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Unread 08-20-2011, 12:03 PM   #21
Meister
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Ah. Well. Not really much of a way around that, I'm afraid. :p
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Unread 08-20-2011, 04:59 PM   #22
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Slightly off-topic but not worth starting a new thread over. I'm going to be playing in or possibly instead assisting to DM a naval D&D campaign themed largely after Pirates of the Carribean. I'd like to be able to give the roleplaying a good amount of depth, so does anyone know where I can learn some historically accurate stuff about a pirate's life back in the olden times and what terms would be used aboard a ship?
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Unread 08-21-2011, 01:58 AM   #23
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Sounds like a job for the library. Either a well-stocked public one or the history section in a university library should do you fine. Possibly even the language section for a specialized dictionary.
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Unread 08-21-2011, 04:28 AM   #24
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I lost my motivation to do any actually real searching a while ago and have instead decided to use this as an excuse to watch a bunch of pirate movies for "research"
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Unread 08-21-2011, 05:02 AM   #25
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Honestly, that's a much better idea for RPG preparation anyway, especially if the game is already themed after the pop culture idea of piracy.
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Unread 08-21-2011, 08:51 AM   #26
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Go to Cracked, search "pirate", read every article.
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Unread 08-21-2011, 09:47 AM   #27
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Quote:
Originally Posted by Ryong View Post
Go to Cracked, search "pirate", read every article.
End up as a 7 o'clock headline and in the morgue.
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Unread 08-21-2011, 09:48 AM   #28
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Man, I'm not talking about TVtropes here.
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Unread 08-22-2011, 12:45 PM   #29
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Although its a serious campaign, we decided that since we're pirates we have to have a vulgar ship name to show people we're not a bunch of friendly guys who want to give them hugs. As such, our ship has been named "The Fickle Bitch" and our two confirmed party members are a Tactician (Archetype of Fighter in pathfinder) and a Ninja. The tactician gets to grant teamwork feats to allies within a certain range, making them ideal leaders for large gangs of pirates. Gonna be a fun campaign.
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Unread 08-22-2011, 03:11 PM   #30
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EDIT: meant to say this before, but Pip, you're totally not off-topic. That's kind of what this thread is for!
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Originally Posted by Pip Boy View Post
Although its a serious campaign, we decided that since we're pirates we have to have a vulgar ship name to show people we're not a bunch of friendly guys who want to give them hugs. As such, our ship has been named "The Fickle Bitch" and our two confirmed party members are a Tactician (Archetype of Fighter in pathfinder) and a Ninja. The tactician gets to grant teamwork feats to allies within a certain range, making them ideal leaders for large gangs of pirates. Gonna be a fun campaign.
Oh, that sounds fun. Don't forget the Calistrian. Pirate ships (especially those with a name such as you propose) almost need a Calistrian of some kind or another. Unless, of course, you're not in Golarion. In which case, nevermind!

Also, that sounds like a cool archetype. I'm surprised he didn't go bard/cavalier/battle herald (prestige class in the APG), though. Does the tactician continue to gain that type of stuff at high levels, or is it limited in scope? Which book is it in? The ninja sounds awesome too! ... although a ninja on a pirate ship seems like it's going to have a short life expectancy. The pirate ship, I mean. After all, there's only one ninja*.

INCIDENTALLY, I was wondering if you guys'd have a gunslinger in the game? I'd be very interested in hearing how that goes. I'd also love periodic updates from your playing sessions - in character or out, it's cool.

*Totally not linking to TVTropes, as I don't want to be the indirect cause of death among these forums. Today. The power! Oh, yes, the POWER! Bwahahahahahah! ... er, I mean, nothing.
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Last edited by tacticslion; 08-22-2011 at 05:06 PM. Reason: I forgot to mention
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