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Unread 03-17-2010, 08:51 PM   #11
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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I get Slayers and Pokebrids losing a turn when they heal, because they're the ones taking actions, but not trainers.
Nah, in terms of balance its the other way around. Trainers have 4-6 pokemon, if they really need to heal it should cost them a turn. Pokebrids and Slayers have only themselves, so healing's gonna be necessary a lot, if they have to spend a turn on that they'd be even less effective. Trainers are the powerhouses of the fight already, they don't need more power.

Besides, for the trainer to apply the potion, the pokemon in question has to be standing still until it's been administered. That doesn't leave much time for battle in the same turn.
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