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#11 | |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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This is truly a pain in the ass. |
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#12 |
Local Rookie Indie Dev
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Yes because he moves forward in a Zig zag pattern.
Actually it's more of a straight line but he can bounce off of any walls that he hits (ala Zig zag pattern).
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Last edited by Kyanbu The Legend; 06-20-2010 at 10:22 PM. |
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#13 | |
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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I'm trying to figure out why Sonic endures as one of the most classic and recognizable video game characters at this point after only, really, a handful of games that rank as decent and even less that rank as good.
Loved that saturday morning cartoon though. Maybe that's it?
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#14 | |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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#15 |
Fetched the Candy Cane!
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Sonic has a personality? Thought it was just 'tude!
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
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#16 |
Sent to the cornfield
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I thought Sonic represented the ravages of addiction/greed/relentless rebellion.
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#17 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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#18 |
Keeper of the new
Join Date: Apr 2004
Location: A place without judgment
Posts: 4,506
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Can Sonic outrun our speed-addicted society? No matter how fast you run or how much coffee you have to quaff to get through the day, there's always room for more. There's no upper limit to productivity. You can work eighteen hours a day and consume nonstop and until you die of a heart attack art 35, it'll never be enough.
Does Sonic rebel against this, or is he setting the example?
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Hope insistent, trust implicit, love inherent, life immersed Last edited by Amake; 06-24-2010 at 05:57 AM. |
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#19 | |
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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Oh God I just watched the trailer. See, Sonic 4 appears to be an attempt at a return to old values with new(er) graphics in the same vein as 'New Super Mario Bros.' (which I'm not entirely sold on even though everyone is getting all hot over what is little more than an abuse of the fanbase). Whereas THIS game looks like what one might politely refer to as a 'Charlie Foxtrot'.
It's a mess! Do I actually see Sonic blindly BURROWING in random directions? Why!? Sega, you cannot translate in any sort of acceptable or meaningful way the sidescrolling 'go-faster n'-hell' levels from the 2D era into a fully 3D environment with a 3rd person perspective. This looks EXACTLY like 'Sonic Unleashed', which was universally accepted as 'awful', at least. The 'Adventure' series model is the only thing you really have to work with here, why is that being ignored? Ok everyone hated the MILLIONS of extra characters it added on but those were relatively fun titles that you could have easily re-worked into a decent, dare I say, renaissance for the franchise.
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#20 | |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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SEGA has been getting closer to making a pretty good Sonic game, but they always ruin it with gimmick after gimmick. Most of the time, they just break up the high paced part of the game and destroy anything it had going for it. If they just improved the control and camera from unleashed daytime stuff, we'd have a base for a pretty good sonic 3d game, and that's what I hope they did. I just hope the colors gimmick doesn't destroy this game. Perhaps they'll put more thought into level design like they did with Secret Rings(hopefully better as Secret Rings still had a ton of problems). |
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