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Unread 02-01-2010, 10:05 AM   #1
greed
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Originally Posted by Krylo View Post
No, you have it backwards.

Our dakka should be so large and so prevalent that the ships are the accessory.

We shall not put guns on our ships. We shall put ships on our guns.

Edit: But yes, they shall be painted red.

Also, our ground troops should have exo-suits/mechs capable of AT LEAST holding a gatling gun in each arm and one on each shoulder. At least.

Or they may be genetically modified to do it without suits. Whichever.
Genetically engineered to do it without suits. And be red.
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Unread 02-01-2010, 12:50 PM   #2
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I think we've created a new way to LP with these journal entries thing. We should spread it to the internet, where it will be warped into something deplorable and stupid!

Also, I think we should get as many resources as soon as possible.
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Unread 02-01-2010, 01:32 PM   #3
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Originally Posted by Krylo View Post
No, you have it backwards.

Our dakka should be so large and so prevalent that the ships are the accessory.

We shall not put guns on our ships. We shall put ships on our guns.

Edit: But yes, they shall be painted red.

Also, our ground troops should have exo-suits/mechs capable of AT LEAST holding a gatling gun in each arm and one on each shoulder. At least.

Or they may be genetically modified to do it without suits. Whichever.
Of course, you are absolutely right, whatever was I thinking?! Guess I'm still thinking like a sane human being. Maybe we should make some dakka ships that aren't really ships any more at all and are instead just a floating mass of dakka with a couple of manouvering thrusters stuck to the side? Or how about, instead of increasing the "number" of dakka, we simply increase the "size" of the dakka, until it's no longer a ship and more of a single giant gun?

The Deathstar after all, was the epitome of More Dakka.


As for ground soldiers, why not have them be geneticlly engineered AND wearing suits??? Or genetically engineered cyborgs?? Of course, we'd still need some giant, non-bio based, mechs, so we can have fully blown Metal Gear type battletanks.... things!
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Unread 02-01-2010, 04:27 PM   #4
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Originally Posted by Hawk View Post
Of course, you are absolutely right, whatever was I thinking?! Guess I'm still thinking like a sane human being. Maybe we should make some dakka ships that aren't really ships any more at all and are instead just a floating mass of dakka with a couple of manouvering thrusters stuck to the side? Or how about, instead of increasing the "number" of dakka, we simply increase the "size" of the dakka, until it's no longer a ship and more of a single giant gun?

The Deathstar after all, was the epitome of More Dakka.


As for ground soldiers, why not have them be geneticlly engineered AND wearing suits??? Or genetically engineered cyborgs?? Of course, we'd still need some giant, non-bio based, mechs, so we can have fully blown Metal Gear type battletanks.... things!
Now you're thinking with dakka.
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Unread 02-05-2010, 08:37 AM   #5
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I agree with the creation of colony ships.

However--sixteen guns on a space station?

What kind of piddly little space station is that?

Double the number, at LEAST and we will talk. I count space for 22 more on that layout!

We shall call it the 'Gunstar 38' after the number of weapons aboard the station. Or the 'Gunstar 16' if you have some reason for applying such a small ordinance upon it.

Either way, disperse the guns more evenly around the station so we may fire in all directions, and never worry about being flanked.

ALSO more bombardment weapon research. I want to boil the seas of our enemies' planets and turn their sand to glass! Their flesh shall melt away and leave nothing behind but dust before a single soldier sets foot upon their planet!

I want massive rail guns capable of destroying a planetary core with a single round!

I want pure destruction!
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Unread 02-05-2010, 03:41 PM   #6
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ALSO more bombardment weapon research. I want to boil the seas of our enemies' planets and turn their sand to glass! Their flesh shall melt away and leave nothing behind but dust before a single soldier sets foot upon their planet!
Our first contact with any alien race should be a swarm of bomb laden kamikaze ships plummeting into their home planet's atmosphere.

Fuck diplomacy, we are here to kill all and loot the radioactive corpses and planets of our victims to fuel our blood lust.
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Unread 02-05-2010, 05:43 PM   #7
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Originally Posted by Krylo View Post
ALSO more bombardment weapon research. I want to boil the seas of our enemies' planets and turn their sand to glass! Their flesh shall melt away and leave nothing behind but dust before a single soldier sets foot upon their planet!

I want massive rail guns capable of destroying a planetary core with a single round!

I want pure destruction!
I disagree with the reason for the bombardment research. We want our soldiers to crush their resistance utterly, so that those remaining will know how superior our forces are. I want to invoke enough terror with our ships approaching that they'll be surrendering before they even think about shooting at our ships.

Is it possible to use slap on Transport Modules for the forces to invade on our battleships? That would make for a nice way to make first contact, a ship getting to their planet, crushing their defense, then invading it before they know what happened.

ps. When did the Wilhelmus get ditched as anthem? xP
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Unread 02-05-2010, 05:44 PM   #8
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I hate it when your demands are plausible enough for me to fullfill them.

Planet bombardment: Very fun technology, gives you a weapon that can attack only planets at really short range, but does around 200 damage. That's 200 million population with each shot, or alternately 200 kt of damage to facilities. Facilities usually have 1000, so every 5 shots kills one.

Railguns: I'm afraid that's not happening. Our current weapon (Depleted Uranium Cannon, DUC from now on) is already the closest thing we're gonna get to a railgun. And considering it does 33 damage at level... 4, I think, it's pretty much the equivalent of a nuclear strike, since it can either kill 33 million population, or destroy 33 thousand tons of enemy ship.

And on the topic, regarding ship design:
Every component, be it engines, armor, guns, anything, has a given size. This size is given in kt. Every hull (that is, every template for a ship type, be it colony ship, frigate, or space station) has a given maximum size. Our big "Kayne West" class space station has a maximum of 600 kt in space. I put 480 kt worth of guns in there, then the control modules (bridge, crew quarters, life support) and some ordnance storage, supply storage. Ordnance is not used for all weapons, but it's dedicated ammo. Supply is used for all weapons, but usually you don't have to worry about storing it, because you use supply to travel, and engines store quite a lot of it. Our DUC uses 1 ordnance and 2 supply per shot, but because it's a space station it doesn't have engines and I needed to put in separate storage. If this were actually contributing to the war I'd probably have put in no DUC at all, instead I'd have used missiles, which have longer range and don't miss. And instead of only guns I'd have put in some armor as well. Cause when your ship gets attacked and has no shields or armor left, the components are gonna take the damage. Every component has certain structure, usually it's as much as their size (DUC has 30 kt of structure), but increases as the component levels up. When components take more than 50% damage, they become unusable. This is very bad. It happened to me once or twice that in ship-to-ship combat my enemy was taking more damage than me, I was already hitting his components, but he was fleeing, so I was doing damage to his engines. (The component you damage depends on what direction you're hitting your target from, if they put the engines in the rear and get attacked from the rear, bye-bye engines). The enemy, on the other hand, managed to get a lucky volley and hit me in the front (there's no firing fields in this, I think, any gun you put anywhere can shoot in any direction, punch through my remaining armor and entirely screw my weapons. When you're on low armor, you need to be very careful.

Anyway, we can englarge the amount of space we have in our ships by... what do you think? Research! We can put research points into the frigate, every level we rise we get 25 kt (that almost one DUC) more, and once we reach level 5 we can research destroyers. When we reach level 5 in that, light cruisers! Then cruisers. Then Battleships. Then dreadnaughts. Every class obviously has more space than the last.
Frigate, destroyers and light crusers get bonuses to evasion, which is really usefull. Cruisers get no bonus. Battleships and Dreadnaughts actually lose evasion, as well as their maximum speed dropping. The same goes for space stations, the more we research, the bigger we can build. The thing about space stations is that they can't move, but they have huge amounts of space. Good for defense.

But anyway.

It's actually possible to make kamikaze ships, they come in two varieties: Ship and drone. A drone is a separate ship class, it's basically slightly smaller than a frigate, with a much higher maximum speed (you can fit more engines in it). You only need a 10 kt control module, which helps. You put warheads on it, send it to ram your enemy, enjoy the explosion. Kamikaze frigates are basically frigates that you affix bombs to, and send them to ram. I like using neither, because kamikaze frigates won't give you value for money and drones need research, and aren't that great either. We can build a few, though.

And may I draw you attention to the fact that with military technology, it's possible to create boarding modules, which let your ship to up to the other ship and board it, taking it over? For great justice!

Edit: @ Ravashak: We can compromise. We can bomb the small planets without much space, because it'd be a pain to have to invade those, but we can land troops on the big ones. It's possible to let any ship land troops, but I've resolved to use only freighter hulls for transport. Harder that way, since freighters are slow, expensive and as such fairly vulnerable. Though we could just create a fleet of attack freighters...

And if anything, our anthem should be "The ultimate showdown"

Last edited by Geminex; 02-05-2010 at 05:47 PM.
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Unread 02-05-2010, 07:59 PM   #9
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So we intend to be Mr. Rogers?
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