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Unread 01-31-2011, 07:17 AM   #1
Dracorion
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Two things.

If Argath uses Jump, does that mean Fie's Cure would miss or do we just fudge the action order?

Also, I'd suggest having Argath jump on Jade's target so they can finish it right off, though wouldn't Argath jumping anywhere give those three dingoes an opening to get at the squishy little midgets?
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Unread 01-31-2011, 09:29 AM   #2
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Cure and Jump are both slow actions, and all actions in a round take place at the same time, except slow actions which all take place at the same time but FIRST.

So you'd disappear for the monster round, then land at exactly the same time cure would hit you.

Much as both the fire and wind spells hit the dingo at the same time.

SO: There would be no fudging of action order, but the cure would hit.
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Unread 01-31-2011, 09:47 AM   #3
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Totally a moot point now, but!

Caspin totally had that spear attack coming.

The Crit just made it funny.

Anywho, nice to see Group 2 actually getting stuff done. Might post something for Group 1 tonight - basically Arden throwing out some last minute suggestions (mainly to Raltz) and going off to find the computers with her adorable mana cannons. Also Kole, apparently.
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Unread 01-31-2011, 11:29 AM   #4
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If the dingos rush the mages there wouldn't be a cure to worry about anyway. Would dingos recognize the squishies as easy targets, though? I could see humanoid enemies, but dingos?

Can they smell our fear?

Are these baby-eating dingos?

We're boned.
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Unread 01-31-2011, 11:34 AM   #5
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The reward for killing them is one half-digested baby carcass.

If you examine it you will realize that a dingo really DID eat her baby.
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Unread 01-31-2011, 11:36 AM   #6
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Well in that case now we have something to keep Caspin happy with.
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Unread 01-31-2011, 11:38 AM   #7
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Only for a minute or two.

I doubt it'd take him long to eat a baby.
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Unread 01-31-2011, 11:40 AM   #8
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I mean we just send him off to kill dingoes.

It'd be like a piņata for him. Crack it open and get a treat.
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Unread 01-31-2011, 11:43 AM   #9
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Oh, also, on battle orders: Don't just discuss things in the thread. Post in the thing when you're ready.

I only say this because last time I ran an RP someone posted what they wanted to do in the discussion thread and didn't get around to posting it in the ACTUAL thread by the deadline. As a result they didn't do what they wanted and then complained and I, being super nice, went back and edited.

Not this time! Because this time I'm warning you!

I don't check the discussion thread, necessarily, when writing up the combat posts. I have enough flipping back and forth between the dice roller, the RP thread, and the spreadsheet.
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Unread 01-31-2011, 12:06 PM   #10
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Default Overplanning is the best planning.

Okay, first: Caspin devoring shit is awesome. Seriously, if anyone witnesses that, our entire group should get a +2 bonus to intimidation checks against them. I mean, yeah, he only eats monsters, but still.

"I'm afraid I cannot give you orders, captain. But I advise that you and your men cooperate with us. Partly because it is for your own good, and partly... partly, captain, because my ravenous friend over there is still hungry."

Secondly: Huh. Heal on Argath? Is that necessary? Not that I don't like Argath...
Wait...
I don't like Argath.
But that's still not the reason I don't want him to get healed!

But see, what I'd recommend is that Argath jumps this turn, and, next turn, lands on one of the Dingos he's fighting right now. By then, those 3 dingos will have moved into medium range against us.

But see, if Fie uses Aero on one of the Dingos, instead of just Healing, then we can kill another Dingo at the start of next turn (since fire+aero on already weakened dingo = fried dingo casserole). And since Prasad can still act this turn, and the next, he can fire twice at another of the 3 (or, effectively, 2) Dingos. If Argath then lands on the dingo to deal increased damage, and I have docus cast fire as a standard action from his staff (bit of a risk, but eh), we'll have killed another one of them before they can actually act to attack us, since they'll have to spend their next round moving into short range. If we do it my way, by the point, only one dingo will be facing the four of us (Argath, Prasad, Fie and Docus), and one dingo each will be facing the two Viera, while Caspin will be going around slitting throats and pocketing the occasional organ in case he's feeling peckish later.. It's an easy battle at that point, since none of them are going to be killing anything, short of crits. An easy battle at that point.

Whereas, if Fie heals instead of using Aero, we have a bit of a problem, since we're down one strong attacker. Meaning more dingos survive, meaning they can seriously threaten the casters when (if) they charge us. And in the long term, we'll be taking more damage than if the mage just decided to forsake healing and get on with murderin' shit.

Anyway, McTahr, let Argath bleed, help me kill some dingos, yo.

Edit:
Aaaargh POS nooooo
That is not the correct target!
That is not the correct target at all!

Edit2:
Okay, okay. I'm overthinking this. Ignore the above bit, if you like.
But if the battle ends with less-than-optimal results, I will laugh. And mock you. All of you.

Last edited by Geminex; 01-31-2011 at 12:20 PM.
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