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Unread 03-29-2010, 11:55 AM   #31
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Originally Posted by 01d55 View Post
Best as I can tell the missing element is that Japanese culture shares his prejudices. The feel I get off scenes with Yosuke is that the player is supposed to be a dude who's basically like Yosuke, with maybe a little more tact. (This feel is especially strong when you're first entering void quest.) If it wasn't for that sense I probably wouldn't be so mad.
I never really go that impression, but the Void Quest cheesy line thing was pretty terrible.
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Unread 03-29-2010, 02:40 PM   #32
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One of the major flaws of the game is that character growth from the social links doesn't translate over to the main story. The characters, Yosuke mainly, are so much more likable in their Social Links.

If they could somehow work that in the games would be 42k solid gold.
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Unread 03-29-2010, 03:06 PM   #33
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Originally Posted by EVILNess View Post
One of the major flaws of the game is that character growth from the social links doesn't translate over to the main story. The characters, Yosuke mainly, are so much more likable in their Social Links.

If they could somehow work that in the games would be 42k solid gold.
Yeah. It's basically weird to hear Kanji, Yosuke, Yukiko, Naoto, etc. all compliment the main character for totally changing their lives and their perspectives on everything and then when a major plot event happens they're back to being douches.

I'd enjoy a future Persona that not only incorporated the ability to translate social link maturity into the same story but also enabled the MC's decisions in social links to have subtle effects on the development of relationships among the other characters. The MC bein' a playa is one thing, but it'd be great to have the MC in one playthrough encouraging Yosuke to date Chie and in another playthrough, have Yosuke encouraged to date Yukiko while dating Chie yourself. ...And then, actually witness the differences in subsequent scenes that transpire.

...Of course, that can apply to more than just romances, but you get the basic gist.
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Unread 03-29-2010, 06:26 PM   #34
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Originally Posted by EVILNess View Post
One of the major flaws of the game is that character growth from the social links doesn't translate over to the main story. The characters, Yosuke mainly, are so much more likable in their Social Links.

If they could somehow work that in the games would be 42k solid gold.
This is one problem I have with the games. One thing that I'd find a nice addition is being able to customize my character's appearance. I want that so bad.
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Unread 03-30-2010, 09:59 AM   #35
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So I lent a friend of mine my copy of the game, and he was bitching about the ending! Apparently he got the bad ending.

Am I the only one who connected the dots and got the true ending without a guide? Is it really that big a deal?
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Unread 03-30-2010, 10:31 AM   #36
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If you mean connecting the dots to know that the bad ending or good ending aren't the true ending, that's fairly obvious. If you mean getting it right the first time, then no, it isn't quite that obvious. Also, the final day nonsense of figuring out everything to do is kinda lame.
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Unread 03-30-2010, 01:29 PM   #37
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So I just have to say this:



This really happened in the game and Phantom and I were both laughing uncontrollably for several literal minutes. Man, if you're playing this, read the comics first. Sure, you get spoilers, but you laugh twice when the actual event rolls around.
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Unread 03-30-2010, 02:11 PM   #38
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Originally Posted by EVILNess View Post
So I lent a friend of mine my copy of the game, and he was bitching about the ending! Apparently he got the bad ending.

Am I the only one who connected the dots and got the true ending without a guide? Is it really that big a deal?
I could see someone making the choices necessary to get the Good ending without a guide, but the True ending is a lot trickier unless you happen to know there's more content. You have to actually deny leaving town a couple times, which seems rather counterintuitive if you didn't happen to know the game would end. Otherwise it just seems something like a "Are you sure you want the game proceed? Are you really done talking with everyone?" prompt.
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Last edited by Solid Snake; 03-30-2010 at 06:24 PM.
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Unread 03-30-2010, 06:01 PM   #39
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Originally Posted by Corel View Post
I would take a guess she was influenced how Jeff and Vinnie from the Endurance Run portrayed Dojima in their voice overs and comments, as I believe she also watched it.

I also was a big fan of Adachi.
Man watching the endurance run is painful sometimes - specifically those times when they are actually playing instead of going through plot.

I did not even know it was possible to sincerely be bad at a JRPG but there they are, casting bufu on things they shouldn't.
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Unread 03-30-2010, 06:10 PM   #40
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Yeah, they're pretty terrible at it.They get better as time goes by, but I was honestly astounded at how poorly they were doing. Then again, trying to add commentary the whole time can be kinda distracting, so that might be to blame.
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