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#1 |
...Really?
Join Date: Jun 2007
Location: in Theory. Everything works here
Posts: 3,961
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Countrymen Hear my plea.
For it is a time of eternal glee. on the eve of the 25th all will receive good cheer! except maybe Fifth... the Barracks of different hue decided to try something new. Maybe new isn't true as medieval fights are quite old, even to the likes of RED and BLU but not without due new weapons are out and they are quear to be true if a bit stout to the christmas sprite that tells us to light all of us about. OK enough with the (pathetic) excuse for a rhyme TF2 updated with awesome Stats
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I have a Pesterchum its DangerousDoc I am ether fading out of Time, Space, or Reality...Or Simply my Typewriter is running out of ink |
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#2 |
Super stressed!
Join Date: Feb 2007
Location: British Columbia
Posts: 8,081
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Can we call a time-out for the Seil tag? No one's usin' it right.
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#3 |
So we are clear
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they nerfed Natasha? I can accept the spin up time but peppering enemies at a distance was one of its main uses
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#4 |
FRONT KICK OF DOOM!
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Also a main annoyance. Why it affects people over the length of a map really was kinda bad for any attempt to balance.
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#5 | |
...Really?
Join Date: Jun 2007
Location: in Theory. Everything works here
Posts: 3,961
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Also the new Demo club with the Charging targe is hilariously awesome I manged to crit kill 5 people in one swing on melee only!
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I have a Pesterchum its DangerousDoc I am ether fading out of Time, Space, or Reality...Or Simply my Typewriter is running out of ink |
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#6 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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Holy shit, has anybody tried to do any testing for Amputator tauntheal range? I tried for a while. I did not find an upper limit.
So basically when you tauntheal with the Amputator, anybody who is within line of sight of you on your team (also they have to be on kind of level ground with you, but that's no big deal usually) gets healed as if with medigun. This does remove negative effects like flame and bleeding as usual. It doesn't charge uber or overheal, but I still much prefer it in a lot of cases. One memorable bit was when I was at a crossroads right next to the enemy CP, and I just kept taunthealing to keep my entire team alive while under attack from sentries, heavies and pyros. Speaking of heavies.... that Brass Beast is a MONSTER and you guys should enjoy it while it lasts because I can't see it existing as-is without nerfs for more than a few days. |
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#7 |
for all seasons
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Using the seiltag on a TF2 thread makes you an objectively terrible human being, PEACE
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check out my buttspresso
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#8 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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![]() And damn. TF2 is totally the gift that keeps on giving. And giving. And giving. AND GIVING. Anyone got stats on the new weapons? The wiki doesn't say anything yet. |
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#9 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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You can view all the weapon changes in the Mannco catalogue.
The only thing that's really of note is that the Demoman's new melee weapon causes massive explosive damage (to you and surrounding enemies) on its first hit, which isn't mentioned anywhere in the description. (It's hinted at though - "A sober man would probably throw this.") |
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#10 |
FRONT KICK OF DOOM!
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...
Dammit, I just deleted this game off my laptop! |
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