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#1 |
Friendly Neighborhood Quantum Hobo
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
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It is certainly easier than playing a Zealot but I still can't just run around like I'm superman or anything. Act II was a particular pain in the but with all the magic immune undead.
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#2 | |
wat
Join Date: Jan 2005
Posts: 7,177
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The only issues you'll have later on are elemental immunities in NM and Hell but he's playing over TCP/IP so...whatever. :p |
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#3 |
Not your babies daddy
Join Date: Nov 2005
Posts: 491
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I loved my Zealot back when I played, tearing things to shreds with Zeal is so much more appealing to me than just spamming hammers.
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Killer of threads. |
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#4 | |
Troopa
Join Date: Sep 2009
Posts: 50
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#5 | ||
Not 55 years old.
Join Date: Dec 2003
Posts: 2,098
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Second, you see those three skills on the left side of martial arts? Those are the dual-claw skills. The skills down the middle? Are single-claw skills. Since you've already invested in weapon block and haven't put more than one point in the single-claw skills (which you need for early on and as prereqs for Phoenix, which you will max for the synergy bonus) you may as well start pumping your dual-claw elemental strikes, which will give you some pretty okay crowd killing power and reasonable flexibility against elemental immunities. Venom plays into dual-claw pretty well, since it allows you to deal damage with all four elements. (Venom also causes your poison damage to happen so quick it's like a dd nuke.) That said your 3 claw skills + 1 synergy are pretty skill point hungry and you want to keep up with them, they don't scale so well with gear. Also the darkness spell? Is AMAZING. You only need level 1 but seriously use it. It's the one that darkens the edge of the screen and blinds EVERYTHING. If you are working on the latest version you can get skill respec from that lady in Act 1, so if you want to use the single-claw skills I reccomend Tigerstrike/Dragon Tail with a sprinkling of Cobra Strike. TS/DT is amazing for killing crowds, and if you use cobra strike (2-3 points will carry you) in conjunction you can also sustain very well. Just remember that you can't leech anything off skeletons. The shadows are good for free bags of expendable hit points but they won't do much damage for you.
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You see someone wearing a cravat and you say "Damn, look at that guy frontin' like he's Miles Edgeworth" and your homey is all "Sheeyit, ain't nobody Miles Edgeworth but Miles Motherfuckin' Edgeworth, namean?" "Word up." |
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#6 |
synk-ism
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Thanks for the pointers.
The assassin is currently a side project. My group has expanded to four of us with me on one of my other characters; we have a were-bear druid, a spear amazon, a poison necro, and my sorceress. Currently the druid, though he has a bunch of wolves and a few ravens flyin' around, and the amazon complain that the necro and I kill things too quickly. I anticipate that will change once we get into Nightmare and Hell when magic resistance rockets up, but for now I am enjoying being able to clear rooms and then teleport through walls. My secondary group gets a Bowazon from me, and that I've got figured out no problem (will be aiming for strafe). In any case, I will return to the assassin but will likely either a) store her gear and start over or b) purchase the skill reset and hope I don't fuck it up as badly again. If you'll forgive the hyperbole, part of my problem was that every post about assassins was for some level 3436436 build with set gear that assumed I had two relevant degrees in Diablo-speak when really I should have just taken the time to sit down and read each skill carefully, especially considering synergies, instead of looking for someone to just tell me what to click on in the skill tree. I actually did play an assassin before at some LAN and killed things, so clearly I must be capable of rational thinking :P. *e: Haha, yes, Cloak of Darkness is a lot of fun. Also, I don't know if I should frown or "lol" at taking a summon-necro solo at Diablo. I mean, my army of minions annihilated everything up to him, but then the fight was repetitions of the following: - Me: "Fly, my stupids!" sending minions in - Diablo: "Ha ha summons. L2play." They all die fairly quickly. - Me: *scroll of town portal* -> *random waypoint to kill/resummon* - *return to battle* - repeat So far, though, fuck Duriel. Fuck him in his mutant, Lesser-Evil ass.
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Find love.
Last edited by synkr0nized; 12-13-2010 at 11:56 AM. |
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#7 |
Friendly Neighborhood Quantum Hobo
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
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Duriel is disproportionately hard in normal. After that he gets way easier. I have no idea why.
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#8 |
Not your babies daddy
Join Date: Nov 2005
Posts: 491
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Duriel on normal gave me more trouble than the three barbarians you have to fight before you can get into Baal's penthouse. WAY more trouble. Doesn't help that as soon as you load into the area, you have to react instantly or risk getting taken down quickly.
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Killer of threads. |
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#9 |
Love Is Strength
Join Date: Nov 2008
Location: Vancouver/BC/Canada
Posts: 1,135
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Summon Necro > Everything
1% of the game's monsters hit you Stat importance: Vitality 100% Gear importance: +Skills 100% Normal to hell hardcore naked, kills all.
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If you want to stay connected send me a PM with your email. |
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#10 |
Not 55 years old.
Join Date: Dec 2003
Posts: 2,098
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The problem with summon necro is act bosses get arbitrary bonuses against minions, both offensively and defensively. You basically have to run around spamming your rank 1 bone spear or use the thorns curse and spam golem and there's just no way it isn't going to be tedious and dumb.
Or you can get a MA assassin to hang around with you and carry you through in exchange for being carried through everything before the act boss. Like the problem with MA is you have to stand next to monsters to hurt them, which naturally leads to being surrounded which naturally leads to "chug potions or die." CoD can help with this, plus the fact that all 3 major MA builds* have a "1: 3 melee hits 2: huge aoe damage spike 3: GOTO 1" rhythm which supports hit-and-run, but it's much easier when you have a horde of disposable hit point bags to distract them while you blow shit up. * The three major MA builds are 1: Claw/shield Tiger Strike / Dragon Tail 2: dual claw elemental 3: Claw/shield phoenix strike TS/DT is probably the fastest to start owning with and it actually never stops owning. Vulnerable to immunities but let's face it: immunities are bullshit for everyone, a big "FUCK YOU FOR SOLOING." Oh, and no amount of carefully reading the skills is going to tell you that the left column of attacks will swing with both your claws while the central column will just swing your main claw over and over while your other claw sits there looking stupid. You have to actually look at the animations while holding two claws to see that.
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You see someone wearing a cravat and you say "Damn, look at that guy frontin' like he's Miles Edgeworth" and your homey is all "Sheeyit, ain't nobody Miles Edgeworth but Miles Motherfuckin' Edgeworth, namean?" "Word up." |
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