The Warring States of NPF  

Go Back   The Warring States of NPF > Social > Playing Games
User Name
Password
FAQ Members List Calendar Today's Posts Join Chat

 
  Click to unhide all tags.Click to hide all tags.  
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Unread 11-12-2010, 05:07 PM   #1
PyrosNine
Zettai Hero
 
PyrosNine's Avatar
 
Join Date: Mar 2005
Location: A figment of my own imagination
Posts: 6,103
PyrosNine is like Reed Richards, but prettier. PyrosNine is like Reed Richards, but prettier. PyrosNine is like Reed Richards, but prettier. PyrosNine is like Reed Richards, but prettier. PyrosNine is like Reed Richards, but prettier. PyrosNine is like Reed Richards, but prettier. PyrosNine is like Reed Richards, but prettier.
Send a message via AIM to PyrosNine Send a message via Yahoo to PyrosNine
Video Games Pyros plays: Vin-Dick-Tus.

Computa ASPLODED!



Alrighty, I be playing the new ememmorepeeguh called Vindictus, which is being hosted by Nexon, and uses the source engine. That's right, the same thing that makes Half Life 2 look awesome. However, the pliability of the source engine has always been questionable in my opinion, and the Source engine hates my computer's guts. But I play nonetheless because it is free!



The game loads slowly, no doubt a combination of it being installed on my external usb hard drive, a need for more ram, and Source engine hating me.



To start off with, you're given three character archetypes. I was actually a little worried this'd end up like Borderlands, where you pick stylized characters with different skill sets, and the only thing that sets you apart from everybody else is what loot you're equipped with.

There are three characters, one's Lann, a dude decked out in full armor and can dual wield, and specializes in being quick, long combos, and can counter any time.

Then there's Evie, who is an "alchemist" which mostly means she's a priest (heals)/ mage (hurls fireballs) /and summoner (summons monsters to do her bidding.

Finally there's Fiona (pictured), who is more basic, and the one I picked. Meant to be the balance character, Fiona has a sword and shield as her special power and does more damage while also having decent defense. I picked her because I've been watching a Demon Souls LP, and the idea of hacking into enemies with a sword and shield european style has overpowered my notions of running into enemies wielding 6 swords or a BFS.

A neat feature is the streaming video that plays for each character, describing their strengths and weaknesses. Throughout the game these videos will play seamlessly within the game whenever they want to teach or show you something.

It's looking bad for character customization when I immediately get shoved into a loading screen before even naming a character....

Not pictured due extreme lag, but I'm immediately dumped in strange environs for a cutscene. The Source engine always starts with a slow, grinding stutter, that suggests to me that the level I"ve emerged in is still loading as I'm walking through it, because if I wait a bit, it goes away completely until I enter the next area. For this cutscene however, rendered in the source engine, shit be weird. I don't know what's going on, but people flicker in and out of existence, theres' a giant spider, I don't know where the hell I am during some dramatic argument between flickering people that basically went along these lines:

Transcript of cutseneOld Guard type: Men! Load the ballistae! It's a fuzzy giant white spider on a rampage!

Young Guard type: You heard the man, load 'em! Swallow down the lag and get your asses moving!

Young Maiden: Wait! *stands in front of ballistae* *or stands in front of it as much as she can because she is flickering in and out of existence. Standing in front of it 50% of the time.*

Old Guard: Tieve! Move!

Young Maiden: I can't let you do it!

Old Guard: He's wrecking the city and endangering lives! We need to take care of him!

Young Maiden: He doesn't mean any harm! He's just frightened!

And then I'm like: Shit, I'm frightened. It's a giant spider wrecking a castle! And it's fuzzy! Surprisingly not as flickery as everything else.

Old Guard: I know you think he's a guardian spirit, but right now, he's nothing more than a monster who needs to be killed.

Young guard: He's right Tieve, someone's going to get hurt by him!

Tieve: Please just let me talk to him! I know i can calm him down! Please Marrec! He doesn't mean any of this.

Young Guard/Marrec: Um, sir, she may be able to calm it down as she says. She's known it for a long time.

Old Guard: What? Very well then. Squad, you will fall in with me and escort us into that building. That means you rookie!

I think I'm a rookie.

Old Guard: Marrec, you stay here and ready the ballistae. If anything happens, fire away.

Half the squad leaves, half the squad stays, and suddenly a girl clad in cheap armor emerges and follows these plot people. I assume this is my character.

Our group starts flickering, cautiously, into the building, which is surprisingly mostly wooden. Probably still being built.

The Old guard finds a strange red stone on the ground, mutters something about Fomors, and then senses company. Then arrows come out of nowhere and take everyone down, including the old Guard. And I mean from nowhere, this wasn't a graphical glitch, just arrows coming from off camera...and when the camera turns there's nothing there.

Fortunately ladies first hasn't been invented yet, so me and this Tieve priestess had a bunch of testosterone to catch arrows for us.

Old Guard: Rookie....protect the priestess! Shes in your hands now....


And then dog men attack. I was too busy during combat to hit the printscreen button, but they were men and they were dogs. Newstyle DND would call them Kobolds, but I have no clue. I hit them in the face with my sword. It's a tutorial, so they were laughably easy, I took no damage as I fought with controls and the lagging computer, but once I killed one the game caught up with itself and evened out, and things moved at a normal clip, with no flicker.

The game already has a few points of interest: You can tell how good a game is by what elements it has to offer from the get go. For starters, there were crates and barrels in the opening cutscene. Secondly, the game begins with a damn escort mission. But on the plus side, she was invincible for these events, and EVERYTHING IS DESTRUCTABLE (except the priestess for what I just said)

Especially crates. So as I'm beating the crap out of dog men, I'm also wrecking the building's foundation, destroying fences, walls, crates, barrels., and enemies. When the enemies die, they turn to stone and then shatter under the force of my blade.

There's a simple combo system, with basic melee swings coming from left clicking the mouse (though there is a keyboard and controller scheme) and special attacks by right clicking. Different combinations of left and right clicking in a combo will result in different attacks, my favorite being "slash, kick, slash, shield bash to the groin that sends them flying"

Special attacks for me just mean a piercing strike that does more damage, and can send them flying. I have a stamina bar which depletes with every special attack, but regenerates quickly when standing still.

I can also press the E button to grab things. This is epic is what this means. I can grab an enemy, and hurl him at his friends for extra damage. I can grab an enemy and pile drive him. I can pick up defeated enemies weapons and smack them with it, as well as beat them over the head with their own comrades rocky corpses. I can destroy parts of the scenery and pick up the rubble to throw or smash into my opponent.

I very quickly ignored the quite awesome combo system in favor of grabbing chairs, fences, support beams, and enemy corpses as impromptu weapons for beating the crap out of enemies. However, this came to a stop as mine and the rampant destruction of the spider brought the ceiling down, which resulted in this (and then I remembered the print screen button)



A carrying escort mission. She got hit with a plot two-by-four, and broke her ankle. Like this, I only have access to a short range kick attack with a long delay between kicks. However...


The next area was next to a 4 story fall.


Capture function was a little too slow, but what you're not seeing is the dogman falling to his death.


Ditto for this one, but you get a good view of a burning village, which is always nice.

One thing you'll notice about the map is that this is not a straight up dungeon, as I'm walking through rooms that load for each room, but it's a fast load, and later dungeons do not do this. These rooms are just for tutorial and fencing me in.

Well anyway, on the top floor we catch up to the hissy fitting spider, and the maiden talks to it after calming it down. She then talks to the spider. I"m not kidding. They hold a conversation. Or she does, the spider just kinda stands there.


"WHERE DID THEY TOUCH YOU!?"

I think a bunch of guards just died on the whims of a crazy person who talks to giant spiders.

Then the spider got possessed by an evil red glow (don't you just hate it when that happens?) and the mark of Fomor (same as the stone found earlier) pops up on it's forehead, and I have to kick it's ass. Sadly, it's a giant spider, and y'know. Arachnophobia. Seriously, what is it with European style RPGs and giant spider enemies?

Didn't printscreen the fight, but halfway through I get help from the ballistae, which not only hurt the boss, but also litter the battlefield with the spent spears, which I can then pick up. I impaled the spider's leg on one of them, making it hold still and let me beat sense back into it.

Traditionally, when something's possessed by evil, beating the crap out of it with bladed weapons resolves the problem, if Dark Cloud has taught me anything.
The exorcism of the spider.

Uh...

Oooh....


Then it went all king kong and climbed the belltower. Then got riddled with spears. And then it fell...and had sharp chunks of tower fall on it....followed by a huge ass bell, which crushed it flat.

Poor girl's spider died...Totally not my fault. Daww...poor fluffy.

I'd be more sorry about all this if both aforementioned things didn't fall on ME because I was too busy gawking.

So was some ominous dogmen-shaman guy in the distance too.



A good night's rest at the Inn cures everything!







Now we get some character customization.



Oh hey, I do get a character, not just one prepicked for me. Welp, since I picked Fiona I be a chick. It was a 2/3 chance of me being a chick anyway, and I bet Lann's totally gay or something, so we'll have to wait for an update to play someone manly. There were two shadowy masculine characters on the class selection screen, and a dark knight character with a sign that said "Coming soon"


AFROS NOOOOOOOOooooo!


My virtual self is not pleased by this hairstyle.


This would make wearing a helmet more comfortable but...


This be who I be. Asheth, because all the other names I use are taken. Except PyrosNine, but I'll save it for when I make a male character.

You'll notice some things in the customization window are greyed out or have a star on them. This means....MICROTRANSACTIONS! I can't have Ashethian burning red hair or cool hairstyles unless I unlock them somehow or shell out some cash. You know which of those I'm doing....cuz pyroz broke!

Still surprisingly robust customization, and it's the source engine, so a lot of detail in face and hair, without tripping into uncanny valley territory. I can totally adjust the size of my chest. There is a slider and everything. Well, we know what this means for Asheth. I wonder what the male version has?


Now for some poses!
Linkette!


When do I get to kill things again?


These boots are made for walkin'


This is a sword! Lookit! Not at my boobs!



Let's Play Pretty Dress Up:
Soul Calibur eat your heart out.


Y'want to be a pirate lass, because pirates have large chests!


You wanna live forever?


Fiona's advertised armor.

WORDYPLOTWORDS






Of course. No one ever wants to see a giant spider die.

















You're surprisingly caring for someone talking to the person who killed your pet spider.

More Stutter. More grinding sound. Loading takes time. But then....PUPPIES!




And doggie! And an Inn with a floating sign!


And a kitty!


CAPITALIST SWINE!



Lag is making this asshole forever to tell me something. Or he just has a really slow monotone.

But then I discovered the neatest feature....

Not only does this game have a built in screen cap function...but it also a built in video recorder...

However....you can guess what happened when I used it. Recorded the first quest, beat the crap out of a boss by throwing it's own mooks at it to stun it, and then killed it by smashing it in the groin.

So when I decided to call it quits and check out the recorded movie....hitting stop caused the game to freeze....then crash. Then take down firefox with it...and my computer.

It got back on it's feet quickly enough, but the video was corrupted, and a strange korean folder popped up in my documents along with the Vindictus folder.

however, the game automatically saves a few nice snapshots of the killing blow of a boss. So it's not a total loss!

Caution: May be too violent for the male and squeamish and/or puppets.









You could say I smashed his wood.


More Deets later as I get better pics or vid of combat, and have played enough to really rate this game. Though aside from my problems, it's looking pretty good so far.
__________________
Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance.

Current Works for reading: War Between them, Karma Police.

PyrosNine: Weirdo Magnet Extraordinaire!
PyrosNine is offline Add to PyrosNine's Reputation   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:05 PM.
The server time is now 06:05:18 PM.


Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.