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#1 |
This was a triumph
Join Date: Aug 2007
Location: Lowry Park Zoo, 3rd cage from the back
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Eh, fair enough. As I mentioned, I don't have half the problems with the game you do, really enjoying it a lot. To each his own, just noticed you had a lot negative about the game.
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#2 |
THWIP!
Join Date: Feb 2004
Posts: 1,626
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I don't know about people comparing the plot to Ten or Twelve. I played Twelve but gave up at some point when I realized the Quickenings were the only strategy to have.
Thirteen is pretty awesome plotwise. I mean, sure... it's not subtle by any means. But Sazh's story is probably the worst thing (in a good way!) that I've experienced in a video game. Fullstop. And Vanille's secret? Pretty damn subtle about it, but makes perfect damned sense afterwards. From her accent being Aussie (Pulse) trying to hide behind a bad American (Coccoon) accent, to her randomly finding a weapon she knows how to use on the Pulse fal'Cie at the beginning, and her pseudo-primitive tribal outfit. I dunno. Finding the game's plot derivative seems dishonest to me.
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And The Lord did curse Caine for his sin, for by The Lord blood may only be repaid in sparkly glitter. - DFM 11:30 |
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#3 | ||||
adorable
Join Date: Sep 2007
Posts: 12,950
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A lot of my complaints about the plot have to do with the execution. Stuff that could have worked as a general idea ends up not working because terrible dialogue, and stuff not making sense or being needlessly convoluted. That and the villains have pretty much zero characterization so blah at them. Quote:
Specifically... You know Sazh isn't actually dead because he can't die because he's a main character. The execution of the bit where his son became a l'Cie really didn't work, so the later stuff where his son becomes a crystal and all that jazz doesn't have nearly the emotional impact it could have had had that earlier bit been done properly. Quote:
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#4 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
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It may not be the BEST direction to go, but it's certainly a unique one.
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#5 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Okay big spoilery "How FFXIII is aping plot points from previous FF titles" list... Are you ready? 3, 2, 1, GO!
Final Fantasy Tactics: Leaders of a false religion are trying to bring back a dead god. FFXIII: The leader of Cocoon is trying to bring back a dead god, and his design is very obviously inspired by religious imagery. FFX: Everyone mindlessly follows the religion, which is false and manipulates people's hatred and fear to pit them against the Al Bhed. FFXIII: Everyone mindlessly follows the leader of Cocoon, who is a lying douchebag and manipulates people's hatred and fear to pit them against Pulse. Also, religious imagery. FFXII: Occuria FFXIII: Fal'Cie FFX: Rikku is an Al Bhed, a race the religion denounces and pits its members against. She joins the party, but starts off hiding the truth of her Al Bhed heritage. FFXIII: Vanille is from Pulse, something the leader of Cocoon denounces and pits the people against. She joins the party, but starts off hiding the truth that she's from Pulse. FFVII: Avalanche FFXIII: Nora There are probably a bunch more, but I'm lazy. There are also plenty of other smaller similarities, but... well... the laziness. I could probably throw in a joke about the Eidolons ripping off Persona, but I worry people would think I was being serious about that one. EDIT for another one... FFX: Summoners die after completing their journey to defeat Sin. FFXIII: l'Cie turn into crystal statues after completing their focus. Last edited by Kim; 03-24-2010 at 04:49 PM. |
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#6 | |
Blue Psychic, Programmer
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There's a mite difference between pulling plot points/tropes and pulling actual bits of plot. Also, a couple of those are pretty well digging for different reasons. Gods = gods? Duh? I know it's an oversimplification, but then so is the comparison. And NORA is so minor that it hardly even counts.
I'll agree to some of those similarities, but if your argument is really that it's pulling from as many as four other games in such limited blatancy, it really is a weaker argument than it could be. Hell, 9 pulled from way more than that and really only got called out because of how obvious it was, and even then, it was arguably in actual homage/celebration territory. Edit again: Never mind, did a double-check and you're right. It's still a bit of a stretch, though. Also, the crystallization process is, in fact, reversible, which is why it's considered immortality. You'll find out more about this later, I'm sure.
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#7 | ||
adorable
Join Date: Sep 2007
Posts: 12,950
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Also, my problem with FFXIII bringing in stuff from previous games is less that they're doing it, and more that they're doing a really shitty job of it. Quote:
Okay. Yeah. The reason I'm comparing them is that while the cyrstalization in XIII is reversible, it's only reversible for when the Fal'Cie want you to do some other job for them. Thus the whole deal of being punished for doing what you "have" to. It's the basic underlying idea, and that's the important thing, at least to me. Last edited by Kim; 03-24-2010 at 05:14 PM. |
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#8 |
THWIP!
Join Date: Feb 2004
Posts: 1,626
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Really? Really? "Final Fantasy VII has a group of rebels and so does FFXIII what a ripoff?"
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And The Lord did curse Caine for his sin, for by The Lord blood may only be repaid in sparkly glitter. - DFM 11:30 |
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#9 |
adorable
Join Date: Sep 2007
Posts: 12,950
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FFVII has a group of rebels with a meaningless name, dedicated to defeating the existing authority which has little characterization beyond being evil because they're evil. The group itself has little characterization either, beyond that they are generic good guy rebels opposing the generic bad guys. The rebel group plays only a minor role in the story, and ceases to be relevant after the first disc. The rebel group has three boring NPCs who only show up for the first disc, and then are never heard from again. At least FFVII had the balls to kill its boring NPCs though.
Of course, the whole NORA = Avalanche thing was very minor, and hardly the focus of my argument. It was just a really obvious and pointless similarity. It was another bit of Toriyama going "Hey this previous FF had this! FFXIII should have it, too!" And that he was doing that at all was more the focus than anything. EDIT: Am I being meaner to the game's plot than it warrants? Yes! Certainly! I make no claims to the contrary. The thing is that it just bores the hell out of me, and I find it frustrating to see these plot points in the game when I've seen similar ones before, but done better. The game isn't as bad as I make it sound, but that's because what isn't bad isn't enough for me to really get talkative about. The combat's good, but since that is the only thing you do, it is quickly wearing on my nerves. Last edited by Kim; 03-24-2010 at 05:55 PM. |
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#10 | |
Blue Psychic, Programmer
Join Date: Feb 2007
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Welp, you heard it here, folks! Nonsie says he just likes to bitch!
![]() I'm kidding, but really, as other people have noted, a lot of the stuff you're complaining about didn't bother them/they actually liked it, and you have to admit you've been hating on the game since a year before the release, so I think you can understand why people are having problems with your arguments. Not that there aren't valid points in there, but boy who cried wolf and all. I'm sure it'll be a good anti review once you crank it out.
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