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Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Alright, I'll use that sheet and create a character today, then edit it into this post.
But man, 1/1 HP? I hope the enemy doesn't get the first attack. EDIT 1: Edited the character sheet's Abilities section to Nique's specifications. CHARACTER INFORMATION Player: Armored Bishoujo Level: 1 Character Name: Cecilith Varren Age: 23 Gender: Female Height: 5' 6" Weight: 103 lbs Build: Slightly Athletic Hair: Blonde Eyes: Hazel Dom. Hand: Right Occupation: Beast Culler ~ "I head out to the less defensible towns and villages and deal with some of the predatory beasts to keep the ecosystem in check." Hometown: Heilenheim, the massive Thule Capitol, Middle Class Quarter Backstory: An attraction to money led the young Cecilith into the soldiering life very shortly after becoming an adult. She wanted tasty food. She wanted her own house. She wanted fashionable clothes. But more than all of those, she wanted her parents to get off her ass about this or that stable husband prospect. Unfortunately, fate decided that it didn't much care for Cecilith's hopes and dreams. After an uneventful and boring four years of scaring bandits and dealing with dangerous wildlife that were getting too brazen to remain in their own territories, Cecilith ended up leaving the army to...well, scare bandits and deal with dangerous wildlife that were getting too brazen to remain in their own territories. Maybe she should've gotten married after all. Her younger sister Miriel seems to be getting along really well with her man. But Cecilith was just too stubborn for her own good. She didn't care about being famous or having her absurd name go down in legend, she just wanted to earn her own damn living in this world and then some. Was that really just too much to ask? Fortunately or unfortunately, perhaps fate was trying to tell Cecilith through her boring, uneventful young adulthood that maybe she should watch what she asked for. CURRENT STATUS Stat Pool: 0 Pt(s) Str: Vit: Dex: Spr: 1 Wit: Int: ENERGY POINTS BP: 1/1 -or- (Dex+Spr) AP: 1/1 -or- (Str+Int) HP: 1/1 -or- (Vit+Wit) ABILITIES Advantages/Disadvantages: Melee ~ (Str+Wit) Equip Bonus: 0 Grapple ~ (Str+Dex) Equip Bonus: 0 Finesse ~ (Dex+Wit) Equip Bonus: 0 Perception ~ (Spr+Wit) Equip Bonus: 1 Charm ~ (Spr+Int) Equip Bonus: 1 Knowledge ~ (Wit+Int) Equip Bonus: 0 Defense ~ (Str+Vit) Equip Bonus: 0 Endurance ~ (Str+Spr) Equip Bonus: 1 Evasion ~ (Vit+Spr) Equip Bonus: 1 Speed ~ (Vit+Dex) Equip Bonus: 0 Will ~ (Dex+Int) Equip Bonus: 0 Reason ~ (Vit+Int) Equip Bonus: 0 PROFICIENCIES Proficiency Pool: 0 Pt(s) Proficiency: Snipe Ability: Perception Description: Represents training in sharpshooting, gives a bonus when making ranged attacks from great distances. EQUIPMENT Weapon(s) Item: Weight: Durability: Ability / Bonus: Power: Armor Item: Weight: Durability: Ability / Bonus: Power: Accessory(s) Item: Weight: Durability: Ability / Bonus: Pack Item: Weight Capacity: Durability: POWERS: Power Pool: 0 Pt(s) Power Type: Transformer Effects: Burst Shell ~ "Upon impact with the target, the bullet explosively fragments and the razor-sharp shrapnel violently erupts in all directions, dealing more damage to the initial target and perhaps wounding nearby enemy units." Multiplier: 1 Range: 1 AoE: 2 Duration: 1 INVENTORY Item: Description: Weight: MONEY Currency Type: Amount: Hopefully I understood the whole "Powers" thing correctly. Also, I made the backstory assuming that I start the game by joining the Arm of Arden rather than already being in it based on how low level I am. Last edited by Astral Harmony; 06-10-2013 at 09:43 AM. |
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Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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I assume this is standard practice but let's go ahead and say now that all changes and updates to character sheets should be edited into their original post.
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I'll edit the character sheet model to reflect how this should look, but let's go ahead and change the format of Abilities, and also make sure we input the values. Your Abilities should currently look like this; Quote:
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This sounded like a Shooter at first, but it sounds like you are transforming your bullets before shooting them which is similar to what Lumen proposed for his Transformer. 'Explosive' or 'Burst Shell' as you put it, being your 'Effect'. Quote:
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Speed-Suit
Join Date: May 2007
Location: Bronies are the new Steampunk
Posts: 2,129
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Also, as a recommendation for a Knowledge Proficiency, instead of spending one point to "Know ____" and then hoping that that subject pops up, you could do something like: Proficiency: [High Arde] Training Ability: Knowledge Description: All languages on Arden are understood to descend from the same common root language, [High Arde/whatever]. Although now a dead language, the character knows all of the linguistical tricks inherent in this seed tongue, and this knowledge allows the character the most basic ability to converse/read/translate any other language derived directly from [High Arde], provided the roll succeeds. Cannot enable fluency in foreign languages, and the DM should feel free to supply amusing mistranslations in cases of failed rolls. Quote:
So, for instance, a Shooter doesn't have "Long Range Blast", "Shotgun Blast" or "Grenade Blast" powers. He just has his Shooter designation, his PP assigned to various categories, and declares what each use of his power will look like (within the bounds of what he has assigned so far). Is that more or less right? Quote:
My current inclination is to make a Transformer who uses a sling as a weapon. He carries around rocks or what have you and imbues them with an effect before he throws them. If I wanted him to throw one stone with "Fire", then load another stone with "Ice", would that need Effects 1 or 2?
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Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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Last edited by Nique; 06-07-2013 at 11:25 PM. |
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Speed-Suit
Join Date: May 2007
Location: Bronies are the new Steampunk
Posts: 2,129
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First, is there going to be a list of Effects to choose from, or is it going to be more that the players propose an Effect and the DM decides on whether to include it? Are all of the Effects physical/visible? Could "Mental" or "Faith" or stuff like that be viable? Would I be off base is presuming that Boosters can function as the buffers of the group (with Takers being debuffers). Like, if a Booster had a "Harden" Effect, could he apply that to other group mates, in addition to simple objects?
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Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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Enemy NPC Melee attacks PC. Their Melee score is 3 and they roll a 4, for an attack of 12. The PC has a Defense score of 2 and rolls a 6, equaling a defense of 12, which blocks the attack. If the defensive roll fails to meet or exceed the offensive roll, the attack lands and does 1 HP damage. If the attack roll exceeds the defensive roll by 20 or more, in addition to losing HP, a status effect partially disabling the PC will be incurred. These 4 steps of status effects act as a separate damage tracking system from HP. You can think of losing HP as becoming exhausted from the energy spent defending yourself, and status damage as receiving immediate physical damage (bruises, cuts, sprains, broken bones etc) Quote:
Something like 'Defense' as your effect with sufficient AOE could allow you to buff your whole group's defense during or before a combat encounter.
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Last edited by Nique; 06-10-2013 at 10:35 AM. |
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