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#1 | |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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I'll essentially be able to figure out pacing on my own, and what to write shouldn't be too hard. |
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#2 |
synk-ism
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Edit your images before dropping them in a post -- don't just printscrn and assume it's done. I mean, you don't have to do a lot or anything, but pick a good size resolution to resize them for in the thread and, if the game uses sprites or is older, etc., you can touch it up for better clarity and all that.
Do a few "updates" in a row to see if you have the patience for it.
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#3 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Decide how you're going to write your obligatory sidekick character. It need not exactly follow the mood of the game. I had fun with Kieran by making him more thiefy than heroic when I did Lands of Lore.
Doing it should be fun for you, too. If it's not fun, it'll show and not be as good. Even if your fun is venting about how much the game sucks. Also, decide how much viewer input matters. In some cases, it matters a lot, but where I ran into trouble was when the game suddenly got linear. I may have been better off switching format for a while or doing a hybrid, but several other factors at the time led to me just dropping it. I still regret doing so sometimes. Really, though, you can do a great LP without viewer input. Presentation is the main entertainment of these.
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