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Speed-Suit
Join Date: May 2007
Location: Bronies are the new Steampunk
Posts: 2,129
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Ok, so I realize I'm a few months late on this but damn, what a great piece of entertainment that was.
I sort of gave up on videogames when the "more is more is never enough" mentality for the story and mechanics sort of became oppressive, but I heard enough great things about the right aspects that I broke my self-imposed three year exile* to buy it and then tore through it in two glorious days, a feat I usually reserve for great series.** *Well, exile from buying/playing games. I still listen to videogame podcasts and such, which is how I heard about it in the first place. **If I had to give a tl;dr review - The Last of Us: As good as television. I loved pretty much everything about this. The presentation of the world, the characters, the way the mechanics and the narrative intertwined so amazingly. The crafting system was simple and great in how it gave you enough to use things semi-freely instead of hoarding every item in fear that a situation might arise when it really deserves it and then you get to the end and you have like every grenade left unused with no one to use them on*. And that story, the plot and characters and just everything, how it turns into a playable version of Hanna for a segment, and especially how they just flat out avoided pretty much every annoying theme or gimmick you might expect.** *Which, now that I think of it, might be a me thing? **See, for instance, how there's never a "Oh no, we can't let the innocent kill and destroy her purity" concern expressed. So, for those interested in rehashing/restating your opinions on what is by now an ancient relic, what did you all think. Also, serious question: I read one review that said that there was a plot hole that retroactively brought down his enjoyment...but I never noticed the plot hole, and I spent the entire game with that worry in my head. Was I just spectacularly dense/a TLoU-stan to miss it?
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