01-19-2010, 07:59 PM   #9
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Originally Posted by NonCon View Post

I am so on this shit. It won't work with pirated copies, though, so you all are gonna have to actually buy the game to make it work if you decide to check it out.
Being one that has enough contact with the subject, i would be quite surprised if there wasn't a way to play this on pirated copies next week floating around freely on the web. Actually, i would bet 1 week untill "Patch Already included" versions start to float around...

Although, to any of you who plan on picking this up... the game is good. A Little short and sometimes slugish. But an overall decent story and decent scares. It's certainly in the level of the earlier Fatal Frame game, it just doesn't surpass the previous one.

But if you don't mind the trouble of applying the patch and paying a little extra for the import, it's actually a worthy game. It's better than Ju On and there is "Calling" come out soon that should be around the same level.
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Unread 01-19-2010, 08:00 PM   #10
Kim
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Default NoA bugs me a bunch sometimes.

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Originally Posted by Mike McC View Post
Best-selling of the series in Japan. Keep in mind, success in Japan does not necessarily translate to success in America.

There are a lot of factors in play when localizing a game. In order to localize this, it would either have to take resources from other projects, or hire a new team. They could have crunched the numbers and noticed that no, it really isn't that worthwhile to pursue.
Point, but is there any particular reason to think that the best selling of the franchise in Japan wouldn't be in America?

Obviously, the first did well enough in the US to justify the second being localized, and the second did well in the US enough to justify the third being localized.

Assuming it does better than its predecessors in America, which I see no reason to think it wouldn't, than I think it's safe to say localizing it was worth it. Probably more worth it than localizing Sin and Punishment 2, even though I'm certain the latter is a better game.
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