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#11 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Tell him that the big cheese wants his money, or he can kiss his kneecaps goodbye.
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#12 |
Lakitu
Join Date: Feb 2010
Posts: 4,648
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#13 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Lathiron post will be finished tonight. Just putting the finishing touches on it (AKA correcting my own foolish blunders).
And Menarker? As far as City of Heroes goes, I got that doggie. It is kawaii desu ne :3 :3 :3. No emotes for the bastard, though. EDIT: Lathiron side is complete. I'll go ahead and point out that there's a problem in that I haven't provided additional enemy intel. What I'm doing to fix this is using this weekend to fill out all enemy data on both sides and submitting it as necessary like I should've done in the past but was just too dumb. Anyways, if there's any other problems, lemme know and I'll try to fix it immediately. Busy day today. Last edited by Astral Harmony; 11-16-2011 at 02:42 PM. |
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#14 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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Ok good news. I'm alive and my identify thief has been dealt with. Or rather I'm in the process of dealing with him. My cthulhian horrors will not go hungry for another day or so.
Bad news being that Accelerated classes kick my ass. I'll do my best to hop on and post though I have another couple weeks before the hard part of this class ends.
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#15 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Just as long as you're alright, man.
Update to my status: separating out of the Navy within a couple of days. Long, drawn out process will ensue. Internet connectivity for any length of time should not be expected though I suppose it's possible. Full enemy data for nearly all enemies to be finished and posted tomorrow morning. After that, I have to shut down my Internet service and prepare to head on home where my dumb ass belongs. I intend to use the time I won't be able to come here to work on the other niggling little projects I got on the side but usually never touch (Haremon, possibly the Honmyr map, the Occupation status effect that'll cripple Snipers and Destroyers, etc.) and, if Internet is available and I do see battle posts from you, I'll make time to work on and even complete those, 'cause with all my games packed up and shipped out, I really have nothing else to do. Estimated time for all this crap to occur from start to finish is probably around fifteen days, though hopefully it'll be less than ten. It's the Navy, unfortunately, so I wouldn't hold my breath. Efficiency isn't their strong point when it comes to administration. Then again, that's something all big businesses tend to share, I hear. I'll also jump on the public umbralpad tomorrow morning...think ten hours from this post's timestamp, in case y'all got any last questions before I go into this temporary dormancy. - Update!: Enemy information has been added to the end of the individual action phases. One the Krunder side, you have the Delstus and Delstaurus, although the Delstaurus' Ability shall remain unidentifiable until I've inflicted some suffering on you with it. On the Lathiron side, the Skuldrur and Aqkauw have been mapped out entirely. Finding a way to break the Aqkuaw's heavy shell is something you'll have to figure out on your own, though since the only Aqkuaw deployed has so few HP and will probably die next round from the bad poison alone, not a serious issue at this point. - Update Once Again!: Looks like there's some Wi-Fi here to use. It's not powerful enough for me to utilize the edupads or anything like that, but it should be enough for me to keep up with the RP 'n' such. I don't expect to be here at this temporary base for as long as predicted, either. Last edited by Astral Harmony; 11-22-2011 at 09:29 AM. |
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#16 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quick question AB.
Twiloch's buff and debuff moves don't have a duration listed. How long should they be? I figured around 2 or 3 turns. Anyhow, I'm proceeding slowly but surely with the planning/writing. |
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#17 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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For the upcoming turn in the water battle I'd either advise
A) Using the ships cannons if possible. B) Sunny Day. Could heavily reduce incoming damage from water and while it'll injure our ability to do electric, Solarbeam will become a viable option C) Both.
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#18 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Too close for cannons, and I already asked about Sunny Day. Wouldn't do anything.
The AB-approved plan is bumping Lathiron with the ship.
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#19 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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Damn and here I actually had the time to read.
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#20 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Something to bring up. Krunder's arms aren't showing up in the enemy formation. Are they actual targets which you forgot to include? (I assumed so since you listed the arms in the speed list as unknown with the rest of the other body parts that isn't its eye.) Also, are they Large Sized like the feet? (I'm kinda guessing so since the description of the claws being larger than a RDPA kinda stands out.)
Last edited by Menarker; 11-24-2011 at 03:55 AM. |
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