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Unread 05-08-2011, 10:17 PM   #1
EVILNess
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I really want to clarify that my comment about throwing the PCs in jail constantly was kind of a joke.

The consequences thing wasn't however. You do need to keep in mind that you should try to keep the fun rolling as much as possible.

The prison break scenario is a fun night for evil pcs though (Or falsely accused good pcs) Maybe throw in a sub-plot where a necromancer is experimenting on the prisoners in the sub levels of the prison so that if they head out through some conveniently place catacombs or sewers instead of busting out the front door they would have to fight oodles of undead and a level appropriate necromancer.
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Unread 05-08-2011, 10:42 PM   #2
Pip Boy
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The necromancer isn't actually involved in the government at all and doesn't have easy access to the jail to do such a thing. However, the adventure is meant to be adaptable to just about any location, and it if happens in a small town he may attempt to use mind-influencing magic to try and push the judge to a guilty verdict. Larger cities will be more prepared for magic in their criminal-justice system, and will have a Cleric with an antimagic field active present at all trials.

But I agree, the fact that many of these quests have different rewarding solutions for different types of players is interesting. Evil PCs will likely fight their way out in a prison break, while good PCs will likely try to gather the evidence needed to prove Jerod's guilt. Evil PCs may even have bounties put on their heads if they do escape from jail, meaning that it could have bigger consequences down the road as bounty hunters, paladins, and vigilantes come from all over to put them to justice.
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