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#1 |
Political Studies Student
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Personally, I don't think we should allow more than two characters per-player at once (and even then, only if one of the characters is dedicated to support). Its been my experience that when people have their own NPCs, they tend to spend more time interacting with themselves, instead of with other players.
Whether or not that's bad is, I suppose, a matter of personal opinion - but I've always found games were more interesting when people had to, you know, talk to each other. Edit: Says the designer of Magical Teacher Professor Landry's Relationship System. ![]()
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 05-28-2011 at 12:33 AM. |
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#2 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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I'd kind of prefer it if we kept it to one character per person, at least until/unless some people drop.
I mean, I like fielding the pegasus knight trio, but it's just not practical, we don't need it, and we'd end up with more units than are normally allowed on the field anyway. Edit: Haha, he thinks triangle attack is impractical~ [Hint: It has to do with Canto]
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
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#3 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Would it be possible if I made my second character later on? (For example, my character meet up with someone along the way or my character's particular mannerism succeeds in making a particular character join/defect to our side.)
Still wondering if my suggested modified stats is a decent idea... |
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#4 |
Cinderella
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Can I just install another archetype that we will probably not get just for the sake of shits and giggles? I was thinking of making Ernesto's father a Beowulf.
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Time to bust out the glow sticks! |
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#5 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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Sure, but seeing as we have 14-16 characters at the moment, which is pretty much the deployment limit or greater for /all maps/, no further characters will be accepted. (Mauve can come, though.)
Except as replacements, of course. Now I have to figure out how to reasonably challenge 14-16 level 1 characters in a prologue without killing any of them. Nngh
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan |
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#6 | ||
Making it happen.
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3DS Friend Code: 4441-8226-8387 |
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#7 | |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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Not gonna work. AND I need different maps. But Arhra pointed out that you can be on the same map and still be 'seperated', I just need to put terrain barriers between you or make you start in different corners of the map (Like Renvall Castle with Eirika and Ephriam, I suppose) Sir Heinlein'll stick with Mekre, and General Madeen (The current knight commander) will probably be on Arhra's character's end (as Arhra is going to be our princess) but seeing as he's 1.) A General and 2.) The Knight-Commander, he won't be escaping with you. Overcast's character'll probably be one of the enemy reinforcements in that chapter and rapidly come to understand that he's not getting paid nearly enough and that his employers seem to care little for his survival.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 05-28-2011 at 10:29 AM. |
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#8 |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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Alrighty. Working on a troubadour, possibly Light affinity, with the class skill Canto and the personal skill of Renewal, Stillness or Saviour.
Quick question: It says troubadours can use both staves and swords. How's that work? It doesn't look like they have a Strength stat. Does that mean they can only use magical swords, or are they just pathetic at fighting?
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#9 |
Cinderella
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They typically use magical swords when they don't use staves. And those magical swords turn them into monstrosities. Terrible terrible monstrosities.
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Time to bust out the glow sticks! |
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#10 |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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Sweet. I'll be looking forward to leveling up to a point where I can get one o' them thar magical monstrosity swords.
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