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Unread 03-26-2010, 04:16 AM   #1
Meister
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Okay.

When you want to go somewhere you program your flying car with a start and an end point of the journey. The onboard computer of every flying car is linked to a database of routes, so when you program a new route it'll be calculated such that it doesn't cross any other car's routes at any point. And that's the collision problem done for. (Only works with flying cars, it wouldn't work if you were confined to roads.)

Possible disadvantage: you have to get in early on the flying car craze to get good routes. After 20 years or so the only routes from Point Your House to Point Grocery Store left will have to go via Argentina and the North Pole, and you'll have to pack a huge jerry can.
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Unread 03-26-2010, 10:47 PM   #2
jaimehlers
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Okay, here's the obligatory fan version: "Brian shouldn't go too fast because if he did and something happened then he would no longer be able to produce enjoyable comics for people to read."

The more physics-ish version: "While moving at a faster speed means that there is less of a chance of another object moving into the space one occupies at any particular moment, it increases the chance of moving into the space another object occupies. In addition, the faster an object is going, the more destructive a collision tends to be; inertia is mass times velocity, so a higher velocity imparts more inertia and thus necessitates the release of more energy should two objects attempt to occupy the same space at the same time."

The TLDR version: "Going faster makes it more likely to hit something, less likely to react in time, and more likely to do increased damage when an impact happens."
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Unread 03-28-2010, 07:40 AM   #3
rpgdemon
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rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years. rpgdemon has apparently made an impact on one or two people over the years.
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Quote:
Originally Posted by jaimehlers View Post
Okay, here's the obligatory fan version: "Brian shouldn't go too fast because if he did and something happened then he would no longer be able to produce enjoyable comics for people to read."

The more physics-ish version: "While moving at a faster speed means that there is less of a chance of another object moving into the space one occupies at any particular moment, it increases the chance of moving into the space another object occupies. In addition, the faster an object is going, the more destructive a collision tends to be; inertia is mass times velocity, so a higher velocity imparts more inertia and thus necessitates the release of more energy should two objects attempt to occupy the same space at the same time."

The TLDR version: "Going faster makes it more likely to hit something, less likely to react in time, and more likely to do increased damage when an impact happens."
That's momentum, not inertia. :P
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I did a lot of posting on here as a teenager, and I was pretty awful. Even after I learned, grew up, and came to be on the right side of a lot of important issues, I was still angry, abrasive, and generally increased the amount of hate in the world, in pretty unacceptable ways. On the off chance that someone is taking a trip down memory lane looking through those old threads, I wanted to devote my signature to say directly to you, I'm sorry.

Thank you for letting me be better, NPF.
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