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#11 |
adorable
Join Date: Sep 2007
Posts: 12,950
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MY NAME'S DUKE NUKEM AND I'M AN ANIME!
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this post is about how to successfully H the Kimmy
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#12 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Well, you know the reason it was in development Hell for so long was because they were constantly improving it, so while it's probably not going to be innovative, it at least stole enough from everything else over the years to potentially be good.
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#13 |
Not bad.
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Seriously guys? The plan here is obviously for Gearbox to continue the legend. Since 3D Realms could no longer delay the release, it is up to other game developers to pick up the cause. From Gearbox it will head to Pandemic, then to Obsidian, then to Bioware. After that it will spend some time with Square Enix before moving onto Bethesda.
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#14 |
So we are clear
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maybe its all intentional, they did it so it would be an internet legend, then even if its crap people will buy it out of morbid curiousity
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#15 | |
Burn.
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Especally if it's intentional. ![]()
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#16 | |
Blue Psychic, Programmer
Join Date: Feb 2007
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More like it was being driven by a guy with lots and lots of money, but also lots and lots of ideas. That generally doesn't end well. This is just an extreme case. I read stories of the guy bounding into work every time another FPS came out and saying he wanted to include all sorts of stuff they'd done, and it went through enough engine changes to be considered a train conductor. They spent over a decade following the pack instead of actually innovating, which is what landed them in trouble.
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#17 | |
So we are clear
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#18 |
C.M.B.A.S.O.B
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Seriously?
No, Bioware wouldn't get it. They are into innovation and getting something out on time. So is Bethesda.
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#19 | |
Making it happen.
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So, hand it off to Blizzard for the final stages. Or Valve!
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#20 | |
synk-ism
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More like the lack of outside funding to pressure a deadline meant that they could dream big, take forever to "perfect" it, and then end up with others pushing out similar or neater things before their never-coming launch date. And then each time a new game came out or a new engine emerged with some kind of neat element in it, Broussard could direct his developers to try to add the same thing or some kind of expansion on it to the game, compounding work and even scrubbing previous work. I'm not going to knock the guy for trying to create an amazing, top-end, superb-quality product that could sit at the throne of FPS games, but his small team and desire to assimilate anything he thought was cool combined with his funds let him in effect push back the real world too long. Unless Gearbox has some pretty wicked ideas up their sleeves [or were left some by 3D Realms that we haven't heard of yet], I'll remain skeptical of the wow factor of any Duke title, let alone its actual release.
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