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Unread 11-20-2010, 04:08 PM   #281
Marc v4.0
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10 luck turns you into a one-shot critical machine from which their is no escape.

With 10 luck, Finesse, and 1st Recon Beret you can actually reach 100% critical rate with some of the weapons.
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Unread 11-23-2010, 05:56 AM   #282
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So for PC users what's everyone's mod loadout?

Me I got

-Nevada Skies which makes the sky a lot better looking and adds cool weather effects such as rain, really intense sandstorms, thunderstorms and radstorms(which actually make outside radioactive).

-Bobblehunt adds Bobbleheads throughout the wasteland to find and adds bobblehead stands to all your houses. The SPECIAL bobbleheads aren't overpowered like the FO3 ones, instead of adding a point to each SPECIAL stat they add a special bonus tailored to each stat (agility for instance adds 3 points to VATs and increases running speed by 5%)

- RadioNVextend which lets you adds songs to Radio NV which I've used to add a bunch of old songs I think fit Vegas as well as some new songs that don't stand out too badly as well as soem favourites from Fallout 3. Kind of buggy and I'm looking for a more stable option but it has given me one of the coolest moments of serendipity I've ever seen in a game. As I was going for the last part of the Wild Card ending, with the assault on Lanius' camp, Frank Sinatra's My Way started playing. And I just started a berserk laugh at how hilariously appropriate and perfect it was. It was probably the best time gaming I've had all year other than maybe the first time I beat a Red-eyed black knight in Demons Souls.
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Last edited by greed; 11-24-2010 at 12:09 AM.
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Unread 11-23-2010, 06:42 AM   #283
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I don't use very many. The ones I do have I got because I feel they counteract deficiencies in the game.

Veronica Fix - fixes Veronica so that she actually levels up beyond lvl 12.

ammo ingredients loot - Adds ammo ingredients to some vendors and I think also adds them to some containers around the world. Really useful since the primers and powders are so scarce.

easy weapon mods - weapon mods now appear on vendors that are 'supposed' to have them. Basically, the Silver Rush carries energy weapon mods, gun runners carries almost all other kinds. Other vendors at Goodsprings, Novac, etc. carry limited numbers of mods for the guns that they regularly stock.

Companion Dress up - allows you to remove companions' default armor and weapons.

I've been toying with the idea of getting the perk every level mod, but I'm already lvl 30, so I might just wait until my next playthrough.


I also seem to have encountered some kind of bug that's really annoying. Completing a transaction at Gun Runners now crashes my game. I tried four times yesterday. Twice it crashed the whole computer and forced a restart, and twice it just crashed the game to desktop.

Quote:
With 10 luck, Finesse, and 1st Recon Beret you can actually reach 100% critical rate with some of the weapons.
It's too bad I hate the way the beret looks. I may just see if I can make a unique bandana in the geck with the same stats.
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Unread 11-23-2010, 03:46 PM   #284
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where do you guys go for your mods?

I got more populated casinos

ED-E light step (so your flying companion doesn't set off traps)

perk every level (not a balance issue, I just like getting something more then skill points each level)

bottle that water- adds a canteen and allows you to refill empty water bottles.

Icidently, these are from http://newvegasnexus.com/

I was tempted to get their child kill mod, which also adds the perk child killer that gains infamy with all factions, but I only wanted it because I liked having the option (and little lamp light) but they are so uncommon I didn't think it was worth the effort.

I wanted the item sorter mod, but worried about the effects it will have on my game. Do you guys find it worth it?

[edit] and and MTUI- changes fonts and menu sizes so they better fit HD monitors
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Last edited by Aerozord; 11-23-2010 at 03:55 PM.
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Unread 11-23-2010, 04:11 PM   #285
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Originally Posted by Aerozord View Post
I was tempted to get their child kill mod, which also adds the perk child killer that gains infamy with all factions, but I only wanted it because I liked having the option (and little lamp light) but they are so uncommon I didn't think it was worth the effort.
It would let you kill the Legion kids training at the Fort.

Pity there isn't a mod that if you activate ARCHIMEDES at Helios One, you get to see the Death From Above activate and wipe out a portion of Freeside due to that little brat using the targeting gun.
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