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Old 09-28-2010, 07:07 PM   #11
PyrosNine
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The Jetpack reminds me of Tribes (if only I had an explodey disc launcher...), the active camo's pretty cool, the new battle rifle sucks, the needler rifle is awesome, the throwing arc for grenades is much easier to aim but you can't bank grenades very well...and the schizo tech makes no friggin sense.

I mean, first we learn that master chief isn't given in his suit the nifty night vision stuff that makes the invisible covenant visible that is given to the expendable ODST, now we learn that before he even set off in the pillar of autumn, he wasn't given any of the cool upgrades given to the slightly less expendable Spartan III's, and none of this technology was ever reused or renewed for the war on the home planet!

I mean, one could assume Reach was the number one sciencey research place, so thats where they were making all this state of the art tech, so when it was destroyed humanity was set back in technology a few dozen years, but it is a little weird when you move back in time and have characters use technology superior to what was had later in a relatively short time span.

Anyway, you should Play Halo 1 to get a feel for the basics, Halo 2 to see where they fudged the basics, Halo 3 where they fixed the problems but people still whined, ODST where they thought: oh yeah, halo 1 was awesome, let's make a game with Halo 1's controls with the Halo 3 engine...and added members of Firefly and created the best gameplay mode ever. Halo Reach is them taking every thing from all these games and cramming them into one, from the cool weapons, to the power ups, to the ensemble cast, and adding it onto a story that lets you make the final, ultimate battle for you as a Halo player in the halo universe.
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Old 09-28-2010, 07:15 PM   #12
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Reach could've used more Firefly. That's the only thing I have against it. I mean it's cool that Mal Reynolds a.k.a. Sgt Buck a.k.a. Nathan Fillion had a voice cameo in Reach, but it wasn't enough.

Other than that, goddamn do I love this game. Currently on my 4th playthrough (co-op legendary), and I still love the story, and the levels, and goddamn is the jetpack level fun. My gamertag is Hyperion MBD if anyone is interested in playing some co-op/multiplayer/firefight.
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Old 09-28-2010, 07:27 PM   #13
Magus
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Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
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Quote:
Originally Posted by PyrosNine View Post
, and adding it onto a story that lets you make the final, ultimate battle for you as a Halo player in the halo universe.
I have the feeling there will continue to be final, ultimate battles for Halo players.
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Old 09-28-2010, 08:45 PM   #14
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Yeah, prolly, but none made by Bungie so basically none at all ever.
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Old 09-28-2010, 08:51 PM   #15
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A little laugh for us.
I want to play this (or more of I want to play with the gravity things in forge. But my Xbox died! Fucking Microsoft.
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Old 09-29-2010, 01:08 AM   #16
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Originally Posted by Azisien View Post
Yes. I mean a lot of the weapons and vehicles are superior to the Halo's afterwards. But uh, yes, prequel!
Reach was the Earth's largest and most important military installation, housing and developing weapons technologies for the Spartan programs. A great deal of highly advanced weapons and gear never made it off the planet in any form because the Covenant bombarded the surface until it was literally glass.

Fail safes were enacted to ensure the location of Earth and other important military outfits were not discovered. Outbound transmissions were cut, and entire memory banks emp-killed. Much of the gear on Reach was unknown to anyone but high ranks and the people who created them, who were likely on Reach at the time of the attack.

The "new" Covenant weapons (the plasma rifle that isn't a plasma rifle, plasma-grenade shooter and the Force Gun) are easily prototypes of later weapons or experimental technology. Reach was attacked by a fleet consisting of as much of the Covenant forces as possible, so it isn't a far stretch to think that some of the units had stuff that others might have lacked.

Both the Needle Rifle and Force gun share aspects of the energy sniper that they use later in the timeline

Yay Backstory and Theory!
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Old 09-29-2010, 02:36 AM   #17
CABAL49
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Unfortunately since I have an Xbox Slim, I cannot do firefight or co-op. But other than that the game is freaking amazing! I finally get the jetpack I've always wanted.
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Old 09-29-2010, 04:00 AM   #18
Arcanum
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Originally Posted by Marc v1.0 View Post
The "new" Covenant weapons (the plasma rifle that isn't a plasma rifle, plasma-grenade shooter and the Force Gun) are easily prototypes of later weapons or experimental technology. Reach was attacked by a fleet consisting of as much of the Covenant forces as possible, so it isn't a far stretch to think that some of the units had stuff that others might have lacked.

Both the Needle Rifle and Force gun share aspects of the energy sniper that they use later in the timeline

Yay Backstory and Theory!
Well actually, Halo: Reach takes place before the gigantic invasion of Reach that happened in Fall of Reach (the book). The invasion force all started with the team of Zealots trying to recover Forerunner artifacts, basically a spec-ops team, which would make sense that they were equipped with more advanced prototype tech (though with the amount of weapons produced I think it's tough to call them prototypes).

But yeah, the entire game of Halo: Reach you're fighting against this advanced force that wasn't really meant to take out the planet, just recover the artifacts and put in some sabotage so that the main army would have an easier time to take over the planet. And with that in mind it makes sense that they would have more advanced tech to make their job easier.

That's just my take on it though.

Also, I remembered another thing that really bothered me about the game. After the mission where you attack the giant Spire, there's the cinematic before the mission "Long Night of Solace" where Kat borrows Emile's knife to fiddle in the dirt for some reason. I still have no idea why she does that. I mean, there was no movement to show she was drawing a visual aid to help her plan, and nobody on the team looked down at what she did with the knife. She just kind of stabbed the dirt. It makes no sense!!
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Old 09-29-2010, 04:14 AM   #19
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Unfortunately since I have an Xbox Slim, I cannot do firefight or co-op. But other than that the game is freaking amazing! I finally get the jetpack I've always wanted.
Wut.

Why wouldn't you be able to do Firefight or Co-op, simply because you have a Slim?

I have a Slim, and that shit works just fine.
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Old 09-29-2010, 05:13 AM   #20
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But I hate fpses, Nonsy.
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