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#1 |
For the right price...
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"Princess" indeed!
Yeah, I'm open to PMs and stuff to run things over with you any time. This holiday weekend is always killer for me, so I dunno how much I'll be around a computer after 5PM CST to make words. If I nab my laptop before then, we shall see! |
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#2 | |
Who am I again?
Join Date: Jun 2008
Posts: 595
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In a more serious light, I think it looks good. Maybe a little too much focus on offense rather than defense though, for example I'd probably take 5% out of magic and put 5% into defense unless you've got a specific purpose in mind. On the whole I like it though. I would say that I don't like trying to get a Str Mag split, but I'm just assuming you're going for the skill below at some point to make use of that Str stat. Center/Imbue (Class-dependant) -15% Physical classes taking this skill regain their magic statistic in hitpoints at the beginning of their phase. Magic classes regain their strength statistic. |
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#3 | |
Making it happen.
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Troubadours don't rely on their defense to survive, they rely on not getting hit in the first place. It's probably safe to assume that when Arhra does decide to launch an attack, it will be against an enemy that can't counter. Then s/he (I wonder if Arhra did that on purpose) can Canto away behind the people who are there to take hits.
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3DS Friend Code: 4441-8226-8387 |
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#4 |
Who am I again?
Join Date: Jun 2008
Posts: 595
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Yes, thats the fable, but if we're being serious for a moment, we know that you're not going to get out of being hit all the time, or even most of the time when surprises start throwing curveballs. This isn't a standard Fire Emblem where you know exactly what will happen which turn, there's no reset button for if we screw up.
On the other hand, there's the school of thought that goes something like "the best defense is a good offense", and I can't entirely argue against that. Edit: May as well make it easier. Main Topic Last edited by Relm Zephyrous; 05-29-2011 at 06:11 PM. |
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#5 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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Yeah, well, Arhra's character's female. Don't let that silly 'male' bit fool you.
Anyway, first phase is up. Yes, there's not many enemy units on the initial phase, but there will be consistant reinforcements throughout the turn. Your objective is to escape through the bottom center square, currently occupied by the enemy's duke knight (It's an inferior version of the paladin class). Loyal: You mean the classic Ethlin-poke? Yeah, she can do that. Furthermore, the maximum number of items anyone can hold any any given time is six. Yeah, that means Anachiel's got a full inventory right now.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 05-29-2011 at 06:13 PM. |
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#6 | |
Making it happen.
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I'm using the eduPad for strategy and so forth. Though it's not strictly necessary in the first couple of turns of the prologue, it's probably an ideal habit to get into.
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3DS Friend Code: 4441-8226-8387 |
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#7 | |
Making it happen.
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As an aside, AB's Kelsha has 30% more growths than she should (due to Paragon) and 2 base points less than she should (since PF upped the base stat pool to 28). And for some reason has 6 move where there should be 5.
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3DS Friend Code: 4441-8226-8387 Last edited by Loyal; 05-30-2011 at 01:15 PM. |
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#8 |
Who am I again?
Join Date: Jun 2008
Posts: 595
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I'm guessing thats forgetting/not knowing about the % penalty, accidentally adding the 2 extra points twice, and thinking about promoted move.
In any case, someone should doublecheck that and fix it if necessary. |
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#9 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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I figured that 30% meant that the skill has a 30% chance of activating on EXP gain, not that it subtracted from my point percentage.
I'll take care of it quickly. |
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