*hiss*
Almost. Almost.
I don't like this one:
Quote:
5) If the Attacker uses an Improved Critical move, add +2 to crit stage.
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How about
:
Quote:
1) All attackers start at stage 1.
2) The percentages incrementally starting at 1 is 6.25%, 12.5%, 25%, 33%, 50%, 66%.
3) If the Attacker wins the Speed Clash, add +2 to crit stage.
4) If the Attacker wins the Speed Clash with double the speed of the defender, the bonus is +3 instead.
5) All other boosts to Crit stage adds +1
6) Without speed buffs, crit can reach stage 3 at max.
6) Two types of crit: Standard and Massive
7) Standard crits deal only double damage
8) Massive crits deal double damage and ignore enemy buffs and own debuffs
9) Massive crits can only be dealt by using an improved crit move (which raise crit by one stage and allow massive crits) or by having the ability super luck (which upgrades all crits to massive crits)
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That a good compromise? It lets speedsters dominate crit-for-damage, and lets crit specialists use crit in a more tactical way.
Edit: Happiness system, good lord. Doesn't seem utterly horrible, though it'll have to get a full makeover. What bonuses were you thinking of? And what "number" would pokemon start on?