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#1 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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I feel ashamed for not finding this thread sooner (I've been using the "Today's posts" button intermittently for about a week now). More so for having to let my eyes be raped by pink walls of text.
Friendshipping the Hell Out Of: Solid Snake Reasoning is that you're trying your hardest to be the helper (which some of the scum took a crack at in the last game) and I am not getting fucked over by the tutorial guy again. |
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#2 | ||
War Incarnate
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I feel like I'm stuck in the middle of a 30 Xanatos Pileup here, and I have no idea who's running what gambits or even what level they're playing them at!
So for now I'm just gona stick with my original vote, as it does no harm to anyone and it's safer than taking a blind stab in the dark, especially since Snake made a convincing post to change votes double-backwards-sideways on myself! (Yes, I am actually confused at this point). On the one hoof, I can see Snakes point, on the other, it could be a trap (which may have backfired now). So I'm taking a third option and ignoring it for now. Couple of questions I forgot to ask though; Do we have any idea of the ratio of town to scum, and do the scum get told who else is on their side straight away? Or are we all completely blind right now? I presume they know their teammates, in which case that might make mean Snake was trying to save his ally from being lynched by encouraging people to play "sensibly", which then backfired and made him look more suspicious instead. Of course it could just be Snake being Snake and taking thigs way too seriously. But then he could be using that as a ruse to convince us he's something he's not. But then, knowing that somebody might suspect that ruse, he could be instead being playing it totally straight! Nobody ever suspects the triple bluff! Or maybe they do in this game, I dunno.
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#3 | ||
YYYEEEEEAAAAAAHHH
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We can guesstimate the number of scum, though. Quote:
So assuming no other scum (which is a dangerous assumption to make), we're looking at a base ratio of 31.8% scum. Course, that grows pretty damn fast as the nights go on, townies die, and the cult recruits people. |
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#4 |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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I think scum know who they are straight away and can vote as a cohesive block to begin with, however scum often don't do so on the first day to try delay the point at which you can see a voting pattern appear unless ofcourse they have to break a tie on a potential vote between a mafiate and townie member.
Edit: we don't know town to scum ratio, and you are correct in that snake could very well be trying to save smarty as they are both scum. However we don't have the information available to conclusively say one way or the other it's certainly suspicious but that isn't really enough to warrant a lynch unless some one starts putting forth a more convincing argument. |
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#5 |
Sent to the cornfield
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Most games I've played have scum around 25% of the town starting out. I'm going to guess we have 4 mafia and 1 cult. Could be 1 mafia.
Re the me bandwagon: Obviousy I don'tagree with it. And I'm a pretty active poster and will make lots of posts/ie give lots of information so if I were to be scum you would get information to use against me. I'm not capable of cruising under the radar and thus for a day 1 low information boot I am a terrible terrible choice. |
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#6 |
Not a Taco
Join Date: May 2005
Posts: 3,313
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So, people who haven't posted, why have you not posted? There are a fair number of you, from my rough remembering things.
Before lynching someone who is giving information to us, even if it's an attempt to be misleading, why aren't we taking out people who aren't really interested in the game (And thus won't be too torn up over being the first lynch), and aren't giving us ANYTHING to work on? They're not even helping voting swing in our favor, they're just filling space. The only downside to falsely taking one of them out is that we miss a kill on scum.
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I did a lot of posting on here as a teenager, and I was pretty awful. Even after I learned, grew up, and came to be on the right side of a lot of important issues, I was still angry, abrasive, and generally increased the amount of hate in the world, in pretty unacceptable ways. On the off chance that someone is taking a trip down memory lane looking through those old threads, I wanted to devote my signature to say directly to you, I'm sorry. Thank you for letting me be better, NPF. |
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#7 | ||
Whoa we got a tough guy here.
Join Date: Mar 2006
Posts: 2,996
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Which leads to the issue I have at the moment. Scum hides in anonymity. Scum hides in the critics. Scum hides in the most visible posters. These are all being said, and all have been true in past games. So I'm mulling over who to vote for seeing as we seem to be heading toward taking a day one vote seriously which I haven't done before. About the only thing I can add is, the last game (Homestuck Mafia) seemed like a total cluster fuck due to massive lack of activity, so any second timers probably shouldn't judge things by that one.
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#8 |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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HOS: rpgdemon
Killing off the inactives is a very easy way for scum to even the odds of victory with out offending any of the townies and it's exactly what scum tried to pull last game. Hmmm |
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#9 |
Not a Taco
Join Date: May 2005
Posts: 3,313
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Killing off an inactive player falsely doesn't do much for the scum as far as I see it. It doesn't tip the ratio towards them, as the inactive player didn't really "have" a vote to begin with.
In terms of what the town gains versus what the scum gains, we serve to gain more by killing off an inactive player than they do. We could hit them, when they're trying to hide in inactivity, instead of taking out someone who seems to be giving help and advice. My main problem with taking out Snake/Smarty turn 1 is that it feels a lot like people just jumping on them since it was a trend, and that way they don't have to worry about their individual actions/scum can mask their kill. This was literally the thing that WON the game for the scum last time, all the bandwagonning. Someone points a finger, someone jumps that guy, then mob mentality kicks in (And the scum start piling on), and then oh, whoops, there's another townie. The killing of inactive players was just a symptom of the bandwagon problem, not the cause of the loss.
__________________
I did a lot of posting on here as a teenager, and I was pretty awful. Even after I learned, grew up, and came to be on the right side of a lot of important issues, I was still angry, abrasive, and generally increased the amount of hate in the world, in pretty unacceptable ways. On the off chance that someone is taking a trip down memory lane looking through those old threads, I wanted to devote my signature to say directly to you, I'm sorry. Thank you for letting me be better, NPF. |
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#10 | |
Fact sphere is the most handsome
Join Date: Sep 2006
Posts: 1,108
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