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Unread 01-03-2011, 01:04 AM   #1
Astral Harmony
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Hmmm...

*mathematizes*

Have the HPGs on the PATCA side attack the Wretches on the same side when the number of Wretches is greater than or equal to six. After all, even though the Wretches on that side aren't attacking the HPGs (Gransrax considers PATCA the greater threat on that side), the HPGs would want to keep the number of Wretches trimmed down since when and if PATCA dies, they'll have to contend with those Wretches just the same.

As for the Pokebrid equations, I think keeping the first idea is best, and then leaving it to higher ranks in Slayer to restore some, if not all, of the stat discrepancies due to...c'mon, Armored, think of a smart-sounding scientific term..."harmonizing".
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Unread 01-02-2011, 01:07 PM   #2
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Didn't we have a Gallade Pokebrid once? And didn't he die?
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Unread 01-02-2011, 01:08 PM   #3
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Sssshhhhh!
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Unread 01-03-2011, 01:51 PM   #4
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Ok, I choose Competitiveness out of those ones.
^^; Didn't noticed that Sheer Force has been edited over the last few weeks. Previously, it said that all moves would be boosted by 30% but any moves with beneficical secondary effects (ones that could be boosted by Serene Grace) would lose them.

Ah well. I like Competitiveness too. ^^

Also, I'm pretty much set on those other things...

Would like to hear from Gem about those things. Although I did say I would be willing to consider raising the cost to 20.

Or maybe having it so the rage reduction only works for one or two of the accessories?

Last edited by Menarker; 01-03-2011 at 02:08 PM.
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Unread 01-03-2011, 02:01 PM   #5
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Also, Rage-reliance in itself isn't that bad, except with that Lola Love Tech all you have to do is pay 30 Rage and the only weakness your Rage has is negated.
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Unread 01-03-2011, 02:08 PM   #6
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Another thing I should probably mention...
Aside from talking about what justifications there is for those replacing the RDPA, I should probably mention what sort of "expected challenges" could be expected from playing this "character/class"
1) Playing as a pokemon trainer (Choices of moves/pokemons)
2) Playing as a Slayer (Juggling armor choices including regarding STAB, resistance and status immunity.)
3) Juggling between Accessories (One of the reasons why I wanted reduced price and larger accessory pool was so I can be encouraged to use other less used accessories if the situation calls for a little diversity.)
4) Juggling between whether to use Accessories, Trainer Actions or Pokebrid Actions. (Do I want to confuse a foe? Lower their defense? Use an accessory to protect myself? Do I want to heal my pokemons or help an ally) They are all useful, but accessories is the only one that has a cost to it.

Of course, 1 and 2 are pretty obvious since almost everyone does that. Number 3 and 4 however adds a bit more consideration (to me at least). Unless you want me to only use the free abilities like the pokebrid actions and Trainer Actions, I feel making the cost of accessories cheaper to give them more value should be considered. (I'd still be paying rage to use them)
Maybe put a limit on the number of passive accessories, so I'm not just stocking up on accessories that automatically grants bonuses? Like no more than 50% of the accessories can be passive.

Last edited by Menarker; 01-03-2011 at 02:11 PM.
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Unread 01-03-2011, 03:53 PM   #7
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Oh, you.

I mean, don't get me wrong, his Gallade stats are obviously min-maxed to all hell. That Special Attack stat is ridiculous.

But at least he's volunteering this information.
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Unread 01-03-2011, 03:37 PM   #8
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He did Mollesks'. That's enough for several RPs.
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Unread 01-03-2011, 11:32 PM   #9
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Huh. There's a limit to accessory use? I... actually wasn't aware. Fair enough, keep the 15. Should be fine.

Lola-tech: 5 less per ally. So that'd leave you with a cost of 15. And if you want it to work specifically against exhaustion/apathy... Eeeeh. Again, this one is situational. But Exhaustion and Apathy are meant to be pretty powerful, meant to screw you up pretty bad. That makes this technique pretty powerful in turn. And let's not mention all the shit you could get up to just with this skill. So much shit.
Again, we'll playtest it. And you'll make a note of that.

Quote:
Cameraderie seems expensive at its current cost without the permanent boost. I would want to make it cheaper if we do it like that.
How much cheaper?

As for customization...
How bout this. You start with a base of 50 for all stats. Then you get to customize the rest. If the result's allright, you can keep the upgrade.
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Unread 01-03-2011, 11:50 PM   #10
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Quote:
Originally Posted by Geminex View Post
Huh. There's a limit to accessory use? I... actually wasn't aware. Fair enough, keep the 15. Should be fine.
Ok. ^^ And 4 accessories is fine?

We should probably clarify with AB about the accessory rules. But I made the upgrades with that particular restriction in mind. So if I'm mistaken and it helps, I'll put that restriction on myself. Or perhaps something like being able to pay 15 rage for accessories once per turn with additional uses at normal cost. You get the idea.

Quote:
Lola-tech: 5 less per ally. So that'd leave you with a cost of 15. And if you want it to work specifically against exhaustion/apathy... Eeeeh. Again, this one is situational. But Exhaustion and Apathy are meant to be pretty powerful, meant to screw you up pretty bad. That makes this technique pretty powerful in turn. And let's not mention all the shit you could get up to just with this skill. So much shit.
Again, we'll playtest it. And you'll make a note of that.
Ok, We can do that. It won't be gained until level 9, which is quite a while away.


Quote:
Bonds of Comrades: How much cheaper?
Hmmm... Maybe 40 for Renny and 25 for the paying allies?

Quote:
As for customization...
How bout this. You start with a base of 50 for all stats. Then you get to customize the rest. If the result's allright, you can keep the upgrade.
So, basically, I have to take away 21 points somewhere and give it to Special Attack? (The reason why I gave 29 specifically to Special Attack was to keep the other numbers nice and rounded.)

Hmmm... I'll have to think about it. Especially about how I'm going to organize it.

I don't suppose I can edit the "Gain X points to all stats" to "Gain X points to all stats except Special Attack"? I forget why example I put all stats.


If I do do it your way, it would probably be something like... (Would be nice if I could make Speed an extra point to 105 to make it round. I'm kinda obsessed with roundish numbers like that.)

HP: 100
Attack: 125
Defense: 90
Special Attack: 50
Special Defense: 90
Speed: 104

Last edited by Menarker; 01-04-2011 at 12:02 AM.
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