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#1 |
Pure joy
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I agree completely even though I absolutely prefer 4E, and for the exact reasons you listed too.
![]() But I don't think I can ever go back to 3E now, unless it's an exceptionally good game. No matter what I come up with in 3E these days I never feel like I have enough options. In addition it feels incredibly easy to screw up a character's progression in that system, while in 4E you can just completely wing it from level 1 to 30 and have a perfectly playable character all the time. That said Duskblades are awesome and we had no problems at all playing a whole campaign with only three characters including one. Granted they pretty much do one thing but they're very good at it (hope you don't like utility spells a lot though). e: also, posts moved. |
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#2 |
Always Trick
Join Date: Jul 2008
Posts: 978
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no one in any of my groups ever likes to play as a rogue, so If im running an adventure that must have traps I normally send the same NPC with them. Hes a member of the thieves guild that the party is on good terms with, and has orders to do nothing but open doors, disarm traps, and save his own skin
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[color=red] Kneel before the Lord Drgon, or you will be knelt.
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#3 |
Sent to the cornfield
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Rogues can be replaced with a rock, a knife and a 10 ft pole.
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#4 |
Pure joy
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Or by someone taking Skill Training (Thievery). In my party the Warlock's the go-to guy for traps.
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#5 |
Sent to the cornfield
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Eh we don't play 4th ed- in 3rd ed you can get all the skills still, particularly with a bard/the right feats but only if you are a pussy suck up the traps and the enemy will run away. Stab anything you can't bluff out of.
Last edited by Professor Smarmiarty; 07-02-2010 at 12:41 PM. |
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#6 |
Pure joy
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Sure sounds like our 4E game.
Come to think of it I haven't actually used traps in any noticable capacity yet. Mostly because I have no idea how to build them but it can't be that hard, probably about time to introduce some. |
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#7 |
Moonwalk Away.
Join Date: Nov 2007
Location: Dumbfucklahoma.
Posts: 1,573
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I had a friend who always ran his adventures the same way. First the players would get to know eachother and have some fun reactions. It was nice, you are always almost lulled into the idea that this adventure is going to be different.
Then GMPC shows up. GMPC can do know wrong, is 7 levels higher than you and needs you help for *some reason* even though you are discouraged from ever leaving the railed off adventure. Really these stories shouldn't be on a table top at all and belong more in Bleach FanFiction. That's not an exaggeration, one of his sessions was ACTUAL BLEACH FAN FICTION. Me and my friend were playing a 4E version of this and had enough of it. About the time GMPC shows up my Dragonborn and his Eladrin start making racist comments about humans, calling the beer at the local tavern *catpiss,* and generally behaving like a racist motorcycle gang of 2 in west Baltimore. GMPC is disapproving of us, being a Paladin of great honor and all and refrains from talking to us. The Barman eventually has enough of us and tries to get in a fight. Unfortunate for him, I hit him over the head with a mace. My ally torched the place and we booked it, the Paladin right behind us. We figured with a running start we would be able to get away but Pally's got a bow and good aim. He begins directing guards to our position. Things get heated and we ask the DM to leave the room for a moment as we formulate a plan. After the plan was made we started the session again, running from the law for the crime of killing a barman and setting his bar on fire. The solution, MOAR FIRE! We ran until we were on the outskirts of town, pursuit following us at maybe 10 feet away. Up ahead was an orphanage and my friend had burning hands up and ready. After setting the building on fire the Paladin give us a look of rage and hatred. I look him in the eye for a moment then shout. "WELL? ARE YOU GOING TO JUST LET THOSE POOR KIDS DIE!?" Reluctantly he ran to save the kids giving us the time we needed to escape. |
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#8 |
Professional Threadkiller
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My party found a bunch of demons, who we identified as the children of a demoness we've been hunting for a while. They were doing a ritual, involving sacrifices. We weren't able to stop them, so...
We were sent to the astral plane on a donut-shaped room. We arrived on a giant cube made of weapons from different time periods. We jumped to another cube as it flew by us. We found some thieves who tried to rob us. We tried to test how gravity worked in this cube thing by pushing one of them off the edge. He landed head-first on the other side of the cube, taking at least half of his HP in damage. |
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#9 |
Sent to the cornfield
Join Date: Jan 2009
Posts: 870
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most of my RP experiences are with Star Wars saga edition. most of the fights end with the remaining one or two enemies fleeing in terror from how insane my group is.
for instance, in our last adventure, our merry band of mercenaries were being led into an ambush. What was supposed to happen was, our contact would come along with our money for our last job, and give us our next. this hilariously obvious thug comes along, claiming that the real contact couldn't make it and that he was going to lead us to a rendezvous, and tries to lead us into an ambush. We agree to come along just for the hell of it. Eventually, the situation is: Thug ringleader has led us into a parking garage, we've got HIM hostage, six mooks have us surrounded, and three more are coming down the elevator. the situation ended after our resident force user tore a dude in half with his mind, three more guys got crushed under flipped speeders, and the three mooks in the elevator were dispatched when my guy stuck a detpack to the ringleader and kicked him into the elevator before touching it off, killing all four of them so spectacularly that we had to roll reflex to avoid being coated in gore. (The force user failed that roll) The remaining two mooks threw their guns down and tried to flee, which resulted in them being chased by a blood-glazed dark jedi who kept shouting that he still wanted to play. Last edited by stefan; 07-04-2010 at 01:58 AM. |
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#10 |
I am the One
Join Date: Apr 2009
Location: Infinate Layers of the Abyss
Posts: 533
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Wow, I had kind of forgotten about this thread. There are a lot of interesting shenanigans here. I have played as a half orc ranger named Thokk. He is my attempt at being an evil character, but I am usually too nice when I play as him. He inevitably becomes a villain that thinks he is a hero (he is not that bright either). He had a succubus as a girlfriend, and that got him into a lot of trouble (some of it not suitable for younger readers). He has been randomly homicidal and radomly heroic in the same session. My former DM thought that his alignment should have been "Confused" even though is actually Neutral/Evil. Still anyone foolish enough to attack him did not last very long, as they would ussually end up with many arrows sprouting out of them, and that is before he would remember that he has spells and an animal companion. Thokk is a good PC to play if you want to be a likeable but disruptive force in an adventuring party.
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Naive Optimist |
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