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Unread 05-19-2010, 03:28 AM   #1
Meister
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Join Date: Nov 2003
Location: Germany
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Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay! Meister slew the jabberwocky! Callooh! Callay!
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RPGs and Tabletops Don't you people ever die?! A DMing thread

I think it's time we put the combined experiences of the roleplaying crowd here to a good use! (Not that amusement isn't a very good use by itself.) Let's share DM experiences and, above all, give advice.

I'm planning a boss encounter where the party, in addition to the usual "I hit it with my sword/I cast magic missile", can play the "dodge the charging brute" game we know from so many video games. There will be a few stone columns strewn around the area, and if they can get the boss to run into one of those (or the wall), it'll be good for a medium-high amount of damage. So far, so good, but now I need a way to subtly drop clues to my players that this is a strategy that will work. Any ideas?
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