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#1 | |
Whoa we got a tough guy here.
Join Date: Mar 2006
Posts: 2,996
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I've been thinking of getting this some time after exams but I'm not sure. It's Obsidian so I'm sure the writings great, but the gameplay worries me. Is combat any fun? Is it a chore? Is it Mass Effect lite? Or more like a traditional shooter? Or is it more RPGish than ME?
On the story, has it got good humour or is it unrelentingly serious? Any really good characters? Basically if anyone has picked it up already, is this game worth buying? Oh and discuss the game too, bit surprised there isn't a thread for it already.
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#2 |
wat
Join Date: Jan 2005
Posts: 7,177
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The combat is ok. It's Mass Effect, roughly. There's not as much polish.
There's more customization than ME2, about as much as ME1. (Psst, this is a good thing). Conversation system is very very good, voice acting is decent to awful. I am noticing some annoyances with the controls (ex: rolling from cover makes you stand up, so all enemies in a 200 foot radius all immediately spot you with their AK-47s). EDIT: Note, I played it on 360. Can't comment on PS3 or PC controls/niceness. Last edited by Azisien; 06-01-2010 at 02:03 PM. |
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#3 |
Moonwalk Away.
Join Date: Nov 2007
Location: Dumbfucklahoma.
Posts: 1,573
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From what I gather from Azisien's thoughts Alpha Protocol keeps the tradition Obsidian has always had. Release an 'almost awesome' game.
-With KOTOR2 it was the cut content and buggy launch - With NWN2 it was the high system reqs. for a game that shouldn't have needed those types of reqs for it's day. Also the interface needed work. As a stone, obsidian is smooth, polished. But as a company it is rugged, rough, and incomplete. Like a coal that needed to be under pressure a little bit longer to become a diamond. I'll probably end up renting or playing it to get a full picture but that's been my idea of the company to date. |
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#4 |
wat
Join Date: Jan 2005
Posts: 7,177
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I have a burning hatred for Obsidian that may come out in a review I do some day, but for now, essentially yes, from what I played (only 3 hours mind you), it felt like an Obsidian game.
So it's a good Bioware-like title. I do feel tempted to grab it on the PC to give it a full and fair shot. |
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#5 | |
Moonwalk Away.
Join Date: Nov 2007
Location: Dumbfucklahoma.
Posts: 1,573
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Which works once and they used it on KOTOR2. They claimed they were forced to cut content because of Big Bad Lucasarts. The fact that KOTOR1 dealt with the same Lucasarts was lost on them. Same excuse was used with Atari during NWN2. But, again Bioware dealt with the exact same Atari and put out a better product for it's time. Mother fuck, comparing the two companies is like comparing and their use of the same IP is like comparing Sonic the Hedgehog (1991) and Sonic the Hedgehog (2006) There, I've saved you the trouble Azisien. |
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#6 | ||
Whoa we got a tough guy here.
Join Date: Mar 2006
Posts: 2,996
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Also KotoR was better in that it was less buggy and better paced due to having most of it's content. But KotoR2 blew it out of the freaking water writing wise right up til the endgame when the rush they were put under fucked things up a bit. Still Neverwinter Nights 2..... they have far less of an excuse, though the expansions went a long way to making up for the utter shit that was the original campaign, just not all the way. Though NWN1 wasn't exactly a better product, I remember being bored to tears by it back when it came out. Basically I liked KotoR2 more than KotoR1 (helped I got it like 5 years after release for $20, going in knowing about the bugs and cut content) and liked NWN2's expansions. But I don't trust Obsidian as they do have a big problem with rushing and bugs and cut content. Also what DFM said is what worried me, them doing a competent shooter RPG hybrid seemed really unlikely to me considering their history. I mean they even managed to fuck a basic DnD RPG up, they really shouldn't get inventive with the gameplay, it's not their strong suit. So yeah guess I might take the wait til patch/Gold Edition approach too.
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#7 |
Om Nom Nom
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From what I understand the combat is downright terrible and the animation/controls are janky as hell but everything else is great.
Not that there's a lot of everything else left after that but I'm getting the game in a day or two SO I GUESS WE'LL SEE THEN.
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[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE |
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#8 |
FRONT KICK OF DOOM!
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Damn... And I'm looking to pick this one up. I may stay away until it's patched up.
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#9 |
Om Nom Nom
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Edit: GREED HOW DID YOU NINJA ME WITH ALL THAT TEXT YOU FUCK
Actually Lucas Arts cut them down to a twelve month deadline without a lot of heads up, and you should hear "Twelve Month Deadline" even from the start, and know that for any game that's relatively large or ambitious that it's not going to end well. Lucas Arts is kind of notorious for dick moves like that and the actual ending for KotoR II is, mostly, present and buried in the data files. It is also extremely well written, and nobody who had a hand in making that would think "We won't take another couple months to finish it we'll just not have an ending and release it in time for the Christmas season because a brain slug is attached to my head and feeding on my precious mind juice." Lucas Arts also stopped them from patching in the content later on because they were afraid that's the thing that would make people realize they had no qualms publishing a game that wasn't even finished. I don't know what happened with Atari but I'm not sure what Obsidian was looking to "Excuse" in your example, since NWN2 was a good, finished game from release if I remember correctly and Mask of the Betrayer was one of the best RPG experiences in recent memory. I think the issue with Alpha Protocol is that they just have no idea how an RPG that uses shooter mechanics should work. Or how to make a sneaking animation that doesn't preclude me from ever using stealth.
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[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE |
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#10 | ||
Whoa we got a tough guy here.
Join Date: Mar 2006
Posts: 2,996
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The main problem I had with NWN2 was it just seemed to plod and was kinda generic, had a fair number of bugs for me too. Still WAY better than NWN1 even taking 1's age into account. Also it actually had quite a lot of cut content and bugs and reused landscapes that were apparently going to be unique originally (they reused that mountain path like six times). Thankfully most of the cut stuff was swept under the rug better than KotoR2's and it was less important and plentiful. Still cutting Neeshka's romance in favour of leaving in creepy McMolestor Elf's was an odd decision. Basically I was a bit harsh bout NWN2, but it definitely showed signs of rushing, not sure if that was Obsidian or if it indeed was Atari, as I haven't heard stuff like about Lucasarts where I'm pretty sure KotoR2 faults lie squarely with them rather than Obsidian. And as you said Mask of the Betrayer made up for the original campaigns flaws by being absolutely brilliant. Which is why I've got such high hopes for New Vegas, give Obsidian an already existing game to work with and a decent amount of time and you get Betrayer.
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