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#1 | ||
Shaken not Stirred
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The encounter was a mage lying on the ground after a forced teleport by his associates with an inactive golem next to him. The mage was a red wizard of Thay who had fallen out with his peers as well as a master golem maker. The party, seeing a red wizard and being the typical cutthroat players that they were, decided to steal all his stuff and throw him off a cliff. He survived the fall and started chasing the party. They found more of his stashes and continued to rob him. The party could have gotten rid of him by simply returning what they had stolen, but instead decided he needed to die. Needless to say the villain pulled some seriously fucked up things on the party and they ultimately died to a lich they decided to rob to get magic items to kill the wizard. Highlight of the game: The party's sponsor was the mother of one of the members. While they were off plane, the wizard murdered her, reanimated her as a flesh golem, and married her becoming the owner of the adventuring company as a result.
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#2 |
wat
Join Date: Jan 2005
Posts: 7,177
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My 4E party just cannot die. I mean yeah ok they could be but the only time I've ever KO'd everyone was through absolutely unrealistically overwhelming odds that made it obvious it was one of those "Oh we have to lose this fight" things.
They're level 7 with level 4-5 gear and honestly they beat groups of monsters that are level 11. 4E pisses me off that way. I have been trying some alternate guerilla tactics too. Tonight I unleashed a small horde of Deathjump spiders in a dark tunnel they were passing through. I had the spiders use an at-will ability to shift 6 squares and pounce for 3d6+5 damage with ongoing poison, slow, and prone status effects. As soon as the spiders started taking damage they would also retreat into their webs or the ceiling after every attack and try to stealth. Then they would all ready actions to pounce the first PC to be all alone. It still didn't work! Argh! Die! |
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#3 |
Pure joy
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Another example situation I and a friend came up with would be a slave galleon, where characters could be anything from slaves or slave drivers to the captain or a passenger; play out one normal day on the galleon, and then have it get into a storm and crash, with the PCs as the only survivors, left with barely any equipment in a dangerous area. That, we thought, has a lot of potential, especially with slaves and slave drivers - they just established a hierarchy and the slave driver has probably made himself unpopular, and now they're suddenly on equal ground and have to work together.
Heh, you could have left it right there. 4E characters are tough. The only time I managed to drop a character to negative HP was in the fourth encounter that day, but it was the Defender so I'm still counting that as a success. Are they at least having a hard time and just barely pull through, or do they breeze through everything? |
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#4 | ||
Regulator
Join Date: Feb 2006
Posts: 1,842
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Campaign One: First adventure, I killed the paladin and permanently wounded/scarred one wizard. Second adventure I (almost) "killed" both wizards (one twice), the rogue, and the cleric (they used up all their healing potions on him and every healing ability the party had to save his life). Third adventure, I more-or-less killed the non-wounded wizard, again, twice* . Campaign Two: First adventure, I killed the rogue* , and turned him into a Meister, the lolcats are back in action! or "can I haz this ohpaneeng"? On campaign openers, here's three I've run or prepared that I especially liked. There are a couple of ALTernate or possible reasons/explanations for them that I haven't tested, but might work for your game(s): * Mass amnesia... plus! * Everyone has a different reason for not being able to talk about/know why. * Drafted into the position.
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#5 | |
Pure joy
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But if you're only doing that rarely and they regularly die against regular enemies then either your tactics are great or theirs aren't and they need to step up their game. ![]() |
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#6 | |
Regulator
Join Date: Feb 2006
Posts: 1,842
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I'd guess this, but my "tactics" have failed me against superior power as a player, though we were second level v. Umberhulks, so I'm not sure if that counts. Anyway, it works for my group, I guess. I'm just kind of surprised that this seemed so difficult to kill player characters - every time one of mine has nearly died (with the exception of the cleric), it was against fairly generic, unmodified monsters. The rogue in the second campaign was probalby overwhelmed by numbers, and a bit fatalistically reckless, but the paladin was just straight up killed. He was so badly ended so quickly, that I actually had him "live" (though unable to do anything) until the end of the encounter, so he could have a fare-well death-scene. The monster wasn't too far above party average, they had a couple of magic items higher than the monster, and, well, I don't know. The again, about the only one I haven't nearly killed in that game is the fighter.
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
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#7 | |
wat
Join Date: Jan 2005
Posts: 7,177
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The encounter BEFORE I successfully ambushed them with the aptly named Ambush Drake, a few of 'em. It was the first time in a while I did put a PC into negative hit points. The shaman took the brunt of the ambush and dropped to -8HP in one round. Of course the party cleric used Return From Death's Door a round after that, which made us imagining this fight rather hilarious all around. I am constantly trying to think of interesting challenges, moreso than ever with 4E. My group will get quite high and mighty if they go more than a few encounters with little difficulty, but I also don't want to dishearten them by throwing level 16 monsters at them. I do have some climatic campaign moments coming soon, too. Anybody got any good ideas on encounters near or around a volcano? |
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#8 |
Always Trick
Join Date: Jul 2008
Posts: 978
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ok, I think ive mentioned my Video game campaigns before, but I have a dilema. Half of my players love the Pokemon/Fantasy mashup Im doing and the other half is totally bored with it and wants to move back to a Hyrule or my own setting game.
The pokemon has brought 3 new players into the group that probably will not join in on a setting shift yet, but might If I keep letting them play Pokemon Trainer/Beastmasters. any advice?
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#9 |
Regulator
Join Date: Feb 2006
Posts: 1,842
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Azusien, is this what you're looking for?
Really, what level, scope, and theme (other than "volcano") are you looking for? I could PM you some of the stats for stuff, if you need, but it's really just up to you. I'm liking the archon-living breath weapon-galeb duhr combo, myself, but that would be 16/18, 27, and 8/11 level combo - in other words it would need adjustment or it's balance'd be all over the place. You mentioned before that your characters were 7th level, but is that still true? How many volcanic encounters do you need? Have you checked the XP-budget in the DMG to figure your desired number and kind of encounters? EDIT: Why, yes, I'm full of it! Advice, I mean! Yeah, that's it! Advice... Er, ANYway... On Taming Hyrule Hope that helps! By the way, what edition are you playing?
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! Last edited by tacticslion; 05-28-2010 at 07:06 PM. Reason: I'm full of it! |
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#10 |
Always Trick
Join Date: Jul 2008
Posts: 978
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Lion response
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[color=red] Kneel before the Lord Drgon, or you will be knelt.
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