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#1 |
Drive that into you!
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I don't know about you guys, but since I currently don't have a group to campaign with out here, whenever I open my books, terrible things happen. And so I figured I might as well share them with anyone who feels like they need something odd or new in their campaigns.
And, you know... If you have anything of your own you wanna share, go ahead and post it here. Anything at all; weapons, monsters, templates, classes, whatever you feel needs to be known or used. I've got a few things here [read, a binder stuffed with a literal fuckload of papers] but I only intend to share a few for now, since, well, time is limited. I've been slowly doing weird things towards a steampunkish campaign, starting with the addition of firearms. Firearms. Because I suck at making Charts. I'll get more eventually.
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#2 |
wat
Join Date: Jan 2005
Posts: 7,177
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I recommend using and then modifying d20 Modern's rules for firearms instead of going from scratch. They are quite simple.
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#3 | |
Regulator
Join Date: Feb 2006
Posts: 1,842
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So anyway, third time's a charm? (Previous posts here have been killed by teh interwebs)
First, hoping this isn't necro-fu. If it is, I'm sorry. I've been wanting to respond to this for a while, but have consistently run out of time/memory, and, while it's close to the edge, it's not locked out yet (not past page four), so I think it may be okay. Second, have you ever had arguments about Charisma being both looks and persuasion? What about the fact that the only ability score discernible by magic is Intelligence - and it is given as a concrete number to the character in-game? A GM having a hard time giving the over-all impression a character leaves on NPCs (or that NPCs leave on you)? My solution: derivative ability scores. And here you go. Quote:
Side Note: the origin of these scores is lost somewhere to my random searches online. I think I originally ran across "appearance" and "luck" while researching elven pregnancies for a campaign at some point and eventually wrote the above myself. I'm honestly not sure if the scores as written are original - if someone else claims to have come up with this idea first, they're probably right. However, I'm pretty sure what I've written above is completely original as are the methods of deriving the apparent ability scores. As a final reminder, while these scores can be used like the other six, I recommend against it over-all, as the game is balanced for six, not nine, and the other three are designed only so you can easily describe what kind of impression you leave over-all. This is strictly to facilitate role-playing, not to create too many new rules.
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