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Unread 05-06-2009, 04:49 AM   #1
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
Astral Harmony will become famous soon enough. Eventually. Maybe.
Default Mirthholme Saga: Signup, Q&A, Suggestions

A bit sooner, but inspiration pressed me to at least get a signup started and everything. The concept of this RP is action and intense battles. There's a conspiracy and whatnot, but it's not so difficult to figure out what's going on.

Before Last Night

The old crone looked up from lightly dozing. The room was quite small, with only a small wooden table and a single candle. But it was well kept with not a bunny of dust nor a cobweb in sight. She regarded the well-dressed gentleman who could easily pass for female with a stern gaze. "You're quite a bit later than you said you'd be," she addressed him through a mouth of mismatched teeth.
"I had to remind that mountainous imbecile where his loyalties should really lie," the man replied offhandedly. He tossed a sizeable bag onto the table. There was a considerable number of minor clinking sounds emanating from the bag. "Feel free to check it over if you must."

The old woman made no movement to investigate the heaping coin bag. "You'd be a real fool if you would try to short change me or my assassins, especially considering the people you're asking me to have dealt with." Here, she rose from her seat and, assisted with a walking staff that the man was sure bore any number of lethal weapons, shambled to one of the corners. "Why do you even need to deal with an altruistic man like that, anyways? You certainly won't need anything but us."
"If there's one thing you learn in the military, it's this: Plan A never succeeds."
"You don't trust us to get the job done?" she had a fatal edge in her voice.
The man shrugged lightly. "I'll trust the skill of your girls the moment I see those corpses. Indeed, I'd be a fool to try and scam you, but I'd be an even bigger fool if I didn't have something to fall back in case your trained assassins happen to fail."
The woman turned around and affixed the man with her single working eye. "So we're just a Plan A?"

"And he's Plan B. And I've got a Plan C in place as well. Plan D is what I'll get to work on the moment I leave this room. Need I say anything further?"
"Well, I don't suppose I could ask why you want these people killed?"
"I don't want any interference, and those people are the worst kind of interference I could encounter. Now, if you'll excuse me."
"Rest easy tonight," the old crone said as the man exited. "They're already dead. They just don't know it yet."

After Last Night

Well, a most curious thing happened to you last night. Somebody broke into your place, somehow bypassing any defenses of any kind you may have set up, and tried to snuff out your life. You managed to defeat the assassin's attempt, and probably even got off a counterattack before the offender successfully fled. The struggle was brief, but you picked up some details:

The assassin was not only very skilled, but was also well equipped.
The assassin was female, and was a helluva looker at that.
The assassin had a strange tattoo on her right hip. It resembled a weeping lilly blossom with a scythe blade attached near the top of it.

You don't recognize that tattoo or the assassin herself in particular, but the next morning your thoughts immediately come up with Chelsea and Joshua Graham. Chelsea was a talented mechanic, electrician, technician, blacksmith...well, she was a talented everything. Joshua was a bigtime informant who had secrets that could possibly cripple the Sovereign Kingdom of Mirthholme if let out. If someone knew anything about sexy female assassins with strange tattoos who apparently aren't afraid of trying to take a living (or undead) legend like you out, then it'd be those twin prodigies. They still lived in Port City Marldukes, right?

You, the Player Characters

You're a living legend. Or an undead one, but I've said that already, right? Anyways, you either played a huge role in changing the world for the better, or saved the world from a seriously heinous force of darkness, bro'. Are you a hero(ine)? Not necessarily, no. You could've done it inadvertently, or maybe you did it just to piss somebody off. Regardless, you're one badass freakin' something-or-other, and you don't appreciate having your peaceful rest or easy reading or dark summoning rituals or ice cream socials interrupted by anyone, even a beautiful girl with a desire to see your blood split about your floor, walls, ceiling, and expensive furnishings. So, you're going to do something about that, and they'd better forget about praying because not even a god will save them once you get your hands on them.

You could all know each other, but that isn't really required. In fact, the only real connection you all need is that you all happen to know Chelsea and Joshua Graham.

What'm I forgetting? Oh, right, character sheets, character sheets...right, here it is:

Name: for names, possibly titles, what you like to be called by people you choose to acknowledge.
Age: how long you've lived in the lands governed by the Sovereign Kingdom of Mirthholme.
Weapon(s): names and brief (or detailed, whatever) descriptions of your implements of pwning ye fuckin' newbs.
Race: the kind of creature you are. Yes, there probably is such a thing as a legendary kobold or giant fly or slime.
Battlefield Specialization: this requires some describing, but basically you're being asked to supply how you might be best deployed in a combat situation. Like, for example, you're great at healing? Or maybe you're really fast and agile and can get at someone's backside before they swing at the illusion of you they see in front of them? In other worlds, when in battle, you have strengths and you have weaknesses, and this entry block is where they go.
Abilities: where you list stuff like techniques, spells, powers, and other things that you have. They should reflect your Battlefield Specialization, like if you were to say you were good at lightning magic, then your Abilities block should contain some fairly significant lightning elemental spells, eh?
Appearance: describe yourself to just about any degree or supply a picture that you think describes you well.
Personality: the way you behave and how you percieve people and how other may percieve you.
Backstory: The world governed by the Sovereign Kingdom of Mirthholme is fairly open-ended, allowing for a ridiculous number of stories which summarize your history from birth. These backstories don't necessarily have to supply the reasons behind your personality quirks or the reasons why you look the way you do, but they really should, y'know?

-----

Anyways, I think that should set you players right up with some good ideas on the characters you want to be. Please, ask questions, offer suggestions, and other stuff. If you're confused about filling out the character sheet, I'll produce sample sheets of Chelsea and Joshua Graham when I can get on the Internet next.

Last edited by Astral Harmony; 05-06-2009 at 04:54 AM.
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