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Unread 05-28-2013, 10:20 PM   #1
Kyanbu The Legend
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mIrAcLeS OMG Sonic Xtreme is being reviv- wait...

A few weeks ago, Nintendo announced that they were acquiring 3 Sega exclusive titles. All Sonic games, one of which is Sonic Lost World, a 3D plat former similar to Sonic Generations and Sonic Colors (it technically counts).

Nearly a week later they revealed 6 unknown characters that would play a role in Lost World. And now just a week after, we have a trailer.



I bet I know what you're thinking. "This is obviously a Mario Galaxy rip off ergh!" Ah but that may only be partially true. You see while this game does borrow elements from Mario Galaxy such as the gravity gimmick and the addition of Mario's traditional run button (buttons in this case as Sonic will have 2). But this game also closely resembles another game that was lost to the ages, that never got released nor finished, Sonic Xtreme for the Sega Saturn.



I'm not saying this theory is true, but it is quite possible that Lost World is in ways, a nod to Sonic Xtreme. Especially since technically Sonic Xtreme was briefly revived back in 2010/2011 as a fan game project by it's original lead programmer and creator but sadly was canned again shortly after due to development issues. It might not have gained much attention, but a lot of info about the game did start pouring in around that time.

Anyway more info about Lost World.

Quote:
The game sees players once again take on the role of Sonic the Hedgehog as he travels to a world known as Lost Hex and faces against a band of villains known as the Deadly Six. Similar to the cancelled Sonic X-treme, gameplay takes place on spherical worlds that shift in perspective, allowing for both 2D and 3D gameplay, with level designs largely influenced by earlier Genesis-era games. A new control system has been created for this game which fits in with the levels. Moving the directional controls will move Sonic at a moderate pace, whilst holding down a trigger button will engage his running speed, with an additional trigger rolling Sonic into a speedier ball form. A parkour system is introduced, allowing Sonic to maneuver across obstacles and run up walls whilst the run trigger is held. The game will also feature Color Powers, which are similar to the Wisp powers of Sonic Colors, and a Support Mode where a player using the Wii U GamePad can assist another controlling Sonic with the Wii Remote and Nunchuk. Along way, Sonic can rescue small animals by destroying badniks, Red Rings which unlock additional content and Gold Cannons that unlock new paths.
Sources:
http://en.wikipedia.org/wiki/Sonic_Lost_World
http://www.sonicstadium.org/2013/05/...w-screenshots/

Quote:
*Levels include ‘Wind Hill’ & ‘Desert Ruins’
*Desert Ruins consists of a Cake, Candy and sweet themed environment.
*Sonic builds up speed slowly, the player decides when he wants to go faster and then with another button decides when he wants to unleash the next level of speed.
*Parkor system, designed to allow players to navigate objects at speed without coming to a dead stop.
*Wisp’s are back, as are the wisp powers.
*2 player “support” mode confirmed.
*Sonic is the only playable character.
*Tails, Knuckles & Amy appear in the story, they are not playable.
*The planet is called ‘Lost Hex.’
*Rescuing animals will influence various unlockable content.
*Red Rings are back.
*Gold cannons are used to unlock secret/alternative paths.
We'll be seeing more of this game at e3.
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Unread 05-28-2013, 10:33 PM   #2
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Colors, Generations, Sonic 4 and now this...

i... don't want to jinx it... but........ but..... i think Sega is learning.
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Unread 05-28-2013, 11:05 PM   #3
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Sonic Xtreme was my most anticipated game as a youngling, before the whole "evaporating into thin air with the death of the Saturn" thing. If I were more naive, that would make me interested in this game by itself. The Sonic Xtreme connection, however, is enough to keep me from immediately deciding "Sonic after 'Sonic 3' = junk = no buy," which is something.
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Unread 06-07-2013, 11:15 PM   #4
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Default I want a WiiU now, PS4 and Xbone can wait damn it!

This game is looking good.




I need to get a WiiU now! They finally found the balance! Sonic Team, you did good!
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Unread 06-07-2013, 11:19 PM   #5
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They made a Mach Speed section fun.

I mean

Holy crap.
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Unread 06-07-2013, 11:33 PM   #6
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At first I thought the level design was weird, then I thought back to the original games, yea thats pretty similar.
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Unread 06-07-2013, 11:43 PM   #7
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well i don't know if its worth a WiiU, but the 3ds version is really looking good. i had trouble telling which one is which for sometime there...
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Unread 06-08-2013, 12:02 AM   #8
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I really love that they brought back the Spin Dash. Now I wonder if it's as flexible as the one in SA1.
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Unread 06-08-2013, 02:15 AM   #9
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I would break out into song, but I'm not actually that hype for it. So here's my not-yet-hype breaking out into song.



This could be good, but I'll wait and see. At the very least if Nintendo is taking the reigns then Mario and Sonic crossovers will be easier for them to churn out (Street Fighter X Tekken X Mario X Sonic anyone? What if Platinum Games did it?).
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Unread 06-08-2013, 08:38 AM   #10
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Quote:
Originally Posted by Kyanbu The Legend View Post
I really love that they brought back the Spin Dash. Now I wonder if it's as flexible as the one in SA1.
Looks like you can do it on walls, which is pretty cool, in a "Screw you, physics!" kind of way.
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