|
![]() |
![]() |
#3 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]()
Part of it is because the emoting is turned down. Sprites, small sprites like the 8- and 16-bit era, need to emote and emote hard. Otherwise, it won't be visible. That's why the poses are so big and dynamic. Like stage makeup, they're super-flashy to be seen.
More realistic art just looks silly doing that. Real people don't emote that way, and you're at a higher level of realism. It's the transition that highlights the differences. If hand-drawn, 8-Bit Theater could have been just as good, but it would have had a different feel.
__________________
Quote:
Journal | Twitter | FF Wiki (Talk) | Projects | Site |
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|