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Unread 04-29-2010, 03:36 PM   #21
Aerozord
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How about the 8th? need to find a server to do it on too.

Personal preferance, payload or dustbowl. Turbine if we got enough people
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Unread 04-29-2010, 04:19 PM   #22
Jagos
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Quote:
Originally Posted by Viridis View Post
I tentative but I think the pyro update was for the better. Starting to love reflect again.

Also, the Heavy is quite awesome with the patch.
How for pyro?

Heavy update is liquid courage. He might not get killed as much by Spy.
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Unread 04-29-2010, 04:54 PM   #23
Art of Hilt
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Quote:
Originally Posted by Kerensky287 View Post
...Doesn't the drink replace the pistol though?
I... totally forgot about that dang.
Yeah, guess it's more of a suicide mission drink now that you mention it.
I think it's nice that direct Pyro attacks got a nerf. But that's because I am racist against Pyros.
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Unread 04-29-2010, 05:32 PM   #24
Jagos
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What did a Pyro ever do to you?

Can't we walk down the street, in silence, in peace? Without having to worry about some sneaky Scout criting us back to hell?

Equal work for equal damage! We want our rights dammit!
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Unread 04-29-2010, 06:03 PM   #25
01d55
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Default I've seen it and it's really good.

How do you turn while charging with the targe? I can't figure it out.
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Unread 04-29-2010, 10:19 PM   #26
Viridis
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Okay. A company sells you a game. Then they keep making the game for the next three years without charging you anything more. Valve's crazy, but the awesome kind of crazy.

Anyway, the 119th update.

Quote:
119th Update
April 29, 2010
Added new items to commemorate our 119th (or so) update.
Fixed several issues with the Source SDK
Scout's "Retire the Runner" achievement updated to be
"Kill a Scout while they are under the effect of Crit-a-Cola."
Added a 20% damage bonus to The Backburner
Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
Fixed the teleporter exit using the wrong particle effect
Fixed HUD damage indicators not appearing
Fixed Teleporters not reverting to level 1 when their other side is destroyed
Fixed receiving damage not causing view-kicks on players
Fixed Engineers & Spies being able to circumvent build restrictions
Fixed Server Browser not saving filter settings properly
Fixed a client crash in the targetID on clients running custom HUDs
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Last edited by Viridis; 04-29-2010 at 10:27 PM.
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Unread 04-29-2010, 10:37 PM   #27
Revising Ocelot
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Flare Gun's back to normal then. Would that Backburner bonus also apply to afterburn or just normal W+M1?
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Unread 04-29-2010, 10:40 PM   #28
Flarecobra
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Ok Valve, we'll forgive you. This time.
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Unread 04-29-2010, 11:04 PM   #29
The Wandering God
THE SUPREME COURT DID WHAT?
 
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Check out these new hidden pages.

http://www.teamfortress.com/119/team...ortresses.html
http://www.teamfortress.com/119/steam.html

Also, I loved heavy before the patch, and now he is even better. (My favorite part so far is he is able to keep up with the cart while revved up rather than lagging behind.)

Edit: It should be noted that these links were hidden behind the words
"multi-core machines" for the "Teams and Fortress" page and
"Engineer buildings" for the "Steam" page

Obviously pointing at the Engineer update in some way...

But how?

Last edited by The Wandering God; 04-29-2010 at 11:16 PM.
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Unread 05-06-2010, 06:13 AM   #30
EVILNess
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Engie Coming Soon

Hidden page!

I'm excited about the Engie update as I play Engineer.
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