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Unread 12-22-2012, 07:28 PM   #21
Arcanum
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Originally Posted by Krylo View Post
I think it's more the 'getting shot once basically means you're dead and they can shoot you before it's physically possible to see them' thing, personally.
Across my numerous characters it has always taken two dart shots to apply toxic, so I could always run around like crazy to throw off their aim until I noticed where the dart was coming from. I guess I was never unlucky enough to be wearing armor with terrible poison resist.
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Unread 12-22-2012, 07:51 PM   #22
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The only places level wise I hated in Dark Souls was Blight Town with its general terribleness and THOSE TWO FUCKING ARCHER SHITWITS SHOOTING TREETRUNKS AT ME AHHHHHHHHHHH.

Besides that the only HUGE walls I had were certain bosses first time though like Bell Gargoyles, Artorias and Kalameet in the DLC, and the Bed of Chaos which can fuck right off too.

Dark Souls is still one of my favorite games ever now though.
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Unread 12-22-2012, 09:07 PM   #23
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Originally Posted by Arcanum View Post
Across my numerous characters it has always taken two dart shots to apply toxic, so I could always run around like crazy to throw off their aim until I noticed where the dart was coming from. I guess I was never unlucky enough to be wearing armor with terrible poison resist.
fuuuuuuuuck

yoooooooooouuuuuuuuuuuuuuuuuu
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Unread 12-22-2012, 09:18 PM   #24
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I wonder if that's one of those things they changed in the patch that landed after we already beat it a couple times, Kim?
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Unread 12-22-2012, 09:27 PM   #25
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I believe it was like that for me on the PS3 at launch.
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Unread 12-22-2012, 09:46 PM   #26
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The only real problem I had with Blight Town was frame-rate issues.

Also, I constantly got lost. Forever.

Then I learned there was a back way through, and all was well with the world.
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Unread 12-24-2012, 06:49 PM   #27
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So far, I'm looking more into the Metriod series (mainly Super Metriod, and Metriod Fusion).

I feel with those titles, I can gain a better understanding of how to handle exploration and non-linear/semi-linear gameplay.
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Unread 12-25-2012, 03:04 AM   #28
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How is out that no one mentioned Cave Story this entire thread?
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Unread 12-25-2012, 05:02 AM   #29
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Quote:
Originally Posted by Jagos View Post
How is out that no one mentioned Cave Story this entire thread?
Quote:
Originally Posted by phil_ View Post
Now, if you want a 2D Metroidvania that isn't Metroid or certain Castlevanias, there's always Cave Story in its many forms. Or Drill Dozer, though that's less applicable since the levels are discrete and most of the back-tracking is for treasure, but I like it so much I gotta recommend it.
Phil mentioned it earlier.
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Unread 12-25-2012, 10:19 PM   #30
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I mention Cave Story in every thread I post in.
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