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Unread 09-03-2010, 10:50 AM   #1
Dracorion
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Quote:
Originally Posted by Geminex View Post
Fair enough. Go ahead.

...

But I swear, if each and every one of you is gonna want to customize their NPC I will...
I dunno. NERF THEM REALLY HARD?
Use the Ffffffff-! tag in every post?
Well anyway, don't. Or at least make sure they're sufficiently balanced beforehand if you do. Better too weak than too strong and all that, they'll end up balanced either way.
If we don't customize them, then anyone with an NPC Overblade gets Double Attack.

Elizabeth's finished!

StandardStandard:

Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available.

-----
Pokemon Snagger (Level 1)

- Two Pokemon are available.
- Two slots for Snagger Pokemon are available.
- Snagballs cause Paralysis.
- Snagged Pokemon are fully healed and ready for battle.
- Snagball Catch Rate: 50% on Pokemon of severe damage or worse.
- Trainer Attack skill is available.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Snagger (Level 2)

- A Third Pokemon is available.
- Snagballs are more successful at 60% now.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.




CustomizedCustomized:

Pokemon Snagger (Level 3)

- Snagballs can now cause the Snagger's choice of Poison, Sleep, Confusion, Frozen, or Paralysis.
- Elizabeth gains the Persuade skill, allowing her to Snag pokemon at 1/2 of their HP.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.

-----
Pokemon Snagger (Level 4)

- Auto-Snag skill is available. Allows Snaggers to automatically Snag a Pokemon at full health. Costs 50 Rage.
- 2nd Trainer Action is available.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.

-----
Pokemon Snagger (Level 5)

- 2nd custom move availability.
- Elizabeth gains the Flirt skill, allowing her to inflict one target with Love at a 50% chance. Costs 40 Rage.

-----
Pokemon Breeder (Level 1)

- Can create a new custom hold item.
- One of Elizabeth's leader pokemon gains a second ability.

-----
Pokemon Tuner (Level 1)

- Base Rage generated goes from 5 to 7.
- 3rd Trainer Action is available.
- Persuade skill is improved. Elizabeth can now Snag pokemon at 70% chance.

-----
Pokemon Breeder (Level 2)

- Breeders can use the Skill Defend to make a Pokemon protect itself from a certain incoming attack type. Type advantages are reduced by half (x2 damage becomes x1, x4 becomes x2, for example). Requires 15 Rage.
- 2nd Xth Stage/Veteran upgrade is now available.

-----
Pokemon Tuner (Level 2)

- 7th Pokemon slot is available.
- Snagballs can inflict Plasmaburn or Deep Freeze now.
- Snagballs can be used to inflict status effects without direct damage on non-Pokemon units.
- Elizabeth gains Smoking Hotness (see conditional upgrades).

-----
Pokemon Breeder (Level 3)

- Elizabeth's other leader pokemon gains a second ability.
- 4th Trainer Action is available.

-----
Pokemon Tuner (Level 3)

- Can create a new custom hold item.
- Snagballs can now inflict Instant Death and Love.
- Snagballs have an increased chance to cause status effects.

-----
Pokemon Breeder (Level 4)

- 3rd Xth Stage/Veteran upgrade is now available.
- Breeders can use an item as a free action instead of requiring a Pokemon to forfeit its turn.
- 3rd custom move availability.

-----
Pokemon Tuner (Level 4)

- 8th Pokemon slot is available.
- Snagballs can now inflict Berserk and Fear.
- 4th custom move availability.

-----
Pokemon Breeder (Level 5)

- One of Elizabeth's non-leader, non-Snagged pokemon gains a second ability.
- 5th Trainer Action is available.

-----
Pokemon Tuner (Level 5)

- Base Rage generated goes from 7 to 10.
- Snagballs can now inflict Apathy and Exhaustion.
- Elizabeth gains Aegis Armor (see conditional upgrades).




Conditional UpgradesCustomized Upgrades:

1) At Breeder 2 and Tuner 2, Elizabeth gains Smoking Hotness, reducing the damage recieved by Elizabeth and her pokemon by 25%.

2) At Breeder 5 and Tuner 5, Elizabeth gains the Aegis Armor, her own RPDA, allowing her to participate in combat while it is active, taking the place of one of her pokemon. Like all RPDAs, it possesses five attack types, five defense types, and one Overdrive. It can only be used once per battle and lasts for five turns.



Trainer ActionsTrainer Actions:

Oops!: Elizabeth has an "accidental" wardrobe malfunction. 50% chance to inflict Flinch on one enemy.

Sweet Kiss: One of Elizabeth's pokemon gains 10% crit chance for the duration of the turn.

Heel Face Turn: Elizabeth's Snagged pokemon gain a 20% damage boost for the duration of the turn.

I'm Your New Master!: Adds a 10% chance to Snag a pokemon for the duration of the turn.

Group Hug: Both of Elizabeth's pokemon on the field regain 30% of their max HP.



Persuade, Flirt and her Snagging chances might need some nerfing, but I think otherwise these are fine.

Anyway, AB, I was thinking about my proposed Love status effect and I realize that it was still pretty useless. So I decided to remake it.

Quote:
Love (status effect, mental)
The target afflicted with this status effect will attack their own allies. Any damage will cause them to snap out of it.

It's really a version of Domination that's available to people who aren't psychic. It should still be pretty rare, I hope. The difference is that it's easier to snap the target out of it and the enemy afflicted wouldn't be under our control. AB would decide their actions, but they'd work for our side.
I won't deny that this benefits me a lot, but there's really no reason AB or anyone else can't use it.

Also, what are the chances Snagballs have of inflicting status effects?
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Last edited by Dracorion; 09-03-2010 at 01:09 PM.
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Unread 09-04-2010, 12:45 AM   #2
Menarker
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Ok, this one needs a bit of nerfing in my mind...

First, on a personal note. I doubt it'll ever happen, but on the off-chance she fights Renny's pokemon, I'm insisting that my anti-snag ability trumps any of her snagging abilities. It's so very specific to fighting against snaggers and domination, that I feel Renny's pokemon should trump in that regards.

Secondly, the status effects of snagger balls are 100% sure to happen as far as I remember, making the later levels of snaggers powerful because of OHKO balls. (and making your upgrade to increase their chances not so useful)

Because of that, THIS ability seems more powerful than it should:

- Snagballs can be used to inflict status effects without direct damage on non-Pokemon units.

You're basically able to OHKO any target with those balls, barring death immunity. Snaggers for all intent and purpose should be pretty well pokemon specific, but you're giving it the ability to OHKO ANYTHING for the cost of one ball, something that would make slayers envious.

For that matter... how many snag balls do Snaggers have access to? Or do they take up item slots, which means they have up to 3 balls? (In which case, a better idea might be to increase your item carrying capacity or improve your balls so they inflict multiple statuses.)

The RDPA armor seems quite random given how she has no slayer experience and seems to violate the rule of specialities. Getting a level 5 slayer ability without any prior level of slayer seems a bit much. I mean, she doesn't even have listed battle stats like pokebrids or slayers do and all her prior battle skills have been about pokemons. I'd reject this.

Sweet Kiss is a name of an existing pokemon move btw. On the same topic, we're still discussing crits, and it's possible that it'll increase the crit stage of a pokemon by 1.

I'm feeling tired, but that's what I have in mind off the top of my head...

One thing I might propose, is that instead of adding SO MUCH success chance of proper snagging, you should probably have some abilities that improve their happiness and morale. Since they will attack you and join the enemy again if they get attacked too much. Stuff like being hit with super effective hits, critical hits, being ganged up, being hit by status affliction and not being treated. Being knocked out and revived and knocked out over and over would be NASTY to its mood. That sort of thing.



EDIT: Would be nice to hear from Bard and Dante again, especially if they got upgrades of their own to propose.

Last edited by Menarker; 09-04-2010 at 01:54 AM.
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Unread 09-04-2010, 03:30 AM   #3
Astral Harmony
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Trinity Universe is a very deep, silly, and energized game. Definitely a Nippon Ichi title.

I approve of Love's effects. But don't worry, Menarker. Snagballs have their own levels of balance.

The more vicious the status effect, the smaller the chances of successful affliction. Let's go down a general list, shall we?

- Poison: HP decreases slightly each turn. 100% chance of affliction.
- BadPois: HP decreases in ever increasing increments each turn. 50% chance of affliction.
- Paralysis: Pokemon may forfeit action. Paralysis is more successful when Pokemon has lower HP. 50% chance of affliction.
- Sleep: Pokemon cannot take action. Adjacent units may forfeit attack to awaken Pokemon. Pokemon awakens if struck. 50% chance of affliction.
- Confusion: Pokemon may attack itself or other allied units. 50% chance of affliction.
- Frozen: Pokemon cannot take action. Small damage is dealt to the Pokemon each turn. Allied units can free the Pokemon by using a Fire type attack which deals no damage. 50% chance of affliction.
- Death: Pokemon is instantly defeated. 25% chance of affliction.
- Berserk: Pokemon can only use attack moves and deals 1.5x more damage to random targets. 50% chance of affliction.
- Apathy: Pokemon will not follow orders. If Pokemon is part of a PokeCo-Op, PokeCo-Op cannot be used. 50% chance of affliction.
- Exhaustion: Pokemon does not generate Rage and can randomly forfeit action. 25% chance of affliction.
- Love: Pokemon seems to fight as though actually snagged. 25% chance of affliction.
- Burn: Pokemon takes damage each turn and has ATT reduced by 50%. 50% chance of affliction.
- Plasmaburn: Pokemon takes damage each turn, has ATT reduced by 50%, and may flinch. 25% chance of affliction.
- DeepFreeze: Pokemon cannot take action and is damaged each turn. A critical hit will shatter the Pokemon, defeating it instantly. 25% chance of affliction.

I noticed she has an upgrade that increases chances of status effects occuring. So, plus 10% on that rank.

Snagballs are unlimited. But only one could be tossed per turn and it counts as the user's item use.

In hindsight, I imagine the Love Snagball would resemble a woman's breast. If someone hit me in the forehead with a ball-shaped titty, I might be in love, too.

Last edited by Astral Harmony; 09-04-2010 at 03:35 AM.
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Unread 09-04-2010, 07:05 AM   #4
Dracorion
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Quote:
Originally Posted by Menarker View Post
Because of that, THIS ability seems more powerful than it should:

- Snagballs can be used to inflict status effects without direct damage on non-Pokemon units.

You're basically able to OHKO any target with those balls, barring death immunity. Snaggers for all intent and purpose should be pretty well pokemon specific, but you're giving it the ability to OHKO ANYTHING for the cost of one ball, something that would make slayers envious.
That was actually a standard upgrade for Snaggers. Seriously, check your upgrade list. 's right there.

Quote:
Originally Posted by Menarker View Post
Sweet Kiss is a name of an existing pokemon move btw. On the same topic, we're still discussing crits, and it's possible that it'll increase the crit stage of a pokemon by 1.
Yeah, this is good.

Quote:
Originally Posted by Menarker View Post
One thing I might propose, is that instead of adding SO MUCH success chance of proper snagging, you should probably have some abilities that improve their happiness and morale. Since they will attack you and join the enemy again if they get attacked too much. Stuff like being hit with super effective hits, critical hits, being ganged up, being hit by status affliction and not being treated. Being knocked out and revived and knocked out over and over would be NASTY to its mood. That sort of thing.
Bleh. Snagged pokemon can do that?

It's been forever since we even TALKED about Snaggers, I have no idea how they work anymore.

Quote:
Originally Posted by Geminex View Post
AB's clarified how snag afflictions are gonna get nerfed, so, sure, why not. Though I'll trust you not to use the "second ability" stuff that Pierce and Liz are getting to break the game and/or universe. Also, same applies to custom items. They're all fine, as long as you don't make the actual items overpowered. But we all knew that.
Mostly I'm giving them that stuff because I don't like Ability Shift.

Quote:
Originally Posted by Geminex View Post
Her RDPA version doesn't seem very justified, but eh. If we can justify it in-character, and I'm sure we'll be able to, it's cool. Mind you, since battles won't usually take much more than 7 turns (maaaybe 10), she's gonna be fighting personally for quite a long time. But eh, it's a level 20 character. She gets to have lots of power, and being able to disrupt the enemy, stall them, and strike hard when she needs to, that works really well, I think.
You know, like in anime and other shit when someone picks up a suit of power armor or gets superpowers, they suddenly fight like kung fu masters even if they didn't know how to before?

'S kinda like that. Elizabeth doesn't know how to fight, but throw some skimpy power armor on her and she'll be kicking ass.

She's the heiress of a big weapons developer. Makes sense she'd get a specialized armor with enough offensive capabilities to offset her lack of training. Or maybe nuke a small country.

Still, we can nerf her RPDA a bit to reflect the fact that she's not a Slayer. Cut the duration to three turns too, if you want.

Quote:
Originally Posted by Geminex View Post
One more thing, Drac: Can you just explain Persuade again? First you write that it allows her to snag pokemon and 1/2 HP, then you're talking about a 70% chance. What gives?
Well, look at Snagger level 1 in the upgrade sheet:

Quote:
Pokemon Snagger (Level 1)

- Two Pokemon are available.
- Two slots for Snagger Pokemon are available.
- Snagballs cause Paralysis.
- Snagged Pokemon are fully healed and ready for battle.
- Snagball Catch Rate: 50% on Pokemon of severe damage or worse.
Implies that Snagballs only work when the pokemon has taken severe damage. If we take severe to mean 1/4, then that's when they work.

First level of Persuade would affect this so that Elizabeth can Snag pokemon at half of their max HP. Second level of Persuade improves her chances from 60% to 70% when the pokemon's HP is at 1/2 or less.

Quote:
Originally Posted by Geminex View Post
In fact, I know that AB said somewhere that the likelihood of a successful snag were dependent on HP. Hey, AB, could you elaborate on that? Like, what probability will we have at which level?
And Drac, you then outline the changes that persuasion should make to that. Just so we know.
Well, like I said, been a while since we talked about Snaggers.

I forget how they work.
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Last edited by Dracorion; 09-04-2010 at 07:16 AM.
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Unread 09-04-2010, 05:31 AM   #5
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Sounds cool, that. I mean, what I see so far, she'd be able to deploy two pokemon, snag enemy pokemon, she'd have lots of reserves, plus quite a few second abilities and hold items. Not too much attack power, but a good disruptor.

AB's clarified how snag afflictions are gonna get nerfed, so, sure, why not. Though I'll trust you not to use the "second ability" stuff that Pierce and Liz are getting to break the game and/or universe. Also, same applies to custom items. They're all fine, as long as you don't make the actual items overpowered. But we all knew that.

Her RDPA version doesn't seem very justified, but eh. If we can justify it in-character, and I'm sure we'll be able to, it's cool. Mind you, since battles won't usually take much more than 7 turns (maaaybe 10), she's gonna be fighting personally for quite a long time. But eh, it's a level 20 character. She gets to have lots of power, and being able to disrupt the enemy, stall them, and strike hard when she needs to, that works really well, I think.

And speaking of her level...
Menarker, Renny'll be a level 15 character, with 6 levels in breeder. Elizabeth will be a level 20, with 10 levels in Snagger. Whose ability do you think is gonna triumph?

One more thing, Drac: Can you just explain Persuade again? First you write that it allows her to snag pokemon and 1/2 HP, then you're talking about a 70% chance. What gives?

In fact, I know that AB said somewhere that the likelihood of a successful snag were dependent on HP. Hey, AB, could you elaborate on that? Like, what probability will we have at which level?
And Drac, you then outline the changes that persuasion should make to that. Just so we know.

And... Crit:
Once again, Menarker, what gives?
When you proposed that speed should influence crit, I thought you actually mean that it should influence crit. Rather than, y'know, having some sort of minor effect on crit (because heavens, we wouldn't want to inconvenience Absol or Honchkrow!) and a bunch of other minor effects besides. Seriously.

If you don't want to base speed on crit at all, ok. Maybe we can think of something else. But you seem to be arguing with yourself here. On the one hand, you want speed to influence crit. I agree with this side, and add that for this to work, speed would have to be the primary influence on crit.
On the other hand, you seem dead-set on not disturbing anything. This is the side that seems irrational to me, since this is a full stat, for god's sake. It's fully one 6th of the bunch of numbers that indicate the fighting power of each and every pokemon. Modifying it is gonna cause some waves.

So make up your mind: Either we use crit for speed and we go all-in and make it the major, core factor, or we find some other major offensive characteristic for speed to modify. But you can't give speed a bunch of minor influences, cause that'd
a) screw up the game even more,
b) probably still keep speed as the dump stat
and
c) be very hard to balance.

Also, you confuse me. When did I ever mention a "near 50% constant chance of critting"? I proposed that fast pokemon get +2 to crit, +3 if they're twice as fast as their opponent. That'd still only come out to 33%.
But that's just a minor point. I explained my grievance above
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Unread 09-04-2010, 09:49 AM   #6
Menarker
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Quote:
Originally Posted by Geminex View Post

And speaking of her level...
Menarker, Renny'll be a level 15 character, with 6 levels in breeder. Elizabeth will be a level 20, with 10 levels in Snagger. Whose ability do you think is gonna triumph?
Then obviously, we're going to have to make me a different ability because it obviously doesn't have any ability. We're fighting as groups against foes who should for all intent and purpose be higher level individually than any single character. A super specific ability that's supposed to protect against Domination and Snagger should not just be "nope, doesn't work against me" just because of levels. It's not even 100% immunity. Look, her snagging is largely based on her using her sexual wiles and charisma on her targets to get them to reconsider which side they are on. Renny's pokemons are more or less developed characters and loyal to Renny. I don't think it she should be any more successful than my ability lets her. Otherwise, we're going to give Renny new abilities on that level, since it has no value if it can't do exactly what it states. AB says it'll happen so rarely, that the few times it does happen, it should be certain to work.

Quote:
And... Crit:
Once again, Menarker, what gives?
When you proposed that speed should influence crit, I thought you actually mean that it should influence crit. Rather than, y'know, having some sort of minor effect on crit (because heavens, we wouldn't want to inconvenience Absol or Honchkrow!) and a bunch of other minor effects besides. Seriously.

If you don't want to base speed on crit at all, ok. Maybe we can think of something else. But you seem to be arguing with yourself here. On the one hand, you want speed to influence crit. I agree with this side, and add that for this to work, speed would have to be the primary influence on crit.
On the other hand, you seem dead-set on not disturbing anything. This is the side that seems irrational to me, since this is a full stat, for god's sake. It's fully one 6th of the bunch of numbers that indicate the fighting power of each and every pokemon. Modifying it is gonna cause some waves.

So make up your mind: Either we use crit for speed and we go all-in and make it the major, core factor, or we find some other major offensive characteristic for speed to modify. But you can't give speed a bunch of minor influences, cause that'd
a) screw up the game even more,
b) probably still keep speed as the dump stat
and
c) be very hard to balance.

Also, you confuse me. When did I ever mention a "near 50% constant chance of critting"? I proposed that fast pokemon get +2 to crit, +3 if they're twice as fast as their opponent. That'd still only come out to 33%.
But that's just a minor point. I explained my grievance above
The entire point of the conversation was to define the rules of Crit.

Also, while you're arguing against my logic, but your proposed results are looking like my proposed result.

Look, I put my proposed point by point rules about what I think the result would be. How about you do the same, (Complete with the likely end crit result) and we discuss the individual points, so we know what we agree on and what we don't? Mind end up being simpler than it looks.

Or rather, what about my proposed rules is the problem? It has that entire +2 crit rate due to speed thing.


AB: Now that Gem mentions it, can you clarify more about the RDPA? Does the armor type that the RDPA grants also grant STAB like normal armors? Or does it protect against the same status affliction as those armors? And when you said it's like a Paradigm Shift, I assume you mean just in terms of power boosts, since the immunity to types and status seems to be implied by the armor types. Does the weapon types chosen also have the same weapon effect as normal slayers weapons? Or is it just straight out elemental damage?

Last edited by Menarker; 09-04-2010 at 09:59 AM.
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Unread 09-04-2010, 08:02 AM   #7
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Ffffff-

Quote:
She's the heiress of a big weapons developer.
Oh bullSHIT. That is so... You little...

Gah. I will have to consider the implications of this.

As for the rest, I see. That's fine, if you ask me, you can leave the RDPA at 5 turns (though what would her stats be?).
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Unread 09-04-2010, 08:07 AM   #8
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Quote:
Originally Posted by Geminex View Post
Oh bullSHIT. That is so... You little...

Gah. I will have to consider the implications of this.

As for the rest, I see. That's fine, if you ask me, you can leave the RDPA at 5 turns (though what would her stats be?).
Hey man, it's been that way since, like, halfway through Renny's sidequest.

As for her stats, well, ideally they'd be Slayer stats. Though if you think that's too much we can make 'em 1/2 or 3/4.
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Unread 09-04-2010, 09:15 AM   #9
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Upgraded, uncustomized (meaning the full 100 across the board), without STAB should be fine.

Eh. Fine. It's not like it'll make any difference, but still. Her assets are so getting seized.
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Unread 09-04-2010, 09:49 AM   #10
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Dracorion is a ray of sunshine lighting up your life. Dracorion is a ray of sunshine lighting up your life. Dracorion is a ray of sunshine lighting up your life. Dracorion is a ray of sunshine lighting up your life.
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Well, it's not like she'll Armor Affinity, so sure, no STAB.

But other than that, just like a regular RPDA. Five defense types, five attack types, one Overdrive. Y'know, the works.

As per Geminex's request, here's her profile:



Name: Elizabeth "Liz" Irons
Callsign: Daisy (she hates it)
Age: 22
Gender: Female
Class: Trainer/Snagger
Specialty: Engineer
Pokemon Registry:

Grass Sceptile (Male) (Shiny)
Ability: Overgrow
Dragon Pulse/Leaf Blade
False Swipe/Synthesis
Leaf Storm/X-Scissor


Normal Lopunny (Female) (Shiny)
Ability: Cute Charm
Sweet Kiss/Heal Bell
Charm/Helping Hand
Fake Out/Thunder Punch


Fire Ninetales (Female) (Shiny)
Ability: Flash Fire
Sunny Day/Fire Blast
Confuse Ray/Attract


Water/Ice Cloyster (Female) (Shiny)
Ability: Skill Link
Blizzard/Spike Cannon
Bubblebeam/Toxic


Appearance: She looks and dresses exactly like Daisy Duke and is blonde. Plus a D-cup. Also, no accent.

Backstory/Personality: Liz was the second daughter of the rich and powerful Irons family, owners of Ironworks, a weapons developer. Her sister was the heiress who was supposed to marry the eldest son of the president of a competing company and merge the companies. At least, until she died in a tragic accident. Lizzie was left as the sole heiress, and her family wanted to force her to marry the heir, but she wouldn’t do it and ran away. She still, however, has access to her extensive bank accounts.

THE REST IS TOP SECRET.

Liz is flirtatious to the max, and openly bisexual. The are some that joke that she's actually pansexual, because she'll actually do Pokemon, Pokesapiens and Pokebrids as well as humans. Probably Ruin pokemon and Ruin Generals too if she got a chance.

Pokemon Co-Op: Bundles of Joy ~ 70/100 RP. Liz takes off her top and flashes three enemies, while Riolu surrepticiously drops explosives in front of the targets. Decent non-elemental damage to three enemies, 100% chance to flinch, Attack and Special Attack drop by two stages each.

Engineer Skill:
1. Create Dawn Evolith ~ Constructs a Dawn Evolith. They resemble slender young women wrapped in robes and shawls, floating a few inches above the ground and holding a crystal ball. Dawn Evoliths can use Hypnosis, Dream Eater, Psychic, Mist Ball, Luster Purge, and Zen Headbutt. Psychic Evoliths made with a Dawn Stone.
2. Create Iron Evolith ~ Constructs an Iron Evolith. They resemble metal-skinned triceratops. Iron Evoliths can use Iron Defense, Meteor Mash, Metal Burst, Iron Head, Iron Tail, and Mirror Shot. Created by using a Metal Coat as a power core with amplifier technology, which somehow works just as good as an Evolution Stone for creating Steel-type Evoliths.
3. Create Strength Inhibitor ~ Decreases Attack statistic of all foes by -2.
4. Create Defense Inhibitor ~ Decreases Defense statistic of all foes by -2.
5. Targeting Beacon ~ Allows Sniper to hit targets in Hailstorm, Sandstorm, and Fog.
6. Create Healing Dispenser ~ A medical platform that distributes healing items. Restores two allies by half of their maximum HP, lasts for five turns. Can only be used once per battle.
7. Construct Giant Fan ~ Exactly what it sounds like. Removes Fog.


Granted, this was her profile before I decided to make her a Trainer/Snagger.

I still need to come up with two new pokemon, custom hold items and custom moves for her. Not to mention an Xth-level.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away.

Last edited by Dracorion; 09-04-2010 at 10:11 AM.
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