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#1 |
Lakitu
Join Date: Feb 2010
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Speaking of that part, what the crap is that female commander talking about when she says "For every task, there's the perfect tool."
There's no apparent context, the camera changes indicate that it's an significant phrase, but it doesn't make sense during the trailer or during the game. |
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#2 |
adorable
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Maybe about making the l'Cie kill each other, rather than risking her own soldiers? I don't remember the scene, but I think that'd make sense.
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#3 |
Lakitu
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Maybe, but it's still pretty vague.
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#4 | |||
Blue Psychic, Programmer
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The reason she's telling them to be careful is because she just beaned Sazh upside the head to knock him out and he's in a heavy container, so dropping him could cause some serious injury that wouldn't benefit her plans. After all, if they busted his neck and killed him, that would be one less hostage and might make the party re-think risking their hides to save Vanille, or at least not make as good of a press release, which is what she used to set the trap.
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#5 |
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Eh, this game's villains were all around pretty lame, and she was probably the lamest of them, though Captain Commander Douchebag's uber-cliche I'll explode myself to slow them down nonsense didn't win him any points with me either.
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#6 |
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I get the impression that either of the villains except Superpope cuz fuck that could have been interesting if the story had chosen to just have that villain and focus on him/her. As much as I didn't like Jihl and Loz, they had more potential to be interesting villains, but only if they didn't have to share Villain-Time.
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#7 | ||
Blue Psychic, Programmer
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Seriously, I get that her killing you wasn't in Barthandelus' plans for the party, but he's immortal for crying out loud. You can't tell me he couldn't have waited for a few minutes and let you get that much stronger for beating her. Hell, it would have even highlighted his immense power and disregard for human life to basically look at her after the battle, beaten, but not giving up, and say something like, "I simply don't need you anymore," and THEN massacre the station with everyone knowing full well what's coming and being powerless to resist or escape.
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#8 |
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Yaag I think would have been a better villain if he had remained the villain to the end, and not done the cliche heroic sacrifice. Even his heroic sacrifice was lame and cliche compared to others. Also, being the main villain and the focus of that would have helped, too. I mean, guy who is so controlled by his fear of the different and unknown, as well as his desire to protect what he holds dear from the different and unknown, that he ultimately goes to desperate, self-destructive lengths in the name of protecting Cocoon would be a far more interesting main villain than Superpope.
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this post is about how to successfully H the Kimmy
Last edited by Kim; 05-05-2010 at 11:11 AM. |
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#9 |
Lakitu
Join Date: Feb 2010
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Why doesn't FF shoot for at least decent replayability? All they do is warp back to before the final boss, and even then the first part of the game is something I don't want to do twice (that chapter with Lightning and Hope in the biofacilitymajig was waaaaaaaay too long).
I mean, Ratchet and Clank does a challenge mode where you start over but you keep everything, fight tougher foes, and be able to get more stuff. They should at least try to do something rather than leaving us before the boss with *gasp* another crystarium level!!! Which is much more expensive and thus requires a sacrifice of your sanity to fill!! |
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