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#11 |
Zettai Hero
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The Jetpack reminds me of Tribes (if only I had an explodey disc launcher...), the active camo's pretty cool, the new battle rifle sucks, the needler rifle is awesome, the throwing arc for grenades is much easier to aim but you can't bank grenades very well...and the schizo tech makes no friggin sense.
I mean, first we learn that master chief isn't given in his suit the nifty night vision stuff that makes the invisible covenant visible that is given to the expendable ODST, now we learn that before he even set off in the pillar of autumn, he wasn't given any of the cool upgrades given to the slightly less expendable Spartan III's, and none of this technology was ever reused or renewed for the war on the home planet! I mean, one could assume Reach was the number one sciencey research place, so thats where they were making all this state of the art tech, so when it was destroyed humanity was set back in technology a few dozen years, but it is a little weird when you move back in time and have characters use technology superior to what was had later in a relatively short time span. Anyway, you should Play Halo 1 to get a feel for the basics, Halo 2 to see where they fudged the basics, Halo 3 where they fixed the problems but people still whined, ODST where they thought: oh yeah, halo 1 was awesome, let's make a game with Halo 1's controls with the Halo 3 engine...and added members of Firefly and created the best gameplay mode ever. Halo Reach is them taking every thing from all these games and cramming them into one, from the cool weapons, to the power ups, to the ensemble cast, and adding it onto a story that lets you make the final, ultimate battle for you as a Halo player in the halo universe.
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! |
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#12 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Reach could've used more Firefly. That's the only thing I have against it. I mean it's cool that Mal Reynolds a.k.a. Sgt Buck a.k.a. Nathan Fillion had a voice cameo in Reach, but it wasn't enough.
Other than that, goddamn do I love this game. Currently on my 4th playthrough (co-op legendary), and I still love the story, and the levels, and goddamn is the jetpack level fun. My gamertag is Hyperion MBD if anyone is interested in playing some co-op/multiplayer/firefight. |
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#13 |
Archer and Armstrong vs. the World
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#14 |
Om Nom Nom
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Yeah, prolly, but none made by Bungie so basically none at all ever.
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[14:26] ManoftheRus: YOU GODDAMN SNEAKY DEE |
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#15 |
...Really?
Join Date: Jun 2007
Location: in Theory. Everything works here
Posts: 3,961
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A little laugh for us.
I want to play this (or more of I want to play with the gravity things in forge. But my Xbox died! Fucking Microsoft.
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I have a Pesterchum its DangerousDoc I am ether fading out of Time, Space, or Reality...Or Simply my Typewriter is running out of ink |
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#16 | |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
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Fail safes were enacted to ensure the location of Earth and other important military outfits were not discovered. Outbound transmissions were cut, and entire memory banks emp-killed. Much of the gear on Reach was unknown to anyone but high ranks and the people who created them, who were likely on Reach at the time of the attack. The "new" Covenant weapons (the plasma rifle that isn't a plasma rifle, plasma-grenade shooter and the Force Gun) are easily prototypes of later weapons or experimental technology. Reach was attacked by a fleet consisting of as much of the Covenant forces as possible, so it isn't a far stretch to think that some of the units had stuff that others might have lacked. Both the Needle Rifle and Force gun share aspects of the energy sniper that they use later in the timeline Yay Backstory and Theory!
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#17 |
Not bad.
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Unfortunately since I have an Xbox Slim, I cannot do firefight or co-op. But other than that the game is freaking amazing! I finally get the jetpack I've always wanted.
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#18 | |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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But yeah, the entire game of Halo: Reach you're fighting against this advanced force that wasn't really meant to take out the planet, just recover the artifacts and put in some sabotage so that the main army would have an easier time to take over the planet. And with that in mind it makes sense that they would have more advanced tech to make their job easier. That's just my take on it though. Also, I remembered another thing that really bothered me about the game. After the mission where you attack the giant Spire, there's the cinematic before the mission "Long Night of Solace" where Kat borrows Emile's knife to fiddle in the dirt for some reason. I still have no idea why she does that. I mean, there was no movement to show she was drawing a visual aid to help her plan, and nobody on the team looked down at what she did with the knife. She just kind of stabbed the dirt. It makes no sense!! |
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#19 | ||
Vigilo - Confido
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Why wouldn't you be able to do Firefight or Co-op, simply because you have a Slim? I have a Slim, and that shit works just fine.
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#20 |
lol i dont even know
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But I hate fpses, Nonsy.
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