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Unread 02-06-2011, 03:36 AM   #1
Krylo
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Originally Posted by phil_ View Post
Also, does the opposite count now, like we can be awesome and get a bonus?
The opposite has always counted. I prefer the carrot to the stick.

And yes, it's just a 'If half of your team doesn't post you get a negative'.

I'm not going to be a hard ass with it, but I mean, come on.
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Unread 02-06-2011, 06:17 AM   #2
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And that he's the only character in your group with the healing skill?

And that if he gets attacked once he has a chance of going down... twice is almost definite?

And that if he goes down your entire group is fucked?

That said: Yeah, you can have aero in your staff, Tahr.
Bluh. Yes, I am aware. My very first point was that Fie needs to get the hell out of there. But there's a real risk that the four bees are gonna boost their numbers to 8 if we don't kill any this turn, and I honestly don't think we'd survive that happening. To model the situation: If we retreat to the Fresk, there'll be 8 of them pursuing next turn. We can probably kill 4 of them, if our staves don't break, but then the remaining 4 are all over us, attacking. Plus, a surviving dingo. Our mages are still weakened, and this time the bees actually have the numbers to kill them easily. Plus, there's still the chance of the Fresk dying. If they just auto-respawn from the hive, that's not much better, since our fighters are gonna have trouble getting kills, and our mages are slowly but surely running out of mana. We could keep their numbers down, but if 2 per turn respawn, we're kinda fucked. If it's just one, that's slightly better, but we're still at risk of getting Fie and/or the Fresk killed in the battle.

Secondly, he's likely to survive one attack (80% probability), if not two. And honestly, I was hoping that with so many threatening targets, the bees wouldn't bother stinging one weakened Tarut. Besides, what happened to all the bees attacking Docus? Are you gonna let tactics get in the way of punishing me for my overconfidence? Are you going to deny me my "covered in bees" line? Are you really that cruel?

Thirdly, McTahr actually suggested that we stand and fight, and he was cool with it. So this is kinda what I interpreted what he wants to do with his character.

Fourthly, Drac, waiting for me to log off before countermanding? Nice, bro. Reeeeeeal smooth.
Though at least your stuff wasn't terrible. And I am no idiot, despite evidence to the contrary, if the DM tells you that your plan dooms the team, then it's usually wise of listen. Bluh.

What Docus does is up to Fie. There's two ways this can go down:
Either, the plan I outlined before.
Or, the mages get the fuck out. In that case, Vera gets over to the Fresk, gives Jade a potion. Jade engages the Dingo, keeping the potion for later. Prasad fires at it. Argath gets his spear. Basically, we all gather round the fucker. when the bees come at us in numbers, we hope that Krylo's feeling merciful and just do what we can to defend ourselves.

I think that being agressive has the best chance of success. But it's Fie's character who's important here... so I think I'll leave it up to him.

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The opposite has always counted. I prefer the carrot to the stick.
Cool. Mind pointing that out when it does happen?
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Unread 02-06-2011, 06:29 AM   #3
McTahr
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I was specifically waiting on that answer, and then social obligations overcame me.

Effectively: If we run, bees chase. We run again, Bees chase again, presumably. We run again. Ad nauseum until more bees spawn. We need to defeat them to complete the mission, and if we leave without Pollen I will personally be a sad panda.

Either we immediately halve the threat and take our chances against two bees, or draw out the fight and get everyone killed or buggered by what could be double the original number.

Or we flee and fail the mission entirely.

E: I'll have a post up before the uh, second 24 hour mark. 6am almost and I vaguely have things that need done tomorrow.
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Unread 02-06-2011, 06:59 AM   #4
Krylo
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I had a whole THING typed up about how your plan was unnecessarily dangerous, but then I realized that a) I was totally giving you the best possible strategy to defeat these things and b) there's a decent chance of your plan working, so instead I'll just throw some highlights out you should be aware of but don't seem to be:

There are two targets in range. Docus and Fie. Not a bunch of threatening targets.

Vera retreated a further medium distance away from the Udrafresk/battle last round. This means that she is medium range from the bees, long range from the dingo/udrafresk. So everything you want her to do can't be done.

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Originally Posted by Geminex View Post
Secondly, he's likely to survive one attack (80% probability), if not two.
He has a 64% chance to survive if attacked by one bee, click here for mathsHe has 8 hp and 7 eva. They do 5+1d6 damage and have 2 acc. Two d6 are rolled for accuracy, the highest is used for damage (in the case of 1d6 damage weapons).

So, lets see, they could roll 2-12, and would need to roll 6 to hit him. That's a 55% chance to hit. If they hit, that means a 2/3 chance of having a four or over (possible combinations: 1/5, 2/4, or 3/3). If they roll a four, that means they do 8 damage after his one arm. That means he's down.

That means he has a 36% chance of dying, or a 64% chance of survival, not an 80%.


Jade is a medium distance from the Udrafresk. Vera is a long distance from both Jade and the Udrafresk and in an entirely different direction than Jade would move to get to the dingo/Udrafresk. The only way they could meet and Vera could give Jade a potion is if they both spent this turn moving to the bee trunk and then Vera swapped the potion.

Also: Lawl, Vera giving things away.

And finally: Docus can't one shot a bee. They have 42 health and 3 M. Arm. They are Vulnerable (NOT weak) to fire. This means they take 1.5x damage from fire.

Docus, if he rolls a six, will do 30 raw damage. Reduced to 27 by M. Arm. Times 1.5 = 41. (Actually 40.5, but I'd round up in this case) Edit 3: Forgot he can't actually roll a six. He can roll a 4. If he rolls a six. Not that it matters! Just means the bee will have at least 3 hp left! Edit 4: Actually, he could kill one if he critted it with a melee blow, considering the instant free cast on top of crit damage, but I mean, that's just silly to rely on that.

Fie can totally one shot bees all over the place, but that still leaves three bees, not two like your plan seems to rely on.

Edit@Tahr: That assumes you run away from all other PCs AND the bees. Or that the mages are the only characters capable of doing damage. And that the bees won't stop to attack anyone else if they enter the fight.

Edit 2: I mean if you want to Metagame, yeah, I'll probably have most/all of them attack Docus ANYWAY (except the one left with 1-5 hp, who will be calling for help more than likely), so it's not like FIE is likely to die. In reality. But that's metagaming.
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Unread 02-06-2011, 07:09 AM   #5
McTahr
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My plan roughly assumed Prasad + Docus and Fie each dropping a bee, so a combined two kills, giving a likely single swing on each of us, down to potentially 0 and clear the round after unless we explode.
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Unread 02-06-2011, 07:09 AM   #6
Krylo
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Originally Posted by McTahr View Post
My plan roughly assumed Prasad + Docus and Fie each dropping a bee, so a combined two kills, giving a likely single swing on each of us, down to potentially 0 and clear the round after unless we explode.
Well, that's a better plan.

Gem's plan had Prasad attacking the dingo, though, which ensured three bees alive.

And whether POS told me to do that or something else, like the thing you said, over IMs is between I and he unless he wants to chime in here.
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Unread 02-06-2011, 07:10 AM   #7
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Also, we have what, 2-3 people in medium range? That ups available targets significantly for the monster round, assuming they actually take a turn. Granted, the bees would still be uber pissed at us, eh.

(I'm not terribly concerned for the Udra just yet. Even auto-hitting, that dingo can't drop him in 1-2 rounds, given a 60-ish HP buffer to work through towards death, so I don't prioritize him quite as highly.)

Also also that 64%'s assuming they claw. Poison wouldn't drop right away, and both of us have high Cha, as Gem pointed out in the pad.
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Unread 02-06-2011, 08:03 AM   #8
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While Jade knows Monster Talk, it strikes me as more amusing to have her just shout at them and the monsters somehow understand.

Assuming killer bees are intelligent enough to understand her threats.
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Unread 02-06-2011, 08:12 AM   #9
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Vera could easily dodge/take a hit better than either of us, but it wouldn't especially be in character for a thief.
Fie and Docus owe her money.

Secondly, okay, yeah. Thanks for the reality check. I was friggin' tired when I wrote that up.

I wasn't aware that the accuracy dice are also used for damage. That serves to make the whole thing a lot more dangerous. In fact, Fie'd have, like, a 70% chance of death, even with just one attack. Because they're pretty likely to hit, and, if they hit, then they're rolling a 4 or higher in most cases. So yeah, that's unacceptable.

Secondly, doesn't the Fresk get insta-killed when attack while unconcious? That's the only reason I wanted him to get protected at all. Because, as Tahr said, the dingo isn't gonna kill it anytime soon if it has to work it down first.

Also, I wasn't aware that vulnerable wasn't the same as weak. My bad.

Yeah, okay. The plan is looking pretty terrible. Let's just retreat. Thanks, Krylo. I am learning. Soon I will make you regret going easy on us.

And McTahr, that's the last time I let you persuade me to take a risk. Cause that other plan was totally your fault. Yep. Not my mistake AT ALL.

Also, I did a bit of Math. I think we could take the 8 bees on, provided everyone chips in.
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Unread 02-06-2011, 01:09 PM   #10
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Originally Posted by Geminex View Post
Fie and Docus owe her money.
Pffft like, 17 gil. Potions cost more than 17 gil. Also:

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Originally Posted by Krylo View Post
Bluh bluh huge bitch.
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