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Unread 03-24-2011, 12:56 AM   #111
Teal Mage
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Hey Krylo, can I get a description of the area around us? I'd like to see if there's any terrain Arden can use to assist better in the fight. Cover, a part of the area she can use to attack the boss from unexpectedly, etc.

Also, is the City of Undead approaching? About how long do we have 'til they get to us?

/Awareness Checks, probably.

We are very clearly outmatched right now, you see.

Edit: Oh, while I'm asking things. Why is no one posting? Hmmmm?
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Last edited by Teal Mage; 03-24-2011 at 01:00 AM.
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Unread 03-24-2011, 01:47 AM   #112
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Out of character, I didn't post because Bello's knife isn't going to kill anything and I thought that mimic-ing Jhen's lightening would be a waste. Now I know that it wouldn't have been, but it will be now unless she targets another zombie. So, yeah, unless we run or I feel like trying to snatch the necklace, I'm stumped. In character, Bello isn't one to charge a wall of zombies.

Though, Bello may try to snatch the necklace so that they can get the heck out of there. This fight isn't something we need.
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Unread 03-24-2011, 02:30 AM   #113
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Well, now that Ark and Elsa are in close range of the zombie Lord, we should be aiming for constant Combination attacks in order to overcome his regeneration. (Regeneration being one of the things that get negated by that apparently)
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Unread 03-29-2011, 04:53 AM   #114
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I didn't want to post without hashing out some sort of plan, was waiting to see if anyone else came up with something.

I'd -like- to obtain sidequest bounties, but if it's not feasible, it isn't. Jhen will be sad, for all of the five minutes before some other puzzle appears.

But mostly, we need to find the win condition for this fight - since I somehow think the reinforcement potential on this boss is somewhere around infinite*.

We don't have the juice to wage a protracted battle! As fun as it would be.

*since cities are rather large, and Krylo was rightfully nonspecific on how many of whats are scrabbling about where we can't see.
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Unread 03-31-2011, 08:29 PM   #115
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Quote:
Originally Posted by Teal Mage View Post
Hey Krylo, can I get a description of the area around us? I'd like to see if there's any terrain Arden can use to assist better in the fight. Cover, a part of the area she can use to attack the boss from unexpectedly, etc.

Also, is the City of Undead approaching? About how long do we have 'til they get to us?

/Awareness Checks, probably.

We are very clearly outmatched right now, you see.

Edit: Oh, while I'm asking things. Why is no one posting? Hmmmm?
The time until they get to you ranges from never to a few rounds. Chances are I won't actually make any reinforcements get there to speed this along. Assuming anyone still has any care to post I'd rather end the first missions as soon as possible. If I do it'll only be a few and in a couple of rounds from now.

As for places to hide, there's a few houses on the sides of the road. You can't be sure they're actually safe, though.

Also, note: I never actually said lightning would damage the McGuffin. I simply didn't deny it when asked. I don't see it as my job as GM to clarify (without rolls and pertinent skills etc.) whether or not a risk will for certain play out for or against the PCs. In this case, the risk is launching huge lightning bolts at someone wearing something you don't want broke. I only mention this because it seems you guys are working on the assumption I said it would for certain ruin the ring.

Also, part two: Group 2, the Fresk is down. Do something to subdue it and let's move on.

Unless this is dead, in which case I will take the blame for being a pretty lackluster GM for a couple weeks here where I felt shitty/got distracted by other things.
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Unread 03-31-2011, 08:33 PM   #116
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Honestly I just want to make sure Gem is still alive before we move on. I'm actually beginning to seriously worry about him.
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Unread 03-31-2011, 08:54 PM   #117
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I am concerned about Gem's health too.

I'm still active in the RP if there are still people playing. It's not just this RP that is going slow. All the RPs I'm in have slowed down to a crawl in this span of time.
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Unread 03-31-2011, 09:14 PM   #118
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I've been distracted by a certain game for a while. Like, I haven't even been watching my cartoons. I've just been getting drunk while doing block-pushing puzzles 'til I can't push blocks no more, then chilling on other threads and posting stupid crap. I suppose I could have posted here during the day between classes and stuff (instead of posting more stupid crap in other threads), but, you know, I made a talky-talk-type character, so I feel like I have to post more than "Bello moves into short-range so that next turn he can ineffectually whack a zombie with his knife." I guess I should just not think about it so much.

I'll try to post something before work tomorrow. It'll probably boil down to "Move to short-range of Talking Zombie," but it'll at least be moving along.

EDIT: Har har April Foolz I slept too much and couldn't go home because of the race and now I'm tired and it's two days later.

Look for something about 9:00 Sunday evening.
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Last edited by phil_; 04-02-2011 at 11:10 PM.
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Unread 03-31-2011, 09:58 PM   #119
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Ill try to post tomorrow. Been busy recently.
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Unread 04-04-2011, 05:44 PM   #120
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Lame post is lame, but there wasn't much else to do.

Don't let it be said that I ever let a game die!
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