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Unread 02-13-2010, 02:00 AM   #1
Regulus Tera
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The thing about MMX is that it's too easy during the platforming sections. Boss fights are challenging enough, but everything else in the game is a cake. I feel like MMX2 beat it soundly on that arena.

As for why MMZ3 is better than MMZ, I'd say it is because of the simplified Elf System.
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Unread 02-13-2010, 03:32 AM   #2
Mirai Gen
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Quote:
Originally Posted by Regulus Tera View Post
The thing about MMX is that it's too easy during the platforming sections. Boss fights are challenging enough, but everything else in the game is a cake. I feel like MMX2 beat it soundly on that arena.
It gets super hard when you get to Sigma, RT. The beginning is to get you acclimated to the game itself. I admit it was pretty easy but this is the kind of game I play over and over again.

Plus if you fight them out of order the game gets tougher (Flame Mammoth without beating Chill Penguin turns half the stage into instant-death).

EDIT: I honestly think that very few games can get away with Mega Man retro levels of difficulty anymore. This is why I still love Mega Man X - if you're good at it, the skill is the deciding factor rather than three-lives death and repeat. Plus it was the progenitor of so many platformers, and it was the first SNES game I got when I was young that made me look at the graphics and go holy shit yes.
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Unread 02-15-2010, 02:40 PM   #3
Si Civa
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I went little bit back with this thread and you know what?

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Originally Posted by Mirai Gen View Post
Plus if you fight them out of order the game gets tougher (Flame Mammoth without beating Chill Penguin turns half the stage into instant-death).
I still don't get why they didn't continue doing this. I loved how the stages could be affected, it was one of those tiny things what made me like Megaman X more than many other games.


And you know what's challenging? Storm Eagle without dash power-up.
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