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#1 | |
Blue Psychic, Programmer
Join Date: Feb 2007
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Posts: 8,814
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Accusing Final Fantasy of being linear is like accusing the sky of being blue.
I think there might have been a few conflicts of priority given towns and stuff, but then I also think they might be being a bit too anal about the detail they want to put in the buildings, just looking in from the outside. On the other hand, I'd rather sacrifice towns than a decent plot.
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#2 | |
Would you deign to supply me food?
Join Date: Jan 2006
Location: Tampa Bay Area, Florida
Posts: 2,004
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Man, this is the "FFVII remake can't be done because it'd be too much for HD graphics ohshitdon'tlookatFFXIV" bullshit all over again.
I mean, yeah, Square, but it'd be nice if they didn't do this in every other interview. Quote:
Last edited by Donomni; 02-17-2010 at 02:13 PM. |
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#3 | |
lol i dont even know
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Nomura is alright, to be honest. He can still fuck things up sometimes but at least he knows when to shut up. |
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#4 | |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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I can understand doing it for story, but we are all forgetting one major part of RPGs and that is Role Playing. Extreme linearity turns it into basically a visual novel(not that visual novels aren't good, I love Fate/Stay Night).
While yes, you can still play a role in an extremely linear game, you won't be that immersed, since it will be extremely obvious you have no choice in how the character is played. Sure, every FF has been this way, but they have masked it by giving you a modicum of choices. Most FFs dont fully open up till you get the airship, but until then they either give you a world map to explore(albeit limited), towns to explore, or heck the ability to backtrack a bit. Add in sidequests and you are good. Linearity is for action games and books, RPGs need a bit more open endedness or you wont really feel like you have any control over the role. Im not asking for a sandbox, just a bit more than follow the path. edit: Quote:
Last edited by Yumil; 02-17-2010 at 02:48 PM. |
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#5 |
FRONT KICK OF DOOM!
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Not when it comes to fashion sense.
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#6 | |
Blue Psychic, Programmer
Join Date: Feb 2007
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It varies, really. FF8 has some pretty nice designs, overall. Maybe not in the sense that they look like real-world fashion, but in the sense that they generally look appropriate to the setting and characters and don't rely on ridiculous asymmetrical bullshit like a lot of the Japanese designers like to throw in all the time. FF9 was also pretty decent on that front, where it fit the setting pretty well and actually looked like stuff people might wear given the world.
Then you got FFX, which was a roller coaster in its own right, and FF12, which, while the designs weren't bad, necessarily, they didn't make much sense given the setting. I'm sorry, but wearing leather in a hot environment is just asking to sweat and chafe.
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#7 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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I'm not 100% on the designs of FF12 and Noncon's not online, but - if they were wearing leather it's probably designed to be fought in since metal is like 100,000 times worse.
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#8 | |
hm?
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I don't know, I like the gradual "unlocking" of the world, which at some point rewards you with an airship type transport method (teleports at major save points work well too). |
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#9 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Also, I think people miss the whole point of the laughing scene, which is highlighting they're in a shit world and need to put on a happy face, so they're forcing it as badly as possible until they actually have to laugh at themselves, and even then, everyone thinks they've lost their marbles. It's a well-executed scene. Well, they never said it was impossible, just prohibitive to their standards.
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#10 |
lol i dont even know
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