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Unread 12-11-2010, 07:15 PM   #1
Sithdarth
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It is certainly easier than playing a Zealot but I still can't just run around like I'm superman or anything. Act II was a particular pain in the but with all the magic immune undead.
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Unread 12-11-2010, 10:36 PM   #2
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Quote:
Originally Posted by Bells View Post
[SWAP="Fifthfiend ... the Fun Police"]
Sorcerer still sucks outside of PvP though
Are you kidding me? Teleport + Warmth + Any of the Level 24-30 spells = A character that barely needs any gear, can get around faster then any other class, and does a shit load of damage.

The only issues you'll have later on are elemental immunities in NM and Hell but he's playing over TCP/IP so...whatever. :p
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Unread 12-11-2010, 10:31 PM   #3
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I loved my Zealot back when I played, tearing things to shreds with Zeal is so much more appealing to me than just spamming hammers.
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Unread 12-12-2010, 07:11 AM   #4
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Quote:
It is certainly easier than playing a Zealot but I still can't just run around like I'm superman or anything. Act II was a particular pain in the but with all the magic immune undead.
Holy Bolt solves your problem.
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Unread 12-13-2010, 11:21 AM   #5
01d55
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Video Games HEY MAYBE SOMEONE SHOULD ADDRESS THE THREAD

Quote:
Originally Posted by synkr0nized View Post
This thread is about me being a piss-poor assassin. Or at least I think I am. I have an assassin that is level 18 or so and in Act II (lol slow?). I've been playing with a buddy over TCP/IP and also in single player with /players 3-4. And killing Andy a lot 'cause I like yellow drops.

That said, I feel like in clusters I am downing potions faster than I am breathing air to complete combos and not die from poisons when fighting those monsters that have it. Or the ones that are lightning enchanted. Fuck those sparks.
That is actually a totally normal thing to happen when you are standing in a cluster and not at all a symptom of your terrible build (which is in fact bad).

Quote:
I also chose to go with dual claws and work down the shadow tree to shadow master. Perhaps that is a terrible idea! Perhaps I should be putting more points in Martial arts! I don't know, honestly.

I'm not feeling this weak on any other class (in fact the game feels much easier on them), so I'm pretty sure I'm-a doin' it wrong. Though on single targets I feel like I can bring the pain, so maybe I shouldn't be thinking of the assassin as something that's meant to take on hordes?

So, make fun of my assassin/help me see what I could've done when leveling AND share your Diablo 2 tales!

build so far at level 19 (extra point from that book that drops off the first Act II quest named):
Tiger Strike - 1
Dragon Talon - 1
Dragon Claw - 1

(should I have picked up cobra strike?)

Claw Mastery - 8
Psychic Hammer - 1
Burst of Speed - 1
Weapon Block - 5
Cloak of Shadows - 1
Shadow Warrior - 1


The plan is to nab dragon flight, shadow master, and venom, leveling the latter two as well as claw mastery and weapon block but not the prereqs.
Okay, so first of all that is way too many points in Claw Mastery this early in the game. You want your claw mastery later.
Second, you see those three skills on the left side of martial arts? Those are the dual-claw skills. The skills down the middle? Are single-claw skills. Since you've already invested in weapon block and haven't put more than one point in the single-claw skills (which you need for early on and as prereqs for Phoenix, which you will max for the synergy bonus) you may as well start pumping your dual-claw elemental strikes, which will give you some pretty okay crowd killing power and reasonable flexibility against elemental immunities.

Venom plays into dual-claw pretty well, since it allows you to deal damage with all four elements. (Venom also causes your poison damage to happen so quick it's like a dd nuke.) That said your 3 claw skills + 1 synergy are pretty skill point hungry and you want to keep up with them, they don't scale so well with gear.

Also the darkness spell? Is AMAZING. You only need level 1 but seriously use it. It's the one that darkens the edge of the screen and blinds EVERYTHING.

If you are working on the latest version you can get skill respec from that lady in Act 1, so if you want to use the single-claw skills I reccomend Tigerstrike/Dragon Tail with a sprinkling of Cobra Strike. TS/DT is amazing for killing crowds, and if you use cobra strike (2-3 points will carry you) in conjunction you can also sustain very well. Just remember that you can't leech anything off skeletons.

The shadows are good for free bags of expendable hit points but they won't do much damage for you.
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Unread 12-13-2010, 11:47 AM   #6
synkr0nized
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Default Loltergeist the necro.

Thanks for the pointers.

The assassin is currently a side project. My group has expanded to four of us with me on one of my other characters; we have a were-bear druid, a spear amazon, a poison necro, and my sorceress. Currently the druid, though he has a bunch of wolves and a few ravens flyin' around, and the amazon complain that the necro and I kill things too quickly. I anticipate that will change once we get into Nightmare and Hell when magic resistance rockets up, but for now I am enjoying being able to clear rooms and then teleport through walls. My secondary group gets a Bowazon from me, and that I've got figured out no problem (will be aiming for strafe). In any case, I will return to the assassin but will likely either a) store her gear and start over or b) purchase the skill reset and hope I don't fuck it up as badly again.

If you'll forgive the hyperbole, part of my problem was that every post about assassins was for some level 3436436 build with set gear that assumed I had two relevant degrees in Diablo-speak when really I should have just taken the time to sit down and read each skill carefully, especially considering synergies, instead of looking for someone to just tell me what to click on in the skill tree. I actually did play an assassin before at some LAN and killed things, so clearly I must be capable of rational thinking :P.

*e: Haha, yes, Cloak of Darkness is a lot of fun.


Also, I don't know if I should frown or "lol" at taking a summon-necro solo at Diablo. I mean, my army of minions annihilated everything up to him, but then the fight was repetitions of the following:
- Me: "Fly, my stupids!" sending minions in
- Diablo: "Ha ha summons. L2play." They all die fairly quickly.
- Me: *scroll of town portal* -> *random waypoint to kill/resummon*
- *return to battle*
- repeat



So far, though, fuck Duriel. Fuck him in his mutant, Lesser-Evil ass.
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Last edited by synkr0nized; 12-13-2010 at 11:56 AM.
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Unread 12-13-2010, 12:47 PM   #7
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Duriel is disproportionately hard in normal. After that he gets way easier. I have no idea why.
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Unread 12-13-2010, 03:52 PM   #8
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Duriel on normal gave me more trouble than the three barbarians you have to fight before you can get into Baal's penthouse. WAY more trouble. Doesn't help that as soon as you load into the area, you have to react instantly or risk getting taken down quickly.
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Unread 12-13-2010, 10:31 PM   #9
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Summon Necro > Everything

1% of the game's monsters hit you

Stat importance: Vitality 100%

Gear importance: +Skills 100%

Normal to hell hardcore naked, kills all.
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Unread 12-14-2010, 01:38 AM   #10
01d55
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Video Games Such a good game, to survive all this bullshit.

The problem with summon necro is act bosses get arbitrary bonuses against minions, both offensively and defensively. You basically have to run around spamming your rank 1 bone spear or use the thorns curse and spam golem and there's just no way it isn't going to be tedious and dumb.

Or you can get a MA assassin to hang around with you and carry you through in exchange for being carried through everything before the act boss.

Like the problem with MA is you have to stand next to monsters to hurt them, which naturally leads to being surrounded which naturally leads to "chug potions or die." CoD can help with this, plus the fact that all 3 major MA builds* have a "1: 3 melee hits 2: huge aoe damage spike 3: GOTO 1" rhythm which supports hit-and-run, but it's much easier when you have a horde of disposable hit point bags to distract them while you blow shit up.


* The three major MA builds are
1: Claw/shield Tiger Strike / Dragon Tail
2: dual claw elemental
3: Claw/shield phoenix strike

TS/DT is probably the fastest to start owning with and it actually never stops owning. Vulnerable to immunities but let's face it: immunities are bullshit for everyone, a big "FUCK YOU FOR SOLOING."

Oh, and no amount of carefully reading the skills is going to tell you that the left column of attacks will swing with both your claws while the central column will just swing your main claw over and over while your other claw sits there looking stupid. You have to actually look at the animations while holding two claws to see that.
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