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#11 |
Sent to the cornfield
Join Date: Feb 2008
Location: A right and proper Nerd Cave
Posts: 2,460
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I seem to be caught in that infinite loop blue was talking about. The only hint is that there must be another way out, which, if this game is consistent, means that there isn't. I thought maybe it was some kind of allusion to trying to use the entrance to leave, but that got me nowhere. I know its going to be something annoying and stupid when I find out what it is.
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#12 |
FRONT KICK OF DOOM!
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It was when I did it.
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#13 | ||
Making it happen.
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3DS Friend Code: 4441-8226-8387 |
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#14 |
Keeper of the new
Join Date: Apr 2004
Location: A place without judgment
Posts: 4,506
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Ooh I did not see that.
About that loop level, I got lucky and beat it on the first try. Cause I had to go to the bathroom.
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Hope insistent, trust implicit, love inherent, life immersed |
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#15 |
Archer and Armstrong vs. the World
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Well, there are a few levels where he doesn't say anything either way, sometimes he tells some half-truths, as well, but basically it's true but with enough misleading bits to screw you over. Hell, the final battle is entirely based on looking at all the parts of his statement and determining they are a lie, not just doing the opposite of what he says (continuing), but discerning that "we'll both be destroyed" is just as untrue as well.
Of course, just to really screw with you, there is at least one statement that is completely true, an attempt to win you over to his side. I'm not saying there isn't any finesse to the puzzles at all, especially those where he says nothing and we find we do have to use things we'd otherwise avoid sometimes (such as buttons), discovering that in some contexts what is normally bad is good (pitfalls, buttons), but that what is normally good is bad (switches, but not always), so it becomes a tricky mindscrew that first reverses normal associations of what is good in games, but then also throws in the wrench that even after this reversal, what is good is bad is sometimes good again. But overall you just do the opposite of what he says, opposing our normal instinct to trust in-game help. Obviously there are exceptions but the basic idea of the whole thing is that what we normally accept as help in games is actually out to kill us, and we have to continually work to ignore its advice. I actually found it difficult at times to not do what he says, which I think comments on how use we are to in-game tutorials and instructions being the word of God. Hey, Megaman, for the "other way out" if you want a hint that isn't a total spoiler read this spoiler: sometimes Tutorial Man isn't a total liar, he wants your trust so he tells the truth in order to make the rest of his lies seem more appealing, like a real person would.. If you're still stuck, here's another spoilier spoiler: patience is a virtue. Here's the spoiliest spoiler of all: "How to get into Master Blargh's dungeon in Earthbound." If you're still stuck after all that just look the solution up online I guess? Last edited by Magus; 09-06-2010 at 08:34 PM. |
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#16 |
Sent to the cornfield
Join Date: Feb 2008
Location: A right and proper Nerd Cave
Posts: 2,460
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Yeah, I figured it out a few hours ago when I was standing next to the exit and started watching TV, then looked back to see that the light pillar was gone. I have to say the ending was rather unfulfilling. It was very abrupt and didn't feel very rewarding. Also, I haven't found any solution to the mirror image other than to desynchronize them with a spike.
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#17 | |
Making it happen.
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That is the solution.
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3DS Friend Code: 4441-8226-8387 |
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#18 |
Zettai Hero
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Sorta like beating Shadow link by beating him with hammer!
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! |
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#19 |
Sent to the cornfield
Join Date: Feb 2008
Location: A right and proper Nerd Cave
Posts: 2,460
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#20 | ||
for all seasons
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It's the place Megaman was stuck.
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check out my buttspresso
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