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#41 |
Rocky Wrench
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MvC2 was also complex enough to the point that people are still finding new things about the game a decade after its release. MvC2 is accessable on a surface level, sure, but go deeper than that and it can become very complex indeed. What people are afraid of is that MvC3 will be simplified to the point of being boring (like a lot of Melee players thought Brawl was) in an attempt to pull in Marvel fans and people who don't play fighting games often. SF4 tried to pull in new players too, but the way Capcom went about it then actually introduced problems that had never been seen in a Street Fighter game.
Nobody has a problem with the game being accessable, but accessable does not have to equate to "game is targeted at retards/people who complain about anything that beats them in a fighting game". That's what everyone gets afraid about when the developer for one of the most hotly awaited fighting games of all time talks about making things easier for people, since that gives everyone horrible flashbacks to EO modes and one-button supers which never work well. |
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#42 |
FRONT KICK OF DOOM!
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Wait, SFIV IS accessible to a newer audience with updated graphics as well. I'm curious to the problems they caused "that were never seen in an SF game".
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#43 | |
Pure joy
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Nevermind that, important news!
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#44 | |
lol i dont even know
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Very informative and thorough summary from Gamefaqs:
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#45 | |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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#46 | |
Argus Agony
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I has a sad.
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Either you're dead or my watch has stopped. |
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#47 | |
Rocky Wrench
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#48 | ||
Oi went ta Orksford, Oi did.
Join Date: Dec 2006
Location: NJ
Posts: 1,911
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MFIDFMMF: I love how the story of every ancient culture ends with "Hey look at those pale guys in boats." Quote:
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#49 |
Sent to the cornfield
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Cause increasing game length increases "luck" and helps "noobs" probably.
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#50 | |
FRONT KICK OF DOOM!
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I'll be damned... Deadpool with Shoryuken!
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Last edited by Jagos; 05-09-2010 at 09:20 AM. |
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