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#101 | |
Vigilo - Confido
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Well, the mashing "x" thing really equates to pulling the trigger for your gun in Mass Effect.
So, every tap of the action button is the same as a swing with your sword. In that regard, it's totally like Mass Effect.
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#102 |
Fight Me, Nerds
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and Legend of Zelda, God of War, Oblivion, Morrowind, Darksiders, Banjo-Kazooie, Metroid, Saint's Row, I think the point is clear
we only think "Mass Effect" because we are already thinking "Bioware"
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#103 | ||||
Super stressed!
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I found the game to be frustrating, something that didn't measure up to the first one in any way, shape or form. Quote:
Let me state it a little more clearly: Cons: - Cooldown times seem very lengthly, especially considering they're putting a limit on how many health potions you can use at a time - Combat is worse - there's little to do but spam the attack button. Why I can't just press it once, like in the original, I don't know. I have trouble targeting specific enemies - I guess by the later leves you're supposed to be this unstoppable badass taking on cannon fodder enemies all at once, but at the lower levels - the higher ones, too, I'll bet - it really pays to be able to target a specific enemy. Like you used to be able to do. - The menu system - this is a petty gripe, but what was wrong with the menu system in DA:O? Sure there were a few times where if it was a little tedious, but everything was laid out - you knew what you were doing. With the new system, the skill tree system in particular, it's just really cluttered. DA:O have a basic setup, you chose this skill to get to that one - DA2 says "screw that crap. We've got trees with branches, and each leaf you pick opens up a different leaf at random." - Aesthetics. Bright orange effing hair. In the original DA:O, you probably knew a guy who looked like Alistair. They were believable, like they could exist in real life. Which was great for the roleplaying aspect. They still look like people, but they've become less believable, maybe due to the colourful cartoon style armour, or the bright orange hair. And it's not that I'm racist. I love all people equally. But if you've established a character as white, brown, black, this appearance, that appearance: stick with it. I agree that Flemeth looks cool, but she's not supposed to look like that. She didn't before - what costume change happened after the Wardens left the wilds but before Lothering was destroyed? - Dialogue Wheel - it's not that bad, and it's nice to have a voice actor, a good one. That being said, there's so little choice compared to DA:O - again with the role playing perspective, if you wanted to say something, you had several lines to choose from, some ranging from lawful-good, others to chaotic-evil. It was neat, and was more immersive. Having the word "Thanks." when Flemeth helps you is kind of a step backward, as you don't know what you're going to say - non-descript symbols not withstanding. Sure it's nice and quick, but it doesn't pull you in. Last edited by Seil; 02-24-2011 at 12:25 PM. |
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#104 |
adorable
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They gave the Qunari horns. Changing Flemeth's hair or making a character with a fairly small role in the first game a woman of color seems more than okay when DA2 is pretty much looking at DA:O and saying, "Christ our game was bland as fuck."
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#105 | ||
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edit: The art style being different is pretty much as Nonsie said, with a further justification from the fact that we are playing a story someone is telling which means it is...colored a little bit by their mind, even in the non-crazy parts.
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Last edited by Marc v4.0; 02-24-2011 at 12:28 PM. |
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#106 | |||
The Straightest Shota
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Seil being Seil is a specific kind of silly, not raging at something that doesn't seem to make a lot of sense. I really need to finish updating my PS3 and check the demo to see if Seil's got a point here or not, BUT even if it is completely excellent on the consoles as well, this still isn't the kind of thing that one just attributes to Seil's innate Seilness. Edit: ALSO I think he's complaining about the ART DIRECTION more than the GRAPHICS. He's just using the wrong words. That said: Quote:
In the first: Some Qunari are born hornless. Hornless Qunari are used as scouts and 'diplomats' (in so much as Qunari have them) because hornless Qunari are less terrifying to other peoples. In the second: Flemeth is a godling, she can look like what she wants. She wanted to look like a crazy old woman to the Warden, and she wanted to look like a powerful warrior mage to the Champion. Isabella isn't explained, BUT I really really really prefer her new look, and she was only around for like five seconds in the original, so fuck it. Edit: THAT SAID, fuck the new darkspawn.
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Last edited by Krylo; 02-24-2011 at 12:31 PM. |
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#107 | ||
Super stressed!
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#108 |
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So...because their wasn't a big nasty naked squik monster in the Demo, a monster which you have to play a good while before you even get to in the relevant game, it is dumbed down for kids to be safe?
Fuck no. That check will not cash. edit: I concede that art direction is something that is up to the individual to like or dislike and yeah, not really crazy about the new Ogre cause it looks a little...slow, but the Hurfdurfs really freak me out.
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Last edited by Marc v4.0; 02-24-2011 at 12:37 PM. |
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#109 |
Super stressed!
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I didn't mean that exactly. It was an an example that the first game was darker than what the second game appears to be. The second game is more colourful, more "action packed!" than the original - sacrificing a serious nature and a fun game into Golden Axe: Beast Rider. Or Fallout: Brotherhood of Steel.
It isn't out yet, so none of us know the whole story, but going from what the demo has shown us - which is what we're all doing here - the game looks like a dumbed down, cartoon version of the original Dragon Age. ![]() |
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#110 |
adorable
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A guy got infected with Darkspawn blood and you have to either kill him yourself or make his wife kill him.
~so cartoony~
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