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#1 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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... No, I'll accept that argument until it's time for that upgrade for customized stats.
Anyhow... Since my form is now revealed, I should probably get to brass tacks with Gem and discuss the changes overall to my build plan. Some of the stuff has been removed, some added and some altered. And some of the stuff here is just clarification and further details on an improved upgrade. Also, the order I set the levels is the order I'm taking them. I thought I might take levels in slayer right after Pokebrid, but changed my mind about that. Also, since nothing has been added to the next two levels, we have plenty of time to discuss this (2 mission's worth of time). So hopefully we can keep the stress level down. The basic premise of this change is: 1: A bit more focus on rage management and the ability to use accessories. 2: The ability to provide his own support. C: Armor flexibility Renny's development plan and details. To sum up the changes: Changes sum-up Last edited by Menarker; 01-02-2011 at 01:01 PM. |
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#2 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Too many accessories.
Too little cost for accessories. Base Rage generated by pokemon goes from 5 to 7. No need for rounding. Overdrive is no, especially paired with that Lola Love Tech. That thing that effectively gives you a resistance to both of Gallade's types? No. As said before, Lola Love Tech no. For the Swampert Co-Op, Renny needs to pay the cost and even then I'm still iffy on it. No extra attacks. Make a copy of that item Mollesk has if you want some.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#3 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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By the way what the hell do you call those tops that are like, knotted up on the front? Because Liz wears one and I cannot for the life of me recall what they're called.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#4 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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We're hoping Renny will follow in his footsteps.
Edit: Though that would involve having the hots for his sister. Hmm... Maybe he can have the hots for Snorlax instead? |
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#5 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Pretty much any of his pokemon would qualify as family to have hots for.
Though yeah, Snorlax is ideal.
__________________
Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#6 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Editted Impact's part of the post with something I forgot.
And a small change to the start of Pierce's part as a consequence.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#7 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Okay. I've given it a preliminary.
I think I've noted everything that should be noted, but I'd like you to do two things: First, mark very clearly all the changes you've made from the original proposal. Secondly, add bulbapedia links to the abilities and attacks. Now... My thoughts. My thoughts are that what the fucking fuck. I mean, I appreciate that you dropped the RDPA. I get that that's a nerf. But jesus CHRIST, you've given yourself a lot of buffs. Extra attacks, the 'free armor', accesories costing only 15 rage, custom stats... What on earth makes you think this is balanced? Quite seriously? |
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#8 | ||||||||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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I'll remove the Overdrive from the list though. Quote:
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This will take a little bit longer to explain. Basically, in the previously approved version, Renny would have an Immunity to any single element type and have an physical status immunity. So he already had an ability like this. Firstly, Renny already gains STAB for psychic and fighting, so wearing that armor would have less of a benefit than the others. I didn't want to add too many "free" armors. So what I did was removed the Normal armor from being default (so no free resistance to normal type, although I gave it an exhaustion immunity so there would be value in choosing it). So ultimately Renny's net gain is one extra armor since one of the new default armor replaced Normal. 2 of them (psychic and fighting) set in stone and the other four he can move around as he wish. No actual immunity like before. Quote:
In the case of pokemons however, trying to give them 1.5x rage generation turns their 5 rage into 7.5 rage. Dealing with decimals are a pain in the ass. If we rounded the 7.5 up to 8 though, we'd have a similiar problem. Thus my rounding so that every 2 attacks is worth the same as one normal slayer attack instead of dealing with weird numbers like 9. It's marginally benifical and mainly for book-keeping purpose. Quote:
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And in case anyone has not noticed (and since I forgot to mention it before), what do you guys think about my minor addition to ICT (The one about the option of adding False Swipe to any of my ICT attacks)? I figured it would be flavorful due to Renny's generally merciful nature and he doesn't have any techniques of his own which could take advantage of it. To sum up: The things I'd added were mainly to compensate for the RDPA's offensive power and defense and one shot utility which could be done for no rage. The things put in its place is mainly the few defensive measures (armor), offensive measure (accessories) and utility (accessories) which unlike the RDPA requires a cost. A reduced cost for sure, but still there is a cost. I'm willing to make these concessions no problem: Remove Overdrive Remove Extra Attack And I'll look forward to see what your thoughts are to my response when I come back from work. Last edited by Menarker; 01-02-2011 at 02:54 PM. |
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#9 | ||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Seriously, it feels like you're trying to go all over the place with these techniques. Quote:
I think you should pick one. Quote:
Besides, everyone ELSE is doing it straight 7 and it WILL confuse him if he has to fudge around with you. Just taking a page from your book a bit. You have an ability that reduces the cost of everything you do by 5. I made a more specific one that is more potent. 15 reduction that only works for accessories. Not for divide/focus, not for signature techs, not for paradigm shift. [/QUOTE] Mine was balanced with respect to my other upgrades. The idea is fine itself, but 15 is too low. Quote:
I'm still not for this, but I'll wait for Gem's opinion. Quote:
Not particularly big, but again it feels like you're trying to go all over the place. By the way, I forgot to mention before: No Black and White abilities. Anyway now I'm worried I'm nerfing you too much. Gem, thoughts? EDIT: How the hell did I not notice that ICT gives you free Focus?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 01-02-2011 at 03:51 PM. |
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#10 | ||||||||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Waiting for Gem, but I might be willing to consider that.
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At most I'd be willing to consider boosting the cost for Renny, just like how it cost more for Renny to do Serene Blessing than it does for his allies. It's basically a modified CC&C without giving allies an extra attack but giving stat boosts instead. Quote:
Unless you would allow me to put two STAB bonuses if I wore the psychic or fighting armor. One for being the pokebrid in question and another for wearing the armor. Heavily doubt that though. Quote:
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The most I would possibly consider is 20. But I still feel very iffy about that. Quote:
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If you're talking about Swampert Veteran upgrade and the abilities which I'm hoping to discuss about, I'm basically making a "custom ability" that is legit in the game that fits in theme with Swampert. It would still be "custom" even when the sequel comes because Swampert normally can't have those abilities. Teslahound and Adamatitar has customized abilities too. Mine is actually exactly the same as the game rules itself. Kinda don't want to have to wait until the sequel before I can retcon to one of those abilities. I'm already waiting until the sequel before I can retcon to Gallade's other ability, Righteous Heart. Quote:
The loss of the RDPA is a big part of the reasons why I'm justifying my abilities as they are. Normally, with the RDPA, I could hit multiple foes in one round with potentially heavy damage AND status affliction. With my build, Renny is pretty much forced to be single target, especially by the rules of ICT. Giving up the RPDA means giving up a hell of a lot of free offense, defense and utility for the entire three turns that it would have lasted. (And one of the previous approved abilities which I removed was enabling it to be ANY three turns of such power and not restricted to 3 straight turns like pokebrid), and 3 turns is a long portion of the battle. Giving up the RDPA and thus the rage supplying overdrive specifically from the previous upgrade means losing the instant amount of huge source of rage I would have gotten which could be used for several abilities. Hence why increase in bonus of rage generation and the reduced cost in accessories. The loss of the RDPA's sheer offensive power and AOE capabilities means it takes longer to deal with foes, especially when such power came practically for free. I replaced it with accessories and the rage reduction to use it effectively (I'm certain I can only use one accessory a turn, right?) Which means that some bit of power could still be maintained but there would be a cost to using it unlike the RDPA. The loss of the RDPA's defensive power and the reduction in killing speed as mentioned means I would risk getting hit harder and more often (the longer they live, the more chances to attack they get). Thus why I justified the armor thing. The techniques are supposed to be considered semi-seperate from the upgrades, but just running them with everyone to help ensure no abuse. EDIT: On a totally different side note, let's talk tactics. ^^ We all got 100 rage. This would be an awesome time for start using our techniques from the get go. General plan: 1) Remove the protection that the Medic has. 2) Eliminate the Medic and thus prevent his item usage and rage support. 3: Put the pokemon trainers to sleep with Lola's Altaria's special ability thus preventing their pokemons from being resupplied when the pokemons are knocked out. Impact: CC&C Whitney: Gardevoir form. Black Hole "HPG Sergeant B" and "HPG Foodsoldier C". *Nice screw up there, Drac* Her Armaldo does Stone Edge on Crobat. (Used up 80 rage) Kurika: OHKO move "Devil's Dance" on the now unprotected HPG Medic which has no protection against fighting moves. (Used up 50 rage) Lola: Altaria form: Heavenly Voice on "HPG Squad Leader", "HPG Trainer" and "Sergent A" to put all three to sleep. (Used up 40 rage) Mirror: Build Fire Evolith. Use Sledge Smash on Crobat if it is still up for Super Effective damage. If Crobat is already knocked out, use Dust Cluster on the Wretch A to deal super effective damage and measure its endurance. Reminder that she resist poison damage and is immune to poison status which should be important when considering the wretches. Fire Evolith: Heat Wave on "Electric Evolith A" and "Footsoldier A". Thoughts? I wasn't certain if CC&C allowed Renny to contribute since he's technically not an enforcer, even if I put him in the back row in the mean-time. Drac, can you edit in the total power of the attacks of the footsoldiers and engineers? You kinda forgot that. Last edited by Menarker; 01-03-2011 at 02:14 AM. |
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