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#371 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
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Posts: 8,814
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#372 |
adorable
Join Date: Sep 2007
Posts: 12,950
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Well... I beat the game. Hmmm. Big spoilery questions, because I want to know if maybe it actually does make sense before I write my review. And yeah these are end game super spoilers.
1: Why did Jerkass McPope tell them his plan and what he wanted them to do, instead of, you know, tricking them? 2. What was the point of the Ark or Pulse areas? They didn't advance the plot, and they didn't have any real goals while they were there, except "Hey maybe we'll find a cure" but no really that's a paper thin excuse for throwing them in Pulse, and it still doesn't make sense why McPope sent them there. 3. Why can't the Fal'Cie destroy Orphan? I mean, they say they can't because they made Cocoon, but really? I dunno, that just doesn't make sense to me and seems more like a poor excuse the writer made up for why the heroes have to than a rule of the game's universe. 4. If McPope wants them to kill him and destroy Orphan, why does he fight back? Is it part of the question three nonsense? 5. "You want us to destroy Orphan but we aren't your pawns so we're gonna destroy Orphan! To save Cocoon! Even though you've said several times that doing so will destroy Cocoon!" What? 6. "He turned me into a Cie'th!" "A Cie'th?" "...I got better." Riiiiiiiiight. 7. Why and how exactly did Vanille and Fang turn into a super summon? What the hell was up with Cocoon melting at the end? What was with crystal explosions? WHAT? WHAAAAAAAAAAAT? 8. And then everyone got better from being a crystal... except Vanille and Fang... because they're lesbians I guess... RIIIIIIIIGHT. I thought the pacing was poor early on, but the ending is just downright pure what the fuckery to the nth degree. Please help me make sense of it. When I review it, I at least want to be doing it right. |
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#373 | ||||||||
lol i dont even know
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#374 |
THWIP!
Join Date: Feb 2004
Posts: 1,626
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So, I shouldn't bother, then. Thanks!
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#375 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
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1. He sees them as tools and himself as superior. He told them their actual Focus because he knew what it was. He'd orchestrated the whole thing in the first place, including bringing Fang and Vanille into Cocoon and reviving them. They were taking too long, so he gave them the answer. 2. The Ark is meant to strengthen l'Cie, and he needed them strong. After they beat the Ark, he sent them to the most hostile place he knew to further whip them into shape. 3. It goes against their own Focus. They were all given specific roles which they were obligated to follow and could not deviate from. 4. They kind of were refusing to, if I understand correctly. He was trying to force them to do it any way possible and his death awoke Orphan in the process. Kind of a "kill me or I'll kill you" thing, where just "kill me" would leave room to say no. Not 100% on this. 5. They're kind of forced into the fight, again, as I understand from FF Wiki. Orphan (also?) wants the whole world destroyed so the Maker can return, so they need to take him out to save it. 6. Anyone with a strong enough will can reverse the process. Cid Raines seems to have nearly done this previously before, you know, you killed him. 7-8. That was their Focus originally. They were given the power to form into Ragnarok so as to destroy both Cocoon and Pulse, but they only managed with Pulse and were crystallized anyway. They end the game crystallizing Cocoon to save it from crashing into Pulse and killing everyone with Ragnarok's power and are crystallized in the process. Otherwise, check around in here and related pages for a better analysis: SPOILERS!
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#376 | ||
War Incarnate
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Ok so, from all you guys' experiance with this game, what would you reccomend to someone, IE me, on purchasing it?
Bearing in mind that I loved FFX more than most other games, and hated FF12, mainly due to, a boring plot and crappy side missions, but thought the combat system was "ok". What say ye NPF?
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#377 |
adorable
Join Date: Sep 2007
Posts: 12,950
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I'd say it isn't worth buying. Renting maybe. FFX had a great plot that was mostly well executed. FFXIII... not so much, and none of the characters are worth getting hot and bothered over except Chocofro. Combat's great, but since there isn't anything to do other than combat, it gets tedious.
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#378 |
Fetched the Candy Cane!
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Yeah, FF XIII story seems extremely lacking. It seems that with all the cutscene they added less gets said. It's depressing really
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#379 | |
adorable
Join Date: Sep 2007
Posts: 12,950
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The plot also suffers from several key details only being told via Datalog and that is a very bad thing.
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2. Yeah, I get that, it's just that it's an extremely flimsy/weak excuse from a game design or storytelling perspective, and I wanted to see if there was a better one. 3. I figured out the third after making that post by reading an explanation that referenced a lot of stuff apparently in the Datalog. Annoyed that apparently I need to read the Datalog for it to make proper sense, but whatever. 4. Yeah, but why was he fighting back when what's her bucket turned into Ragnarok and was trying to kill him? And why was he fighting back when the party was already trying to kill him? 5. Yeah, except Orphan destroys Cocoon by being destroyed, so destroying it doesn't make any sense. Hell, Cocoon is even almost destroyed when they kill Orphan, making the whole thing make even less sense. And they were committed to dying if it saved Cocoon weren't they, so why are they fighting for their lives? 6. Okay fine. Still doesn't really make any sort of sense beyond "Because the game says so" but whatever. 7-8. Yeah, it just doesn't really explain why or how they turn into Ragnarok, since it didn't exactly seem like an at will thing before, but they can do it now because cutscene. Nor does that really explain why the party got better because they completed their focus but Fang and Vanille didn't. Last edited by Kim; 03-29-2010 at 06:12 PM. |
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#380 | ||
War Incarnate
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Hmm, as I feared then, as boring as FF12 was. I suspected as much. Honestly the more I saw of this game and the more I heard of the plot, the less interested I became, wheras with FFX a demo of 2 sections (the opening Blitzball Sin attack and the Besaid island segment from when Kimahri attacks) were enough to make me realise that the game was worth my time and had interesting characters and a story I wanted to understand, and it was.
With FF12 I started to get bored after the first 5 hours when the plot seemed to be going nowhere and a bunch of uninteresting characters kept appearing and the party had been captured for the 3rd time and then I was unable to pilot my own airship anywhere for no explainable reason and I had to go somewhere to do something and all the sidequests were "go here kill that talk to them then walk all the way back", type things. If 13 is more of 12 then I think I was right in not bothering.
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