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#1 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Also, to be frank, I think it looks like crap. The animation is fine, but the faces themselves look less real and more like terrible rubber masks. So essentially a hobo with a Rolex. That's not to say the technology isn't amazing, but the graphics the tech is being used for could be much, much better. Then again I never did like how the Xbox line handled diffuse lighting for some reason.
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Journal | Twitter | FF Wiki (Talk) | Projects | Site Last edited by bluestarultor; 03-28-2011 at 12:58 AM. |
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#2 |
wat
Join Date: Jan 2005
Posts: 7,177
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The closer we get to realism, the more we can pick it apart.
The facial animations in this game are incredible. But there's still plenty of flaws. A lot of that comes from running on 2005/2006 technology too. Zero or barely any AA/filtering. Slap this on a good rig of hardware now and it'll purr. |
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#3 |
for all seasons
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Nope.
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check out my buttspresso
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#4 |
That's so PC of you
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yeah let me play devil's advocate here for a second.
First of all... L.A. Noir is the hi-def versio of this (Head's up that's Phantasmagoria Footage) Now, it's not fair to shit on this. One reason is because this is the first time this tech is used. And the first time any tech is used there is always flaws by the ton. And this doesn't even have that many flaws. But what i see is a little bit of Floating Head syndrome and a 3d plaster of a Actor's face. Thus Hi-def Phantasmagoria. One of the good things of motion capture is that the Actor can be anyone. Let's go back to Mass Effect... which has some DREADFUL looking faces... yet, Aliens look awesome. With this tech, right now, they couldn't do that game because the actor is showed like he is in the game, they don't show any sort of chance of visual manipulation of the character. It's really What-you-see-is-what-you-get. So... even though it looks fantastic, it's more limited than stuff we already do and have. So no real Paradigm shift yet.... The floating head thing is most likely because they record every scene twice (acting and then faces) which again works as a point (a Arguable point...) to this tech not being much more effective than what we already have... Also i would like to point another technique that gathered great results... the Movie RANGO a fully animated, non-pixar movie. Which was hailed all around as being incredible in the animation department... how was that movie done? Like this So, still a more traditional take and it gives great results... all you really need is good use of the assets we already have. This tech can evolve to great stuff, but ain't great stuff yet Last edited by Bells; 03-28-2011 at 01:30 AM. |
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