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Unread 02-17-2010, 02:02 PM   #1
bluestarultor
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Accusing Final Fantasy of being linear is like accusing the sky of being blue.

I think there might have been a few conflicts of priority given towns and stuff, but then I also think they might be being a bit too anal about the detail they want to put in the buildings, just looking in from the outside. On the other hand, I'd rather sacrifice towns than a decent plot.
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Unread 02-17-2010, 02:09 PM   #2
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Man, this is the "FFVII remake can't be done because it'd be too much for HD graphics ohshitdon'tlookatFFXIV" bullshit all over again.

I mean, yeah, Square, but it'd be nice if they didn't do this in every other interview.

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Originally Posted by bluestarultor View Post
Accusing Final Fantasy of being linear is like accusing the sky of being blue.

I think there might have been a few conflicts of priority given towns and stuff, but then I also think they might be being a bit too anal about the detail they want to put in the buildings, just looking in from the outside. On the other hand, I'd rather sacrifice towns than a decent plot.
It's less "Why is this linear" for me and more "Why the hell are they saying this isn't doable when they have evidence saying otherwise?"
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Unread 02-17-2010, 02:12 PM   #3
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Originally Posted by Donomni View Post
Man, this is the "FFVII remake can't be done because it'd be too much for HD graphics ohshitdon'tlookatFFXIV" bullshit all over again.
It's the Kitase/Toriyama/Wada trio of idiocy.

Nomura is alright, to be honest. He can still fuck things up sometimes but at least he knows when to shut up.
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Unread 02-17-2010, 02:45 PM   #4
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I can understand doing it for story, but we are all forgetting one major part of RPGs and that is Role Playing. Extreme linearity turns it into basically a visual novel(not that visual novels aren't good, I love Fate/Stay Night).

While yes, you can still play a role in an extremely linear game, you won't be that immersed, since it will be extremely obvious you have no choice in how the character is played. Sure, every FF has been this way, but they have masked it by giving you a modicum of choices. Most FFs dont fully open up till you get the airship, but until then they either give you a world map to explore(albeit limited), towns to explore, or heck the ability to backtrack a bit. Add in sidequests and you are good.

Linearity is for action games and books, RPGs need a bit more open endedness or you wont really feel like you have any control over the role. Im not asking for a sandbox, just a bit more than follow the path.

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Originally Posted by Ravashak View Post
So you want them to open up several areas (Bioware says 4) after the intro, require you to complete the Main Missions there, after which the endgame is (usually immediately) opened?

I don't know, I like the gradual "unlocking" of the world, which at some point rewards you with an airship type transport method (teleports at major save points work well too).
Not exactly, but bringing you to a fork in the story where you can go three places of the same importance and cant continue the story until you have done so wouldnt be too bad. ME2 is a different type of story telling, as it's more about the trip building your team than the actual mission.

Last edited by Yumil; 02-17-2010 at 02:48 PM.
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Unread 02-18-2010, 09:04 AM   #5
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Originally Posted by Regulus Tera View Post
It's the Kitase/Toriyama/Wada trio of idiocy.

Nomura is alright, to be honest. He can still fuck things up sometimes but at least he knows when to shut up.
Not when it comes to fashion sense.
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Unread 02-18-2010, 01:53 PM   #6
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Not when it comes to fashion sense.
It varies, really. FF8 has some pretty nice designs, overall. Maybe not in the sense that they look like real-world fashion, but in the sense that they generally look appropriate to the setting and characters and don't rely on ridiculous asymmetrical bullshit like a lot of the Japanese designers like to throw in all the time. FF9 was also pretty decent on that front, where it fit the setting pretty well and actually looked like stuff people might wear given the world.

Then you got FFX, which was a roller coaster in its own right, and FF12, which, while the designs weren't bad, necessarily, they didn't make much sense given the setting. I'm sorry, but wearing leather in a hot environment is just asking to sweat and chafe.
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Unread 02-18-2010, 02:03 PM   #7
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Originally Posted by bluestarultor View Post
I'm sorry, but wearing leather in a hot environment is just asking to sweat and chafe.
I'm not 100% on the designs of FF12 and Noncon's not online, but - if they were wearing leather it's probably designed to be fought in since metal is like 100,000 times worse.
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Unread 02-17-2010, 02:39 PM   #8
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Quote:
Originally Posted by Donomni View Post
It's less "Why is this linear" for me and more "Why the hell are they saying this isn't doable when they have evidence saying otherwise?"
So you want them to open up several areas (Bioware says 4) after the intro, require you to complete the Main Missions there, after which the endgame is (usually immediately) opened?

I don't know, I like the gradual "unlocking" of the world, which at some point rewards you with an airship type transport method (teleports at major save points work well too).
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Unread 02-17-2010, 03:08 PM   #9
bluestarultor
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bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two. bluestarultor is one of Jay-Z's 99 problems. Possibly two.
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Originally Posted by Regulus Tera View Post
FFX-2: Crap
Revenant Wings: Crapper.
Blood of Bahamut: Hasn't come out here but from what I've heard ended up being shit!

And from what I've heard he was responsible for the laughing scene in FFX.
FFX-2 had excellent gameplay. Get over it.

Also, I think people miss the whole point of the laughing scene, which is highlighting they're in a shit world and need to put on a happy face, so they're forcing it as badly as possible until they actually have to laugh at themselves, and even then, everyone thinks they've lost their marbles. It's a well-executed scene.

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Originally Posted by Donomni View Post
It's less "Why is this linear" for me and more "Why the hell are they saying this isn't doable when they have evidence saying otherwise?"
Well, they never said it was impossible, just prohibitive to their standards.
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Originally Posted by Drake Clawfang
Aerith is clearly the most badass character ever. She saves the world. Twice. While dead. No one else can claim that, can they?
I'm gone from here for good. This place gave me many memories to take with me and shaped me greatly. I still care about you guys. I just can't stay.

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Unread 02-17-2010, 03:21 PM   #10
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Originally Posted by bluestarultor View Post
FFX-2 had excellent gameplay. Get over it.
FFX-2's rest of the package soured me on the one good thing it had.
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