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#1 |
lol i dont even know
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FFX-2: Crap
Revenant Wings: Crapper. Blood of Bahamut: Hasn't come out here but from what I've heard ended up being shit! And from what I've heard he was responsible for the laughing scene in FFX. Ultima created JRPGs. |
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#2 | |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Final Fantasy. The franchise that started jRPGs. ...Christ Toriyama. Clutch at less straws, why don't you.
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#3 |
lol i dont even know
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#4 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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Fair enough, but it's not exactly in question that Final Fantasy is absurdly popular and everyone knows exactly what it is. Blaming wRPGs for the disappointing reviews of Final Fantasy is like saying Halo 3: ODST is underperforming because of Saint's Row 2.
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#5 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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In the US, Final Fantasy started the jRPG. Dragon Quest has always played such a sad and lonely second fiddle.
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#6 | |
Pure joy
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Threads merged. Again.
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I don't quite buy into this notion that linear games are per se worse than nonlinear ones. If a game is good and the story and gameplay hold my attention I don't particularly care if I can make a side trip to Bel'gov'ia' Desert to collect 700 cactus flowers for the shopkeeper anytime I want. Slagging a game that's designed to be linear for that very fact seems a bit like slagging Mega Man 9 for outdated graphics. (I'm aware Final Fantasy may be the wrong series for which to cite story quality as an element.) ... I did curse FFX many times for how much of a pain backtracking was though but then again the only reason I ever wanted to backtrack was to get video spheres or whatever before Dark Aeons showed up, so basically just video game collectable OCD. Please also note that I haven't actually read very many FFXIII reviews or this thread so if at any point in my post you catch yourself thinking "but that's not what this is about at all" that's likely the reason. |
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#7 |
Vigilo - Confido
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From what I've heard, 13 might just drag me back in.
I very much disliked 12, so perhaps the change of plans'll be what I need. |
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#8 |
adorable
Join Date: Sep 2007
Posts: 12,950
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My problem with the linearity is that the game is a giant, straight line with almost zero deviation. Not even any towns because they're lazy bastards with fucked up priorities. I'm not asking for wRPG levels of freedom, but a little room for deviation would be nice. Also: Sidequests.
A lot of my problems with FFXIII is that they seem to have just completely gutted everything and replaced it all with *PRETTY*. Now excuse me while I go play Persona 4 and wait two and a half hours before I get to make anything other than dialogue choices. [/hypocrisy]
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this post is about how to successfully H the Kimmy
Last edited by Kim; 02-17-2010 at 10:38 AM. |
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#9 |
Pure joy
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Not enough menus to satisfy the target demographic otherwise.
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#10 |
hm?
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Same company nowadays, don't mind the details or plotholes xP
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