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#1 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Give her a rail sniper rifle for faster than light travel!
No need to worry about surviving in space, that's what vacsuits are for.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#2 | ||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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And d'you know what else is terrible? The machine gun. Less AP than assault rifles, 50 ammo capacity. Really could use a fix, that. How about... -8 AP; 2d10+8 DV 100 ammo, also come with smart magazines and extended ammo clip (for 200 ammo) Cannot use any other attachments (other than lasersight) Can use all ammo types, but cannot use suppressive fire unless using Standard, Hollow-point or AP armor If user has less than 20 SOM, halve walking and runnig speeds Cannot be fired while moving Suffers a -20 modifier if fired while standing, -10 if crouching If user standing or crouching, weapon cannot be aimed User can spend a complex action "Emplacing" Characters using an "emplaced" weapons are prone, and get "minor cover" bonuses (-10 to enemy ranged attack rolls). All their ranged attacks (including their suppressive fire) also get an additional +10. MG can also be aimed while emplaced. An emplaced weapon cannot be moved, unless a complex action is spent to remobilize it. Machine guns can use two kinds of suppressive fire: standard (uses 20 ammo/phase, 20m diameter) and heavy (uses 40 ammo/phase, 30 meter diameter, another +10 to attack rolls) All enemies who are damaged by a machine gun's suppressive fire, must also make a WILLx2 save, or be forced to retreat behind cover, without being able to act. --------------- How about that? It might be too strong, I don't know. But it'd actually give the MG a role in combat, namely suppression. And if you accept above proposals, I think you should also disallow the existence of rail machine guns. Quote:
Yeah, it says you have to "purchase a minimum of 400 skill points". It says "skill points", so I don't think specializations count. Quote:
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I sorta get what you're trying to do here, make a super-armored badass, who will never die, ever, and can still inflict great damage. But see... I've chosen a role for my character. Demolitions expert/infiltrator. I don't know what that role will involve, of course, but I don't think I'd be too wrong in assuming that, now and again, he'll be behind enemy lines, trying to kill a certain dude, or plant a certain bomb, trying to cause some sort of disruption to let the rest of you do your job. Cut off from the rest of my team, desperately trying to both complete my task, and survive. And I'm fine with that role, it'll be fun, and very, very effective. But thing is, I am very aware that, should Spectre get spotted, or screw up, he is very, very likely to lose his morph. And I'm fine with that, too. Success of the team is paramount in this game, not sucess of the individual. What does it matter if he has to get a new morph afterwards, as long as we complete our mission? I'm quite willing to take a dangerous, role, because I know that said role will be highly effective, and I know that someone has to do it. Whereas you, from what I can tell, don't really care how effective you are, as long as you don't die. And I mean, sure, self-preservation FTW! But it annoys me, that I'm actually willing to take fairly large In-game risks for the good of the team (and I'm not the only one, Krogo's volunteered to be our solitary meatshield), while other team members' top priority is to make sure they don't die and lose their precious enhancements. D'you understand what I mean? And ok, so he has +immortality. But there's better methods of getting immortality, besides weakening your team by just not fullfilling role you could fullfill with comparatively minimal risk. Last edited by Geminex; 05-25-2010 at 07:56 PM. |
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#3 |
Fetched the Candy Cane!
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Eh? I like Overcast's character actually. Long Ranged support is actually helpful to a meat shield. I'm the target he picks them off, and with his moxie that could actually make it easier. It also protects him from attacks and a sniper is a stationary target usually so even if he is far away he still needs to be protected. He's not weakening the team at all. One meat shield is fine in a game that involves a lot of long ranged battles. He keeps their head down as I move forward and they'll be trying to pick him off with their snipers.
You have to look at the bigger picture Gem. Also, PC's aren't always team players mate.
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
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#4 |
Cinderella
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Krogo paints it rather well. Indeed it should be clear that my character is a Brinker who isn't used to doing things like this with anyone besides himself. The most transhuman interaction he usually participates in are keeping up with the Immortals and Slammers, and posting XP's of his most recent break in and masterpiece. All of this is on the Mesh.
So he usually doesn't go in with support from anyone, he has built up a way of working so that he can actually pull all of this off by himself. Convincing him that it is an awesome idea to suddenly change his ways, striking from afar with acute precision and moving in when it is perfectly safe but being prepared for when it all goes to shit, for something that would involve him getting shot. Often. And with his luck. That will take more than just telling him to do so. It is perfectly fine to be annoyed with him, but understand he isn't really out to please anyone other than himself. Maybe Firewall if they help his cause.
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Time to bust out the glow sticks! |
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#5 |
Fetched the Candy Cane!
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Support engages in combat as well you know Gem, they face dangers just like everyone else. The people we will engage will be able to match or exced what we can bring to bare. I know thinking of Super tough sniper doesn't seem normal you have to remember you not only have to build to survive in a team but also alone.
You have heard of heavy armoured crossbow men used around before right? They are heavily armoured to protect themselves even though they aren't really going to be fighting enemies up close and personal. They are so for max survivability in combat. Just because something doesn't jive with how you think it should be doesn't mean it's not how it should be. His build makes perfect sense for his character and his ambitions. It also does make sense tactically. Also, I've seen enough rangers fall in DnD because they can't take punishment that I enjoy the idea of his long ranged pounder that can take the heat it can dish out.
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
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#6 | ||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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So yeah, I'm not trying to spoil the game for him, or make him do things my way. I'm making recommendations, and supporting those recommendations with arguments. My arguments were rebutted, so I challenged the rebuttals. I still maintain my point that he'd be more effective in a different roll, mind you, but I again emphasise that If That's Part Of His Characterisation, Fair Enough. I Do Not Want To Interfere With His Role-Playing. I Will Take This Up Again In-Character, When It Makes Sense For My Character To Be Mad At His Character For The Reasons I've Outlined. Also this argument was a good excuse to show off my knowlege of The Art of War, because dammit, I spent 6 hours studying that book, I have to employ that knowlege somehow. Quote:
And we can stack armor vests with clothing. |
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#7 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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He's not a Fury Morph. He'd have 75 DUR if he were. He's also got light bioweave instead of heavy. Pretty close, though! Anyway, is everyone done shuffling around their skills and shit? 'cause I'm getting tired of checking sheets and I only want to do it one more time for everyone.
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#8 |
Fetched the Candy Cane!
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I'm done, the most I'll do is trade in the Agonizer for credits! I'm just debating which is better, sword+agonizer or sword+laser pulser.
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
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#9 | ||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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That's the main reason I'd recommend an assault rifle instead. In fact, I might take assault rifle instead as well, hold that thought. Also, how d'you have 4 speed? You don't have enhanced neurachem, do you? Just level 1. Gives you +1 speed. Add to that enhanced reflexes, gives you +2 in total. Where does the last +1 come from? I don't see any drugs. In fact, lemme take a look at this... Quote:
No, what I'd do would've been to bring an assault rifle or SMG and lay down covering fire. You'd get a free attack against every target, I'm guessing that'd be a lot more effective than shooting them individually. Quote:
He has enhanced vision, I'll admit, but I'd put your chances at 50/50 at best. It's a single molecule, you'd have at least -30 in difficulty modifiers to spot it. Quote:
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#10 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Re: Daniel's Speed.
Last +1 comes from a kick gland. --------------------- CHAR SHEETS: OC: Fixed, all good. Rapter: You only spent 925 CP. You have 75 left to spend. Drac: You spent 21 too many CP. I think it's because you were adding background/faction skills at the end instead of at the beginning of your skill calcs. Skills are done like so/In this order: Faction/Background Bonuses + Base Aptitude + CP Up to 60 total skill + (CP added from 61-80 x 2) + Morph Bonus + Other Bonuses/Specializations. Krogo: You only spent 390 on Active Skills. Your mistake was on your Beam Weapons skill. It takes only 35 to get to 60 from 25. Not 45. You also only spent 975 CP. You have 25 left. Gem: Fixed. All good.
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Last edited by Krylo; 05-26-2010 at 06:05 AM. |
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