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Unread 03-03-2011, 05:18 PM   #1
Solid Snake
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Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way.
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Quote:
Originally Posted by Hawk View Post
I doubt many people will be bothered by it not be importable; you have to work REALLY hard to screw up so badly. In fact it's harder to have everyone die than it is to save everyone.
...All you have to do is just go straight for the suicide mission once you're able to and not recruit every character beforehand. Really, there's virtually no characters you're stuck with except Mordin, Miranda, Jacob, and maybe one or two of the first-tier pre-Horizon recruit characters, I don't know if there's a requirement there.

But after that you gain access to the Collector Ship based entirely on # missions completed -- and missions where you don't recruit anyone new or increase anyone's loyalty count towards that goal. Scan planets and do those dopey 125 experience missions. And then you pretty much have close-to-immediate access to the Reaper IFF mission.

And keep Legion and Grunt in their respective comatose situations, don't release them and let them become party members.

I mean sure if you recruit everyone, then it's really hard to fail, but that's intentionally the case -- recruiting is supposed to increase your chances of survival.
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